[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-591472-105":59,"doc-detail-591472-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","video-games-4-a-serious-tool-for-good","Video Games - 4 - A Serious Tool for Good","","The article reviews research showing how modern video games embody principles valued by psychologists, neuroscientists, and educators for learning and brain plasticity. It argues that game effects extend beyond entertainment, enhancing perceptual and cognitive skills, supporting real-world training such as surgery, and aiding rehabilitation for perceptual or cognitive deficits. It also explains why well-designed games make players learn to succeed through time-on-task, reinforcement, and reward-related brain plasticity.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/video-games-4-a-serious-tool-for-good/591472/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/video-games-4-a-serious-tool-for-good/591472.png","ImageObject",300,407,{"name":92,"@type":93},"supergirl","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-10","2026-10-15",true,{"@type":102,"interactionType":103,"userInteractionCount":81},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What core claim does the article make about video games?","Question",{"text":112,"@type":113},"It claims that video games do more than entertain; they effectively instantiate learning principles that support cognition and brain plasticity.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the article explain why video games help learning?",{"text":117,"@type":113},"It emphasizes time on task and reinforcement, noting that players invest substantial learning time because the games provide reward structures and clear learning goals.",{"name":119,"@type":110,"acceptedAnswer":120},"What role do reward-related brain chemicals play in game-based learning?",{"text":121,"@type":113},"The article states that playing video games releases neurochemicals related to reward processing (e.g., dopamine), and that these chemicals are essential for enabling brain plasticity and learning.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},591472,1792230285,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":81,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145,"preview_page_count":4},962088121634,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","Video Games  \n0LAY 4HAT \\#AN $O 3ERIOUS 'OOD  \ns  \nAdam Eichenbaum  \nDaphne Bavelier  \nC. Shawn Green  \nThe authors review recent research that reveals how today’s video games instantiate naturally and effectively many principles psychologists, neuroscientists, and educators believe critical for learning. A large body of research exists showing that the effects of these games are much broader. In fact, some types of commercial games have been proven to enhance basic perceptual and cognitive skills. These effects are signiﬁcant enough that educators use these games for such practical, real-world purposes as training surgeons and rehabilitating individuals with perceptual or cognitive deﬁcits. Although many individuals may still consider videogames nothing more than mindless fun, the authors argue that games serve also as serious tools for good. Keywords: job training and video games; video games and cognition; video games and learning; video games and the elderly  \nOver the last half-century, video games have evolved from crude contests played by a few enthusiasts to richly immersive worlds enjoyed by billions of people around the world. Games have become big business, bringing in more than sixty billion dollars in global revenue annually (Gaudiosi 2012) . They are increasingly recognized as an artistic medium too, as institutions such as the Museum of Modern Art (Antonelli 2012), the Smithsonian (Smithsonian 2012), and The Strong feature them. Moreover, games have evolved as novel and effective teaching tools (Gee 2003, 2005; Gentile and Gentile 2008) . Today’s video games are much more than simple entertainment. They also ﬁght against declining mental capacities in old age, promote job-related skills, and offer models of how to teach children complex tasks and abilities. In hindsight, this may not be surprising.  \nVideo game sales thrive because of good advertising, their ready availability in the market, and their relationships to other, familiar game forms. But videogames also prosper because players ﬁnd them enjoyable. The fun in playing video games depends largely on the games’ effectiveness in teaching players to  \n50  \nAmerican Journal of Play, volume 7, number 1 © The Strong  \n[Contact C. Shawn Green at csgreen2@wisc.edu](Contact C. Shawn Green at csgreen2@wisc.edu)  \nsucceed. More impressively, video games need to teach players to succeed on a set of tasks that are initially quite difﬁcult. Consumers would not want to play videogames they have already mastered from the start; nor would they want to play video games they can never master. Essentially, a game designer needs to ensure that players do fail (if they always succeed, there is nothing to learn) but that this failure does not seem insurmountable, that it even seems fun (Juul 2013) .  \nAs we present in this article, modern video games instantiate and demonstrate many key principles that psychologists, educators, and neuroscientists believe enhance learning and brain plasticity. This, in turn, has led some scientists to consider the possibility that video game play may produce not just improvements in the ability to play the games but may, in fact, result in more fundamental changes in the way players see the world and process information. It has also led to a burgeoning ﬁeld that uses video games—even those designed purely for entertainment—in a variety of practical applications, from training individuals with cognitively and perceptually demanding jobs (e.g., military pilots and endoscopic surgeons) to rehabilitating individuals with deﬁcits in particular types of visual or cognitive processing (e.g., individuals with amblyopia or with dyslexia). In all, what began as simple play has become something with signiﬁcant real-world relevance.  \nWhat Makes Games Effective Teaching Tools?  \nWhether by careful design or simple trial-and-error, modern video games have come to incorporate many of the best practices known to those interested in learning. This starts with","cbCaicUiJVyCRFPn","https://ap.wps.com/l/cbCaicUiJVyCRFPn","pdf",351084,23,"English","# Video Games\n## Authors’ thesis and broader research on learning\n## Why games are effective teaching tools\n## Time on task and reinforcement\n## Reward neurochemicals and brain plasticity","[{\"question\":\"What core claim does the article make about video games?\",\"answer\":\"It claims that video games do more than entertain; they effectively instantiate learning principles that support cognition and brain plasticity.\"},{\"question\":\"How does the article explain why video games help learning?\",\"answer\":\"It emphasizes time on task and reinforcement, noting that players invest substantial learning time because the games provide reward structures and clear learning goals.\"},{\"question\":\"What role do reward-related brain chemicals play in game-based learning?\",\"answer\":\"The article states that playing video games releases neurochemicals related to reward processing (e.g., dopamine), and that these chemicals are essential for enabling brain plasticity and learning.\"}]","Video Games - 4 - A Serious Tool for Good | PDF",1792072530,58]