[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-517021-105":3,"detail-sidebar-cat-0-en-105":80,"doc-detail-517021-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":73,"head_meta":75,"extra_data":77,"updated_unix":79},105,"en","warhammer-40000-ccg-how-to-play-setup-first-wave-deployments-regular-deployment-battle","Warhammer 40,000 CCG - How to Play - Setup - First Wave Deployments - Regular Deployment - Battle","","WARHAMMER 40,000 CCG: How to Play explains core gameplay from the moment a match begins through setup, deployment, and the battle sequence. It details deck shuffling, placement of sector cards, determining attacker vs defender, resolving First Wave deployments, and conducting regular deployments with limited information. It then covers how each turn’s Battle Phase proceeds with defender and attacker actions, command hands, battle actions, and Shooting mechanics using unit firepower, speed, and armor, including locking, blocking, tactics, and damage resolution toward victory points.",{"@graph":14,"@context":72},[15,34,55],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/warhammer-40000-ccg-how-to-play-setup-first-wave-deployments-regular-deployment-battle/517021/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/warhammer-40000-ccg-how-to-play-setup-first-wave-deployments-regular-deployment-battle/517021.png","ImageObject",300,407,{"name":42,"@type":43},"sagouaw","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-22","2026-10-07",true,{"@type":52,"interactionType":53,"userInteractionCount":33},"InteractionCounter",{"@type":54},"ViewAction",{"@type":56,"mainEntity":57},"FAQPage",[58,64,68],{"name":59,"@type":60,"acceptedAnswer":61},"How does the game end, and how are victory points earned?","Question",{"text":62,"@type":63},"The goal is to take 3 of the 5 sector cards. If neither player has taken 3 sectors by the end of the 4th turn, the game ends and the player with the highest total victory points wins. Victory points are gained by taking sectors.","Answer",{"name":65,"@type":60,"acceptedAnswer":66},"How do players decide who is the attacker and who is the defender?",{"text":67,"@type":63},"Before the first turn, the attacker is the player with the highest First Wave number on their fleet card; the other player is the defender. In case of a tie, players discard the top card of their deck, note the die number on the discarded card, and the higher roll becomes the attacker; if tied again, reroll.",{"name":69,"@type":60,"acceptedAnswer":70},"What is the procedure for Shooting during a battle action?",{"text":71,"@type":63},"To shoot with a unit, you lock the shooting unit sideways and target an enemy unit. Before damage, the defender may block if they have a faster unit; blocking locks that unit and makes it the new target. After targets are set, tactics may modify the action, then the shooting unit deals damage equal to firepower, destroying the target if damage meets or exceeds its armor.","https://schema.org",{"og:url":32,"og:type":74,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":76,"canonical":32},"index,follow",{"doc_id":78,"site_id":7},517021,1791498953,{"code":4,"msg":81,"data":82},"success",[83,87,91,95,99,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":84,"show_sort_weight":85,"slug":86},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":97,"slug":98},5,60,"comic",{"id":100,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},6,"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":81,"data":131},{"doc_id":78,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":96,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":33,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":30,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":22},3985747862151,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","| \u003Cbr>WARHAMMER 40,000 CCG :: HOW TO PLAY\u003Cbr>|\n| --- |\n| Captain Miller: \"Greetings, Battle Brother . I have been tasked by our Immortal Emperor to train you in the ways of planetary domination. . . \"\u003Cbr>o Setup\u003Cbr>o First Wave Deployment\u003Cbr>o Regular Deployment\u003Cbr>o\u003Cbr>Battle!\u003Cbr>o\u003Cbr>Check for Victory\u003Cbr>Your cards are your link to victory. They represent your forces, be they units of troops, thickly armored tanks, characters, or fortifications.\u003Cbr>5 sector cards represent the place you are fighting over. The object of the game is to take 3 of the 5 sectors. You have 4 turns to complete this mission. If, by the end of the 4th turn, neither player has taken 3 sectors, the game ends and the player with the highest victory point total wins. You get victory points by taking sectors. |\n\n\n| SETUP |  |\n| --- | --- |\n| | Begin each game by giving your deck a shuffle. Set your deck off to the side, next to your Fleet card. The 5 sector cards are placed in a row between you and your enemy. Now the battle can begin!