[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510897-105":59,"doc-detail-510897-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","warhammer-underworlds-reference-sheet-game-sequence-keywords","Warhammer Underworlds Reference Sheet - Game Sequence & Keywords","","Reference sheet for Warhammer Underworlds gameplay, detailing the turn structure with rounds, action phases, activation steps, power steps, gambits and reactions, plus the end phase scoring and card management. Provides concise rules for activation mechanics like movement, attacks, charge, barge, stun, guard, and staggering. Includes guidance for playing gambit cards and reactions, along with key combat and status definitions such as Trapped, Vulnerable, Push, Drive Back, Ensnare, Guard, and Stagger.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/warhammer-underworlds-reference-sheet-game-sequence-keywords/510897/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/warhammer-underworlds-reference-sheet-game-sequence-keywords/510897.png","ImageObject",300,407,{"name":92,"@type":93},"WPS_1790064749","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does a player structure actions within an activation?","Question",{"text":112,"@type":113},"Each Action Phase contains players alternating turns for 4 turns each, and each turn includes an Activation Step and a Power Step. Choose an activation action during the Activation Step, then play power cards during the Power Step as described.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What happens during the End Phase?",{"text":117,"@type":113},"The End Phase includes scoring Objectives for Glory, buying upgrades by spending Glory, discarding remaining Objective cards and drawing back up to 3, then discarding remaining Power cards and drawing up to 5.",{"name":119,"@type":110,"acceptedAnswer":120},"What do the keywords Stagger and Guard/O n Guard mean in defence and attacks?",{"text":121,"@type":113},"Stagger allows the attacker to re-roll one attack dice if the target is Staggered. Guard/On Guard means both blocks (shields) and dodges (arrows) count as successes in defence rolls for that fighter, and Guard also removes Stagger tokens from a friendly fighter before granting a Guard token.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510897,1791504511,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":14,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":8},3985747859154,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","# Game Sequence\n\n3 Rounds each with an Action Phase and an End Phase.  \nEach Action Phase has players alternating for 4 turns each,with anActivation Step and a Power Step.Each End phase has both playersscoring Objectives and drawing new cards.  \n# Activation Step-Choose 1 each activation\n\nMove a fighter 1 or more hexes up to its Move value,then give it oneMove token.  \nAttack or Spell Attack with one fighter against another in range.Charge.Remove Guard tokens.The fighter makes a Move followed byan Attack.Give it a Charge token after the Move,it cannot beactivated until all other friendly fighters have Charge tokens.Stun.Choose 1 friendly fighter.Give an adjacent enemy fighter 1Stagger token.  \nBarge.Move followed by a Stun.  \nGuard.Remove all Stagger tokens from 1 friendly fighter,then giveit 1 Guard token.  \nFighter card or Upgrade card action.Draw a power card.  \nDiscard an objective card and draw an objective card.Pass(forfeit an activation)  \n# Power Step-Play cards\n\nPlayers alternate taking one of the following until both players Passin a row:  \nPass (take no action)  \n# Play a Gambit card(non-reaction)\n\nAttach an Upgrade to 1 friendly fighter (spend 1 Glory)  \nDelve:Flip a feature hex controlled by a friendly fighter and Staggerthat fighter.  \nSalvage:  \nIf all friendly Wizards are out of action,then discard 1 gambit spelland draw 1 power card.-or-  \nIf you have a restricted power card and all relevant fighters are outof action,discard that card and draw 1 power card.  \n# Reactions:\n\nAfter every event and end of step,each player may make 1Reaction.  \nTURN SEQUENCEREACTION STEP(0)INSPIRE STEPACTIVATION STEPREACTION STEP(0)INSPIRE STEPSURGE STEPPOWER STEPINSPIRE STEPSURGE STEP  \nEnd Phase -Scoring  \nFirst player starts,then second.  \n1.Score Objectives(Gaining Glory)  \n2.Buy Upgrades (spending Glory)  \n3.Discard any/all remaining Objectivecards and draw back up to 3.  \n4.Discard any/all remaining Powercards and draw back up to 5.  \nWarhammer Underworlds Reference Sheet |University of Derby Warhammer Society  \n| Keywords  \u003Cbr>“!”ability in an attack only applies on Critical Hits.  \u003Cbr>Cleave-Ignore Blocks(Shields)in defence rolls.  \u003Cbr>Drive Back -Push target 1 hex away from attacking fighter.  \u003Cbr>Ensnare-Ignore Dodges(Arrows)in defence rolls.  \u003Cbr>Grievous X-+X damage to target.Usually a“!”ability.  \u003Cbr>Guard/On Guard-Both Blocks(Shields)and Dodges  \u003Cbr>(Arrows)count as successes in defence rolls for this fighter.  \u003Cbr>Knockback X-Push target X additional hexes away during  \u003Cbr>Drive Back.  \u003Cbr>Persists-Effect remains until conditions are met.  \u003Cbr>Push-Move a fighter.Does not count as an action and does  \u003Cbr>not give out tokens.  \u003Cbr>Scything -Make the attack action against each adjacent  \u003Cbr>enemy fighter.  \u003Cbr>Stagger -Attacker can re-roll one attack dice if target is  \u003Cbr>Staggered.  \u003Cbr>Superaction -An activation containing two or more actions.  \u003Cbr>E.g.a Charge or Barge superaction or Scything attack.  \u003Cbr>Trapped-Target cannot be Driven Back because of  \u003Cbr>occupied or blocked hexes.Add one success to an attack  \u003Cbr>roll with one or more successes if target is trapped.  \u003Cbr>Vulnerable-A fighter that is 1 wound from being taken out  \u003Cbr>of action.   | No successes  \u003Cbr>They are not  \u003Cbr>8-End sequence  \u003Cbr>5-Deal damage  \u003Cbr>kcab evirD-7v  \u003Cbr>MIss-Attck action  \u003Cbr>DRAw-Attack  \u003Cbr>action fails  \u003Cbr>HIT-Attack action  \u003Cbr>succeeds  \u003Cbr>Critical hit instead if  \u003Cbr>more单  \u003Cbr>COMBAT SEQUENCE  \u003Cbr>(choose an Attack  \u003Cbr>action and a target)  \u003Cbr>If the target is trapped and  \u003Cbr>4-Determine success  \u003Cbr>to your opponent's)  \u003Cbr>successes,add one success.  \u003Cbr>3-Defence rol  \u003Cbr>2- Attack roll  \u003Cbr>Wizards   |\n| --- | --- |\n| Fighter Traits  \u003Cbr>Look out for the following symbols on cards:  \u003Cbr>Beast-Cannot be given Attack or bound spell upgrades.  \u003Cbr>Cannot hold objectives.  \u003Cbr>Flying-lgnores lethal,blocked and occupied hexes  \u003Cbr>when moving.Must end in an empty hex.  \u003Cbr>Leader -Each warband has one leader.No add","cbCaim561l3HZUH8","https://ap.wps.com/l/cbCaim561l3HZUH8","pdf",763693,"English","# Game Sequence\n## Activation Step\n## Power Step\n## Reactions\n## End Phase - Scoring\n# Keywords","[{\"question\":\"How does a player structure actions within an activation?\",\"answer\":\"Each Action Phase contains players alternating turns for 4 turns each, and each turn includes an Activation Step and a Power Step. Choose an activation action during the Activation Step, then play power cards during the Power Step as described.\"},{\"question\":\"What happens during the End Phase?\",\"answer\":\"The End Phase includes scoring Objectives for Glory, buying upgrades by spending Glory, discarding remaining Objective cards and drawing back up to 3, then discarding remaining Power cards and drawing up to 5.\"},{\"question\":\"What do the keywords Stagger and Guard/O n Guard mean in defence and attacks?\",\"answer\":\"Stagger allows the attacker to re-roll one attack dice if the target is Staggered. Guard/On Guard means both blocks (shields) and dodges (arrows) count as successes in defence rolls for that fighter, and Guard also removes Stagger tokens from a friendly fighter before granting a Guard token.\"}]","Warhammer Underworlds Reference Sheet - Game Sequence & Keywords | PDF",1791246005]