[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-408134-105":59,"doc-detail-408134-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","using-scramble-game-to-develop-english-vocabulary-of-grade-seven-students-at-smp-negeri-1-pematangsiantar","Using Scramble Game To Develop English Vocabulary Of Grade Seven Students At SMP Negeri 1 Pematangsiantar","","Research investigates whether using the scramble game can develop English vocabulary among seventh-grade students at SMP Negeri 1 Pematangsiantar. A quantitative study with a quasi-experimental design compares two groups: a control class using conventional media and an experimental class using the scramble game. Pre- and post-tests are administered using multiple-choice items. SPSS version 21 supports normality, homogeneity, and hypothesis testing. Post-test averages are 79.68 (experimental) versus 74.53 (control), with sig(2-tailed)=0.016\u003C0.05, indicating Ha accepted and vocabulary improvement.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":20,"@type":76,"position":81},"https://docshare.wps.com/document/exam/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/using-scramble-game-to-develop-english-vocabulary-of-grade-seven-students-at-smp-negeri-1-pematangsiantar/408134/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/using-scramble-game-to-develop-english-vocabulary-of-grade-seven-students-at-smp-negeri-1-pematangsiantar/408134.png","ImageObject",300,407,{"name":92,"@type":93},"Rowan","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-01","2026-09-28",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What is the purpose of the study?","Question",{"text":113,"@type":114},"To determine whether using a scramble game can develop English vocabulary for seventh-grade students at SMP Negeri 1 Pematangsiantar.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"How is the research designed and how are samples selected?",{"text":118,"@type":114},"The study uses quantitative research with a quasi-experimental design, comparing a control class (VII-7) using conventional media and an experimental class (VII-8) using the scramble game.",{"name":120,"@type":111,"acceptedAnswer":121},"What results show the effectiveness of the scramble game?",{"text":122,"@type":114},"Post-test averages are higher in the experimental class (79.68) than in the control class (74.53), and the independent test shows sig(2-tailed)=0.016\u003C0.05, so Ha is accepted and Ho is rejected.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},408134,1790705536,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":19,"category_name":20,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":52,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145,"preview_page_count":4},1099514067415,"https://ap-avatar.wpscdn.com/avatar/100002539d78ffe74a7?x-image-process=image/resize,m_fixed,w_180,h_180&k=1779092875211072502","Using Scramble Game To Develop English Vocabulary Of Grade Seven Students At SMP Negeri 1 Pematangsiantar  \nCarolin Panjaitan1, David Berthony Manalu2, Siska Anggita Situmeang3  \n123Faculty Of Teacher Training and Education, University Of HKBP Nommensen Pematangsiantar,  \nPematangsiantar, Indonesia  \ne-mail; [carolinepanjaitan17@gmail.com](carolinepanjaitan17@gmail.com)  \nAbstrak  \nTujuan dari penelitian ini adalah untuk mengetahui apakah penggunaan permainan scramble untuk mengembangkan kosakata bahasa Inggris siswa kelas tujuh di SMP Negeri 1 Pematangsiantar. Penelitian ini menggunakan penelitian kuantitatif dengan desain penelitian kuasi eksperimen. Populasi penelitian ini adalah siswa kelas VII SMP Negeri 1 Pematangsiantar yang berjumlah 352 siswa. Sampel penelitian inidibagi menjadi dua kelas, yaitu kelas VII-7 sebagai kelas kontrol yang terdiri dari 32 siswa yang menggunakan media konvensional dan kelas VII-8 sebagai kelas eksperimen yang terdiri dari 32 siswayang menggunakan permainan scramble. Instrumen pengumpulan data menggunakan pilihan ganda untuk pretest dan post-test. Teknik analisis data yang digunakan dalam penelitian ini adalah SPSS versi 21, dengan melakukan uji normalitas, uji homogenitas dan uji hipotesis. Pada hasil post-test kelas eksperimendiperoleh rata-rata sebesar 79,68, sedangkan pada kelas kontrol diperoleh rata-rata sebesar 74,53. Berdasarkan uji hipotesis dengan menggunakan uji independen menunjukkan nilai sig (2-tailed) sebesar 0,016 \u003C 0,05 maka Ha diterima dan Ho ditolak. Oleh karena itu, dapat disimpulkan bahwa penggunaan permainan scramble dapat meningkatkan kosakata bahasa Inggris siswa kelas tujuh di SMP Negeri 1 Pematangsiantar.  \nKata kunci : Kosakata Bahasa Inggris; Permainan Perebutan  \nAbstract  \nThe objectives of this research was find out whether the using scramble game to develop English vocabulary of grade seven students atSMP Negeri 1 Pematangsiantar. This research used quantitative research with a quasiexperimental research design. The population of this study was the VII grade students of SMP Negeri 1 Pematangsiantar with a total of 352 students. The sample of this study was divided into two classes, class VII- 7 as the control class consisting of 32 students who used the conventional media and class VII-8 as the experimental class consisting of 32 students who used scramble game. Data collection instruments used multiple choice for pre-test and post-test. The data analysis technique used in this research is SPSS version 21, by conducting normality test, homogeneity test and hypothesis test. In the post-test results for the experimental class, the average was 79.68, while in the control class the average was 74.53. Based on the hypothesis test using an independent test, it shows a sig (2-tailed) value of 0.016 \u003C 0.05, then Ha is accepted and Ho is rejected. Therefore, it can be concluded that the use of scramble game can improve the English vocabulary of grade seven students atSMP Negeri 1 Pematangsiantar.  \nKeywords: English Vocabulary; Scramble Game  \nINTRODUCTION  \nVocabulary has an important role in language learning. The importance of vocabulary in language learning is illustrated by Wilkins in Thornbury (2002 : 13), which states that \"without grammar, little can be conveyed; without vocabulary, nothing can be conveyed”. Vocabulary is the main capital for learning sentence construction and other skills in language. Mastering a lot of vocabulary will make it easier for someone to read, write, listen and speak English.Vocabulary is a collection of several words that are combined, so that they have meaning or significance.Vocabulary cannot be separated from the four skills in language, reading, writing, listening and speaking (Pitarch, 2020) .  \nVocabulary knowledge is very influential on English skills. Nation in Scmit and Mc Carthy (in Agustin & Ayu, 2021) stated that vocabulary knowledge is a component of language skills such as reading and speaking. Vocabulary makes it easy","cbCaicKJaex3Xtwf","https://ap.wps.com/l/cbCaicKJaex3Xtwf","pdf",273481,"English","# Introduction\n## Vocabulary’s role in language learning\n## Students’ difficulties in vocabulary acquisition\n## Conventional instruction and learner boredom\n## Rationale for using the scramble learning mode","[{\"question\":\"What is the purpose of the study?\",\"answer\":\"To determine whether using a scramble game can develop English vocabulary for seventh-grade students at SMP Negeri 1 Pematangsiantar.\"},{\"question\":\"How is the research designed and how are samples selected?\",\"answer\":\"The study uses quantitative research with a quasi-experimental design, comparing a control class (VII-7) using conventional media and an experimental class (VII-8) using the scramble game.\"},{\"question\":\"What results show the effectiveness of the scramble game?\",\"answer\":\"Post-test averages are higher in the experimental class (79.68) than in the control class (74.53), and the independent test shows sig(2-tailed)=0.016\\u003c0.05, so Ha is accepted and Ho is rejected.\"}]","Using Scramble Game To Develop English Vocabulary Of Grade Seven Students At SMP Negeri 1 Pematangsiantar | PDF",1790578391,25]