[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-645342-105":59,"doc-detail-645342-en":129},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":122,"head_meta":124,"extra_data":126,"updated_unix":128},105,"en","warplan-game-manual","WarPlan - Game Manual","","WarPlan is a World War 2 wargame designed to simulate European military conflict from 1939 to 1945 while offering many system options that differ from strict history. The design emphasizes an easy interface and substantial strategic, operational thinking depth, supporting rapid game flow. Mechanics cover land, air, naval, advancements, production and diplomacy, with terrain-driven movement and defense. The logistics and supply model adds decision points, restricting overseas-style deployments and requiring careful port capacity, range, and invasion planning. Unit attributes vary by country and experience.",{"@graph":69,"@context":121},[70,84,104],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":30,"@type":76,"position":81},"https://docshare.wps.com/document/technology/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/warplan-game-manual/645342/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":98,"encodingFormat":97,"isAccessibleForFree":99,"interactionStatistic":100},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/warplan-game-manual/645342.png","ImageObject",300,407,{"name":92,"@type":93},"Mabel","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-23",true,{"@type":101,"interactionType":102,"userInteractionCount":4},"InteractionCounter",{"@type":103},"ViewAction",{"@type":105,"mainEntity":106},"FAQPage",[107,113,117],{"name":108,"@type":109,"acceptedAnswer":110},"What is the core focus of WarPlan compared with other World War 2 games?","Question",{"text":111,"@type":112},"WarPlan concentrates on strategic and operational problems with ease of interface, aiming for quick game flow rather than country-building or strict historical recreation.","Answer",{"name":114,"@type":109,"acceptedAnswer":115},"How does the map scale affect strategy in WarPlan?",{"text":116,"@type":112},"The map uses a projection where hexes represent regional distances, enabling dynamic strategies and a fluid moving front that depends on terrain variations for defense, movement, and airfield attributes.",{"name":118,"@type":109,"acceptedAnswer":119},"How does WarPlan’s logistics and supply system work during overseas or invasion operations?",{"text":120,"@type":112},"Supply mimics overseas constraints: ports have limited supply capacity and range-driven supply costs, so invaders cannot simply deploy large forces without maintaining proper support and planning.","https://schema.org",{"og:url":83,"og:type":123,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":125,"canonical":83},"index,follow",{"doc_id":127,"site_id":62},645342,1792727788,{"code":4,"msg":5,"data":130},{"doc_id":127,"user_id":131,"nickname":92,"user_avatar":132,"doc_module":4,"category_id":29,"category_name":30,"doc_title":65,"doc_description":67,"doc_content":133,"file_id":134,"file_url":135,"file_type":136,"file_size":137,"view_count":4,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":138,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":128,"read_time":143},7971474920318,"https://ap-avatar.wpscdn.com/avatar/74000ee537e6b0ca360?x-image-process=image/resize,m_fixed,w_180,h_180&k=1788430171632181674","Game manual  \nContents  \n1. Designer notes 5  \n2. introDuCtion 9  \n3. installation requirements 10  \n[4. game](4. game) sCales 10  \n5. main menu 12  \n6. sequenCe of play 17  \n[7. game](7. game) interfaCe 17  \n7.1 Hot Keys and Mouse Functions 18  \n7.2 Game Toggles 19  \n7.3 Undo, Previous Unit, Next Unit 20  \n7.4 End Turn, Help, Options, Save, Quit 20  \n7.5 Map Information 20  \n7.6 Menu Items 22  \n8. units 34  \n8.1 Land Units 37  \n8.2 Air Units 40  \n8.3 Naval Units 41  \n8.4 Support Units 42  \n8.5 Unit Attributes 45  \n9. aDvanCements 50  \n10. speCialties 53  \n11. the map 54  \n11.1 Terrain 56  \n11.2 Resources 57  \n11.3 Weather 59  \n11.4 Logistics 60  \n[12. supply](12. supply) 61  \n[13. map](13. map) interfaCe 71  \n14. movement 80  \n14.1 Air Unit 80  \n14.2 Land Unit 80  \n14.3 Naval Fleet 82  \n14.4 Reconnaissance 83  \n15. Combat 84  \n15.1 Land Combat 85  \n15.2 Air Combat 89  \n15.3 Naval Combat 92  \n16. proDuCtion 101  \n17. DiplomaCy anD