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It explains how to integrate the subclass with the 5e cleric core rules or with Tasha’s Cauldron of Everything options, and it introduces Travel Domain spells suitable for both player clerics and NPC use. The booklet includes feature mechanics such as Holy Cartographer, Channel Divinity: Pilgrim’s Preservation, and guidance for DM balance, playtesting, and player onboarding.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/untold-subclasses-travel-domain-options-for-odd-characters-an-alternative-roving-cleric-subclass-eclips-games/510482/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/untold-subclasses-travel-domain-options-for-odd-characters-an-alternative-roving-cleric-subclass-eclips-games/510482.png","ImageObject",300,407,{"name":92,"@type":93},"AfterMidnight","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the Travel Domain cleric designed to do in a D&D party?","Question",{"text":112,"@type":113},"It focuses on guiding and protecting travelers, acting as guardians of established routes while exploring and mapping new ones. The domain also aims to fill a ranger-shaped space within the party.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How do Travel Domain spells work for a cleric?",{"text":117,"@type":113},"When you reach certain cleric levels, you learn specific spells shown on the Travel Domain Spell Table. They are automatically prepared, don’t count against the total number of cleric spells you can prepare, and count as cleric spells even if not on the cleric spell list.",{"name":119,"@type":110,"acceptedAnswer":120},"What are the effects of Channel Divinity: Pilgrim’s Preservation?",{"text":121,"@type":113},"When you are on a defined road or path, you use Channel Divinity as an action by presenting your holy symbol and asking your god to preserve you from harm. The feature makes you unable to become lost, grants resistance to nonmagical weather and natural environmental damage, and prevents you from being unable to act normally when surprised, with additional benefit related to starting a rest.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510482,1791285326,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":29,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":14},962090896061,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","UNTOLD SUBCLASSES  \nTRAVEL DOMAIN  \nOPTIONS FOR ODD CHARACTERS  \nOR UNEXPECTED NPCS  \nAN ALTERNATIVE ROVING CLERIC SUBCLASS  \nECLIPS GAMES  \nWe would like to acknowledge the help and support of:  \nBill Blyth, Alexander Smith, James Smith, and Matt Southgate.  \nLayout Template by NathanaÎl Roux-[https://www.barkalotdesigns.com](https://www.barkalotdesigns.com)[ ](https://www.barkalotdesigns.com)Blue Marble Backgrounds by Corey Johnston All fonts used within this material are available under open licenses.  \nCover Image: “Unpacking Matters” -by David Ledesma (CreeA) Commissioned by Keith Hiscox (All rights reserved) .  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, Dragonlance, the dragon ampersand, Ravnica, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.  \nThis work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.  \nAll other original material in this work is copyright 2022-2023 by Keith Hiscox (under the ECLIPS games imprint) and published under the Community Content Agreement for  \nDungeon Masters Guild.  \nUNTOLD SUBCLASSES: TRAVEL DOMAIN  \nHow to use this material:  \nThis subclass is intended for use with the cleric class as presented in the 5e core rules or in conjunction with the options in Tasha’s Cauldron of Everything.  \nThere are official arcane themed clerics, nature themed clerics, and war themed clerics, who all blur the central cleric class into the design space of an adjacent class (wizard, druid and fighter respectively). We created this divine domain to create a cleric capable of filling a ranger shaped space in party. Travel Domain clerics act as guides and guardians to fellow travellers, protecting established routes whilst exploring, charting and mapping new ones.  \nIn addition to the specific subclass features for this new cleric domain, this booklet also contains 2 new spells that a DM may wish to add to their campaign world. These spells are suitable for Travel Domain clerics, but could also provide useful plot hooks if deployed as NPC spells.  \nBalance and Playtesting  \nThese rules have been playtested, but not extensively enough to rule out all possible multiclassing exploits. We believe we have tested it sufficiently to demonstrate that the subclass itself is not overpowered or likely to derail or curtail someone’s game.  \nDMs may wish to import this material wholesale into their campaign worlds or to cherry pick elements and ideas. And best of all when you use them you can wave this, semi official, looking text at your rules lawyer to show it wasn’t your fault.  \nWe advise using this content to throw NPC curveballs at experienced players or to reward creative players who have a particular desire to play a pilgrim, itinerant priest or social pariah.  \nNotes for Players  \nWe hope that you are interested in using this subclass for one of your characters. If that is the case you will need to approach your DM with this content to secure their agreement. Feel free to show your DM this booklet and work with them to devise a way to incorporate this subclass into the game world you play in.  \nSafe Travels!  \nKWHiscox  \nTRAVEL DOMAIN  \nThe Travel Domain focuses on the safety and wellbeing of all those undertaking a journey, whether than be a quest, pilgrimage, fleeing from persecution or even just nipping down to the bakers for a daily loaf. The gods of travel promote the mutual aid of travelers in distress, the offering of hospitality and companionship on the road and the safe passage of those voyaging overseas. Most deities linked to endurance, hospitality, knowledge or a specific terrain can claim influence over this domain. This includes such deities as Ilmater, Mielikki, Oghma, Selune, Silvanus and Umberlee.  \nTravel Domain Spells   \n1st le","cbCaioERLP8Dm3Dz","https://ap.wps.com/l/cbCaioERLP8Dm3Dz","pdf",5193320,"English","# How to use this material\n## Travel Domain clerics and party role\n## New spells and balance/playtesting\n# Notes for Players\n## Safe Travels!\n# Travel Domain\n## Travel Domain Spells table\n## Holy Cartographer\n## Channel Divinity: Pilgrim’s Preservation","[{\"question\":\"What is the Travel Domain cleric designed to do in a D\\u0026D party?\",\"answer\":\"It focuses on guiding and protecting travelers, acting as guardians of established routes while exploring and mapping new ones. The domain also aims to fill a ranger-shaped space within the party.\"},{\"question\":\"How do Travel Domain spells work for a cleric?\",\"answer\":\"When you reach certain cleric levels, you learn specific spells shown on the Travel Domain Spell Table. They are automatically prepared, don’t count against the total number of cleric spells you can prepare, and count as cleric spells even if not on the cleric spell list.\"},{\"question\":\"What are the effects of Channel Divinity: Pilgrim’s Preservation?\",\"answer\":\"When you are on a defined road or path, you use Channel Divinity as an action by presenting your holy symbol and asking your god to preserve you from harm. The feature makes you unable to become lost, grants resistance to nonmagical weather and natural environmental damage, and prevents you from being unable to act normally when surprised, with additional benefit related to starting a rest.\"}]","UNTOLD SUBCLASSES - TRAVEL DOMAIN - OPTIONS FOR ODD CHARACTERS - AN ALTERNATIVE ROVING CLERIC SUBCLASS - ECLIPS GAMES | PDF",1791241748]