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Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment.  \nGet Ready for Waterdeep!  \nWaterdeep is a bustling metropolis and adventure lurks behind every corner. To spare you some of the trouble that comes with fleshing out an entire city, I present 42 quest seeds that you can run as presented or alter to your heart's desire. The meat of the quest seeds are the noticeboards that you are encouraged to print out and use to impress your players. The quests were made with a Dragon Heist or Dungeon ofthe Mad Mage campaign in mind. Most of the quests can be solved in the city proper, but some lead your players into Undermountain, Waterdeep's underbelly. A few quests might even prove to be unsolvable and only foreshadow a future event.  \nSome Technicalities  \nTo run all the quests as intended, you will need copies of the following books: Dungeon Master 's Guide (DMG), Monster Manual (MM), Mordenkainen 's Tome of Foes (MTOF), and Volo 's Guide to Monsters (VGTM) . However, since the quests are highly flexible, you can use any monster or NPC that tickles your fancy. A word of advice: Before presenting a notice board to your players, prepare for every possibility. They might even want to know which note was posted beneath the one they picked. Print out a few additional notes without a proper board to catch them by surprise! Each quest should entertain your group for 2-4 hours, which is perfect when Chad or Stacy cancels 15 minutes before the session starts, and you can't progress with the main story-again.  \nRewards & Payment  \nIn most cases, the notices and descriptions don't mention a specific amount of money or items the characters receive as rewards. Since it's impossible to account for the characters' level, the quest's difficulty, and your campaign's economy, it's left to you to calculate a proper amount. Alternatively, you can roll on the Dungeon Master's Guide's Treasure Hoard tables (DMG 137) .  \nWaterdeeps' Noticeboards  \nA Union Against Criminals! ................................................................................................. 3  \nA War on Drugs! ............................................................................................................................... 3  \nArcheological Assistance! ......................................................................................................... 4  \nBloody Murder! ................................................................................................................................... 4  \nCurses and Witchcraft! ............................................................................................................... 4  \nCrookstreet 4-7 Vanished ! ...................................................................................................... 4  \nDemons, Monsters, and Worse! ...................................................................................... 5  \nDiplomatic Incident! ...................................................................................................................... 5  \nGond's Relic Stolen! ....................................................................................................................... 6  \nHalifaux's Wands Hires! ............................................................................................................ 6  \nHidden Stash ........................................................................................................................................... 6  \nHiring Debt Collectors! .............................................................................................................. 6  \nHop and Malt, Drink You Shalt! .......................................................................","cbCainYLoEFTTLZH","https://ap.wps.com/l/cbCainYLoEFTTLZH","pdf",10796748,22,"English","# Get Ready for Waterdeep!\n# Some Technicalities\n# Rewards & Payment\n# Waterdeeps' Noticeboards\n## A Union Against Criminals!\n## A War on Drugs!\n## Archeological Assistance!\n## Bloody Murder!\n## Curses and Witchcraft!\n## Crookstreet 4-7 Vanished!\n## Demons, Monsters, and Worse!","[{\"question\":\"What is Waterdeep's Noticeboards used for?\",\"answer\":\"It provides 42 ready-to-print quest seeds featuring hooks, mysteries, and criminal or monster-based scenarios set in Waterdeep and Skullport.\"},{\"question\":\"Which books are recommended to run the quests as intended?\",\"answer\":\"The guide recommends having Dungeon Master's Guide (DMG), Monster Manual (MM), Mordenkainen's Tome of Foes (MTOF), and Volo's Guide to Monsters (VGTM) available.\"},{\"question\":\"How are rewards and treasure handled in the notice boards?\",\"answer\":\"Many notices omit specific amounts, so you calculate appropriate rewards based on character level and campaign economy, or roll Treasure Hoard tables in the DMG.\"}]","Waterdeep's Noticeboards - 42 quest seeds for Waterdeep and Skullport | PDF",1791288777]