[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-201963-105":59,"doc-detail-201963-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","video-games-issue-62","Video Games - Issue 62","","Video games media issue centered on playful, critical coverage of major franchises and game culture. Highlights include an article on Castlevania’s erstwhile creator, Konami classics curated from its golden age, and multiple reviews covering ideas like post-human first-person adventure-satire, bullet hell, time-travel narrative puzzlers, and rhythm-based dungeon crawling. Additional sections deliver news, developer spotlights, and retrospectives on recreating the 1980s and SNK’s fighters.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/video-games-issue-62/201963/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/video-games-issue-62/201963.png","ImageObject",300,407,{"name":92,"@type":93},"Pentious","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-04","2026-09-04",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is featured in this issue besides game reviews?","Question",{"text":112,"@type":113},"It includes sections like News and Incoming for timely commentary on game happenings, plus spotlights such as Steve McNeil and developer-focused content like Castlevania and SNK’s fighters.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Which major theme is highlighted by the article “The Last Worker”?",{"text":117,"@type":113},"It’s presented as a post-human future, framed as a first-person adventure-satire.",{"name":119,"@type":110,"acceptedAnswer":120},"What kinds of game categories are covered across the issue?",{"text":121,"@type":113},"The contents span bullet hell (SCATHE), narrative time travel with gameplay grounded in saving lives (Eternal Threads), and rhythm-based dungeon crawling (Soundfall).","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},201963,1788540467,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":129,"read_time":144},1374404730887,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","LIFTING THE LID ON VIDEO GAMES  \nCASTLEVANIA  \nThe designer who created a Konami classic – and vanished  \nGAME BOY  \nHUMANS VS MACHINES IN A BLACKLY COMIC FIRST-PERSON SATIRE  \nMake an infinite runner on genuine retro hardware  \nIssue 62 £6 [wfmag.cc](wfmag.cc)  \nGet the competitive edge you need to unleash your full gaming potential with the 24’’ and 27‘‘ G-Masters offering 0.8ms MPRT and 165Hz refresh rate. Armed with FreeSync Premium you can make split second decisions and forget about ghosting effects or smearing issues. The ability to adjust brightness and the dark shades with the Black Tuner delivers greater viewing performance in shadowed areas and the IPS panel technology guarantees superb image quality.  \nFixed stand versions: 24‘‘ G2470HSU-B1 & 27‘‘ G2770HSU-B1  \nVersion with height adjustment: 24‘‘ GB2470HSU-B1 & 27‘‘ GB2770HSU-B1  \nFind your match at [gmaster.iiyama.com](gmaster.iiyama.com)  \nLEGO Star Wars: The Skywalker Saga finds the light side of fandom  \n I  \nn one of the many goofy cutscenes in LEGO Star Wars: The Skywalker Saga, a grizzled Luke Skywalker sidles up to the makeshift bar on his Ahch-To hideaway, a befuddled Rey in tow. A quartet of Thala-sirens – portly, walrus-like  \nthings with a cluster of udders – are hooked up to a milking machine. The Porg bartender draws a pint of their green milk and slides it over to Luke, who downsit with lusty enthusiasm. I remember when Luke’s green milk habit in The Last Jedi would cause a portion of the Star Wars fandom to have a conniption fit. You won’t hear them complaining now.  \nLEGO Star Wars is so loving in its treatment of the franchise that it sucks the air right out of the cynical and the unimpressed. The Skywalker Saga is the sixth title of its kind from TT Games, and the first to encompass all three Skywalker trilogies (The Mandalorian, Solo, and Rogue One all feature as DLC) . And time and again, it takes moments that have triggered hours of circular arguments between enraged Star Wars devotees and transforms them into a bit of offhand slapstick. It’s all covered: Obi-Wan Kenobi and General Grievous’confrontation (“Hello, there!” segues into a dance-off), Stormtroopers and their terrible aim, and the many, many body-doubles of Padmé Amidala.  \nIt’s exactly what Star Wars needs, especially at a time when the franchise’s every move is treated as the symptom of some unseen internal crisis. For whatever brief unity there was when The Mandalorian emerged, it seemed to fall apart when The Book of Boba Fett premiered to a mixed critical reaction. The fans took up arms against each other again without hesitation. That’s always been the problem with Star Wars: these films have formed a foundational part of several generations’ worth of childhoods, so there’s always been a tendency for the fandom to act too defensively,  \nCLARISSE LOUGHREY  \nClarisse Loughrey is the chief film critic for The Independent and co-host of the Fade to Black podcast.  \n\\# 62  \nor to treat every stumble or deviation from the norm as something of a personal attack.  \nBut the real pleasure of being a Star Wars fan doesn’t lie in the arguments over whether Rey was too capable for her own good, but in the possibility of a world so rich that it’s possible to develop a fixation on a character who’s only on screen for 30 seconds. And The Skywalker Saga, with its 380 character models, caters to that obsession beautifully: finally, you can play as Klaud, Yaddle, or Willrow Hood (the guy on Bespin running around with an ice cream maker) .  \nThere needs to be that space for pure joy in Star Wars, where fan service doesn’t have to feel as forced and portentous as Palpatine’s unlikely return in The Rise of Skywalker. That’s really where the true potential of cross-medium storytelling lies – in the opportunity to add depth to an existing world, as opposed to hacking bits off like it’s a juicy chunk of bantha rump.  \nRespawn found success with Jedi: Fallen Order, which delivered original characters ","cbCaii4CMoImhU2Y","https://ap.wps.com/l/cbCaii4CMoImhU2Y","pdf",36463955,116,"English","# Attract mode\n## The Last Worker\n## Interface\n# SCATHE\n# Eternal Threads\n# Soundfall\n# News\n# Incoming\n# Castlevania\n# Konami classics\n# Recreating the 1980s\n# SNK’s fighters\n# Steve McNeil","[{\"question\":\"What is featured in this issue besides game reviews?\",\"answer\":\"It includes sections like News and Incoming for timely commentary on game happenings, plus spotlights such as Steve McNeil and developer-focused content like Castlevania and SNK’s fighters.\"},{\"question\":\"Which major theme is highlighted by the article “The Last Worker”?\",\"answer\":\"It’s presented as a post-human future, framed as a first-person adventure-satire.\"},{\"question\":\"What kinds of game categories are covered across the issue?\",\"answer\":\"The contents span bullet hell (SCATHE), narrative time travel with gameplay grounded in saving lives (Eternal Threads), and rhythm-based dungeon crawling (Soundfall).\"}]","Video Games - Issue 62 | PDF",179]