\u003Cbr>Each turn follows a specific order . You and your enemy complete each phase before moving on to the next one.\u003Cbr>Before you begin the first turn, determine which player is the attacker and which is the defender. The attacker is the player with the highest First Wave number, found on each player's fleet card. The other player is the defender. In the case of a tie, players discard the top card of their deck, noting the die number printed on the discarded card. This is called rolling. The player that rolled the highest is the attacker, and the other player is the defender. In the event of a tie, re-roll. |\n| Every turn begins with the Deployment Phase. This phase is broken down into 2 steps: First Wave Deployments and Regular Deployments. The Attacker always goes first in the deployment phase. |  |\n\n\n| \u003Cbr>FIRST WAVE DEPLOYMENTS\u003Cbr>|  |\n| --- | --- |\n| | The attacker flips over the top card of their deck, looks at it, and then places it face up in front of any sector. The attacker does this an amount of times equal to his or her first wave number. Your first wave deployments must be spread out over as many sectors as possible.\u003Cbr>Next, the defender makes his or her first wave deployments. Remember, you make your first wave deployment every turn. |\n\n\n| \u003Cbr>REGULAR DEPLOYMENT\u003Cbr>|  |\n| --- | --- |\n| | After first waves are finished, move on to regular deployments. Here's how they work: Each player draws 6 cards to form a deployment hand. You can look at the cards in your deployment hand, but you can't look at your enemy's hand! Starting with the attacker, each player takes turns playing 1 card face down to any sector they choose, until both players run out of cards. You do not have to spread out these deployments.\u003Cbr>This is your first game, so don't worry about what the cards do just yetyou will learn all about that and more when we get to the Battle Phase!\u003Cbr>Once both players are out of cards to deploy, the deployment phase ends. |\n\n\n| |\n| --- |\n| The next and final phase of each turn is the Battle Phase. Each battle phase consists of 2 battles: the defender's battle and the attacker's battle. First, the defender chooses a sector to battle over. He or she must choose a sector that they have cards at. For this first battle, choose a sector that both players have cards at, just so things will be interesting.\u003Cbr>Once the sector is chosen, both players reveal their cards at that sector. Now each player draws a hand of 4 cards. This is called your Command Hand. While cards are in your command hand, the only part of the card you read is the upside-down portion at the bottom of each card. Most players find it convenient to flip their hand over to read these easier.\u003Cbr>Here's how the battles work: Each player takes a turn playing one Battle Action at a time, back and forth, until both players pass in succession. Since the defender chose the sector, the attacker gets the first battle action. We call battle actions BAs for short.\u003Cbr","cbCaigY3oEGTCquL","https://ap.wps.com/l/cbCaigY3oEGTCquL","pdf",118845,"English","# Setup\n## Determine attacker and defender\n## Deployment phase order\n# First Wave Deployments\n# Regular Deployment\n# Battle Phase\n## Command Hand and battle actions\n## Shooting, blocking, tactics, and damage","[{\"question\":\"How does the game end, and how are victory points earned?\",\"answer\":\"The goal is to take 3 of the 5 sector cards. If neither player has taken 3 sectors by the end of the 4th turn, the game ends and the player with the highest total victory points wins. Victory points are gained by taking sectors.\"},{\"question\":\"How do players decide who is the attacker and who is the defender?\",\"answer\":\"Before the first turn, the attacker is the player with the highest First Wave number on their fleet card; the other player is the defender. In case of a tie, players discard the top card of their deck, note the die number on the discarded card, and the higher roll becomes the attacker; if tied again, reroll.\"},{\"question\":\"What is the procedure for Shooting during a battle action?\",\"answer\":\"To shoot with a unit, you lock the shooting unit sideways and target an enemy unit. Before damage, the defender may block if they have a faster unit; blocking locks that unit and makes it the new target. After targets are set, tactics may modify the action, then the shooting unit deals damage equal to firepower, destroying the target if damage meets or exceeds its armor.\"}]","Warhammer 40,000 CCG - How to Play - Setup - First Wave Deployments - Regular Deployment - Battle | PDF",1791334581]