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It explains core gameplay goals via Victory points and mission objectives, outlines common and named abilities, and distinguishes rules from advice such as Hints and Tips and fast Rule Summaries. The text details key concepts like visibility using true line of sight, battlefield setup, turn structure, lasting effects, out-of-phase special actions, and battle progress procedures including Battle-shock and related tests.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/warhammer-40000-core-rules-a-guide-to-waging-epic-battle/516954/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/warhammer-40000-core-rules-a-guide-to-waging-epic-battle/516954.png","ImageObject",300,407,{"name":92,"@type":93},"Dipper","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-07",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What are Hints and Tips in these rules?","Question",{"text":112,"@type":113},"Hints and Tips are not rules themselves; they provide advice for your own games, such as dice-rolling practices and model handling.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does true line of sight affect visibility?",{"text":117,"@type":113},"Visibility depends on whether any part of a model is visible from any part of the observing model. 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Storytelling is at its core, with rules designed to bring forth epic conflicts between Mankind, aliens, and daemons. The purpose of the game is for all players to share an enjoyable experience, testing their tactical skills while admiring the spectacle of miniatures clashing on fantastic battlefields. Good sportsmanship and politeness are essential in this shared experience. Games are won by scoring more Victory points than your opponent through achieving various objectives, such as recovering vital relics or capturing enemy strongholds. When unsure how to resolve a situation, consult with your opponent and choose the solution that makes the most sense (or seems the most fun!) . ABILITIES Many units have abilities listed on their datasheets that they can use in battle. Some common abilities are not fully written out but instead referenced by name; full details can be found on the Core Rules page. HINTS AND TIPS Some sections feature Hints and Tips, covering topics like dice-rolling practices and model handling. These are not rules but advice to apply to your own games. SUMMARIES Rules include bullet-pointed summaries for quick reference purposes; always consult the full rules if unsure. KEY CONCEPTS This section introduces key rules terms that form the basis of Warhammer 40,000 . Battles take place on rectangular battlefields, which can be any surface upon which models can stand. Terrain features, such as scenery models from the Warhammer 40,000 range, are set up before the battle begins. Unless otherwise stated by the mission you're playing, feel free to create a dynamic battlefield with various terrain features from your collection. In Warhammer 40,000, models' visibility is determined by true line of sight. To check this, switch to a 'model's perspective' view and observe from behind the model in question. An observing model can see through other models within its unit, as well as the base of the observed model itself. If any part of another model is visible from any part of the observing model, that other model becomes visible. If one or more models in a unit are visible to the observing model, then the entire unit becomes visible. For enemy units, an observing model can see through its own unit's models to determine if they're fully visible. In the heat of battle, every minute counts as forces clash and fortunes shift. Warhammer 40,000 is played in rounds, with each player taking alternating turns within those rounds. Each turn consists of several phases: resource gathering, testing units'readiness, movement and reinforcement, ranged combat, close quarters, and finally melee attacks. Once a player's turn ends, their opponent begins theirs, and this sequence continues until the battle concludes. Some rules apply lasting effects that persist for specific durations or until certain conditions are met. If a unit with such an effect embarks ina transport, note its duration; if it disembarks, these effects continue to influence it throughout their specified time. Certain special rules allow models or units to perform actions outside the regular turn sequence. For instance, the Fire Overwatch Stratagem enables shooting during the opponent's turn as if it were part of your own Shooting phase. However, when using such out-of-phase abilities, other normal rules triggered in that phase cannot be applied simultaneously. In your opponent's Movement phase, using Fire Overwatch Stratagem allows a WHIRLWIND from your army to shoot as if it were in your Shooting phase. However, since Fire Overwatch is an out-of-phase rule, it only enables the specified action (shooting) and doesn't trigger other rules used during your Shooting phase. This means the Whirlwind's Pinning Bombardment ability has no","cbCaij62wArxLMcp","https://ap.wps.com/l/cbCaij62wArxLMcp","pdf",121385,"English","# Abilities\n## Hints and Tips\n## Summaries\n## Key Concepts\n## Turn Structure and Phases\n## Lasting Effects and Out-of-Phase Abilities\n## Battle-shock and Related Tests\n## Model and Vehicle Movement","[{\"question\":\"What are Hints and Tips in these rules?\",\"answer\":\"Hints and Tips are not rules themselves; they provide advice for your own games, such as dice-rolling practices and model handling.\"},{\"question\":\"How does true line of sight affect visibility?\",\"answer\":\"Visibility depends on whether any part of a model is visible from any part of the observing model. If one or more models in a unit are visible, the entire unit becomes visible.\"},{\"question\":\"What happens when a unit fails a Battle-shock test?\",\"answer\":\"If the 2D6 result is below its Leadership, the unit becomes Battle-shocked until the start of the next Command phase. While Battle-shocked, its Objective Control is 0 and you cannot use Stratagems to affect that unit.\"}]","Warhammer 40,000 Core Rules - A Guide to Waging Epic Battle | PDF",1791334005]