War 105  \n18. aDvanCements 107  \n19. viCtory 108  \n20. multiplayer 109  \n21. referenCes 109  \n22. CreDits 110  \n1. Designer notes  \nWarPlan is a World War 2 wargame that attempts to simulate the military conflict of the European theatre from 1939 to 1945. It allows many options within the game system that are different from history. It is not is a country-building game like other systems that use WorldWar 2 as their background or a historical recreation game. WarPlan system focuses on ease of interface to allow players to focus on strategic and operational problems allowing the game to flow quickly. WarPlan has a fair amount of game mechanics and thinking depth to it.  \nThe concept for WarPlan came from many years of playing early computer and board wargames such as SSI’s War in Russia,World in Flames, SPI’s ETO, War in the West/East, the Hearts of Iron series, and famously the Third Reich board game. WarPlan takes the best game mechanics and incorporates them into the WarPlan engine. The scales can range from battles to theatres.  \nThe map scale sets the stage for dynamic strategies to allow a fluid moving front. Each type of terrain has variations within itself in defense, movement, and airfield attributes depending on how much of the hex that terrain fills. I designed a smaller compliment of units with more diversity of abilities. Some units have up to 12 different configurations depending on advancements and specialties without overwhelming the player. I added multiple hex attack with automatic air ground support to minimalize the number of mouse clicks.  \nThe production system was designed based on important strategic war materials. Steel is the main production component of the game that produces ships, tanks, and guns. Oil is another component of the  \n 5   \ngame that highly impacts the Axis powers while being less important for the Allies. Manpower affects Germany and Russia mostly. Logistics is the ability to field an army which replaces the standard force pool model most games have. This creates decision points for the Western Allies more than any of the other countries. With an abstract logistics system, players have greater flexibility without exploiting the game. Advanced unit types use more logistics to putin play so players need to make a balanced force to succeed. Creating too many armor and air units will cause difficulty in rougher terrain and urban areas, use more oil, and use more supply, while generating less physical land forces. Creating all infantry units will slow down frontline progress while being vulnerable to armored and air units. Large navies drastically impact logistics as they are costly to maintain. The advantage the Axis have, specifically Germany, is that of combat unit experience and a large early military vs individual opponents. The Allies have a resource and logistical advantage but start with a smaller number of weaker forces. WarPlan is about manipulating resources, logistics, time, and territory.  \nMost countries have their unique land military forces specifi","cbCaiowqewBnis8e","https://ap.wps.com/l/cbCaiowqewBnis8e","pdf",3736151,57,"English","# Contents\n## Designer notes\n## Introduction\n## Installation requirements\n## Game scales\n## Main menu\n## Sequence of play\n## Units\n## Advancements\n## Specialties\n## The map\n## Movement\n## Combat\n## Production\n## Diplomacy and War\n## Victory\n## Multiplayer\n## References\n## Credits","[{\"question\":\"What is the core focus of WarPlan compared with other World War 2 games?\",\"answer\":\"WarPlan concentrates on strategic and operational problems with ease of interface, aiming for quick game flow rather than country-building or strict historical recreation.\"},{\"question\":\"How does the map scale affect strategy in WarPlan?\",\"answer\":\"The map uses a projection where hexes represent regional distances, enabling dynamic strategies and a fluid moving front that depends on terrain variations for defense, movement, and airfield attributes.\"},{\"question\":\"How does WarPlan’s logistics and supply system work during overseas or invasion operations?\",\"answer\":\"Supply mimics overseas constraints: ports have limited supply capacity and range-driven supply costs, so invaders cannot simply deploy large forces without maintaining proper support and planning.\"}]","WarPlan - Game Manual | PDF",144]