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Box 707, Renton, WA 98057-0707, U.S.A. Dungeons & Dragons, D&D, Wizards of the Coast, Waterdeep: Dungeon of the Mad Mage, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U.S.A. and other countries. All Wizards characters, character names, and the distinctive likenesses thereof are property of Wizards of the Coast LLC. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. This product is a work of 􀀊ction. Any similarity to actual people, organizations, places, or events included herein is purely coincidental.  \nInspired by the original Dungeons & Dragons® Roleplaying Game adventure, Waterdeep:  \nDungeon of the Mad Mage™ .  \nVisit our website [at www.WizKids.com](at www.WizKids.com)  \nTABLE OF CONTENTS  \n INTRODUCTION 3   \n GAME OVERVIEW 3   \n WINNING THE GAME 3   \nCampaign Play & the Advanced Deck 3  \nGame Setup 4  \nTo Start Playing 4  \nTaking Turns 4  \nThe Dungeon Tile Stack 5  \n PLAYER SETUP 6   \n THE HERO CARD 6   \n PLAYER TURN 6   \nHero Phase 6  \nExploration Phase 6  \nVillain Phase 7  \n MOVEMENT 7   \nCondition: Advantage 8  \nCondition: Disadvantage 8  \nCondition: Stunned 9  \nCondition: Weakened 9  \n ATTACKS 9   \nExpert Powers 9  \nDaily Powers 9  \nUtility Powers 9  \nAt-Will Powers 9  \n COMBAT 9   \nTargeting 10  \nAC and HP 10  \nAttack Bonus 10  \nMaking an Attack 10  \nDamage 10  \nCritical Hits 10  \nDefeating Monsters 10  \nDefeating Heroes 10  \nRegaining Hit Points 10  \nHealing Surges 10  \nDisabling a Trap 11  \nOther Actions 11  \n THE MONSTER DECK 11   \n THE ENCOUNTER DECK 12   \n EXPERIENCE POINTS 12   \nCanceling Encounter Cards 12  \n THE TREASURE DECK 13   \n THE TRAP DECK 13   \n THE SPELL DECK 14   \n PLAYING THE CAMPAIGN 14   \nTown Actions 14  \n SPECIAL COMPONENT: ELDER RUNE DECK 15   \n CAMPAIGN TRACKING 15   \n FREQUENTLY ASKED QUESTIONS 16   \nINTRODUCTION  \nUndermo","cbCaijKQdKxMCrz8","https://ap.wps.com/l/cbCaijKQdKxMCrz8","pdf",5728208,16,"English","# Introduction\n# Game Overview\n## Winning the Game\n## Campaign Play & the Advanced Deck\n# Player Setup\n## The Hero Card\n## Player Turn\n# Movement\n# Attacks\n# Combat\n# The Monster Deck\n# The Encounter Deck\n# Experience Points\n# The Treasure Deck\n# The Trap Deck\n# The Spell Deck\n# Playing the Campaign\n# Town Actions\n# Special Component: Elder Rune Deck\n# Campaign Tracking\n# Frequently Asked Questions","[{\"question\":\"How does exception-based play work in this Adventure System?\",\"answer\":\"The Adventure System rules may contradict the base rules in the book. When a card, power, monster, or Special Adventure Rule conflicts, players follow the exception instructions even if they contradict the base rules.\"},{\"question\":\"What phases make up a player’s turn?\",\"answer\":\"A player’s turn is structured into Hero Phase, Exploration Phase, and Villain Phase, guiding what players do before and during interaction with the dungeon’s threats.\"},{\"question\":\"Which player conditions are covered in the movement and status rules?\",\"answer\":\"The rulebook includes condition mechanics for Advantage, Disadvantage, Stunned, and Weakened, explaining how each condition affects play during movement and other actions.\"}]","Waterdeep - Dungeon of the Mad Mage - Rulebook | PDF",1791234715]