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It walks through practical Unity fundamentals such as setting up technical requirements, exploring the Unity game panel, importing assets, and saving or creating scenes. The book extends into gameplay construction including moving forward, transforming objects, lighting and skyboxes, and implementing collection-style mechanics with materials, scripting, tags, prefabs, timers, and playtesting.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":30,"@type":76,"position":81},"https://docshare.wps.com/document/technology/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/unity-2020-by-example-third-edition-a-project-based-guide-to-building-2d-3d-augmented-reality-and-virtual-reality-games-from-scratch/434236/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/unity-2020-by-example-third-edition-a-project-based-guide-to-building-2d-3d-augmented-reality-and-virtual-reality-games-from-scratch/434236.png","ImageObject",300,407,{"name":92,"@type":93},"dabgoudw","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-22","2026-09-29",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What types of games does Unity 2020 By Example - Third Edition focus on building?","Question",{"text":112,"@type":113},"It focuses on building 2D, 3D, augmented reality, and virtual reality games from scratch using Unity 2020.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Does the book emphasize learning through projects?",{"text":117,"@type":113},"Yes. The guide is explicitly project-based, walking through practical steps for building games and features.",{"name":119,"@type":110,"acceptedAnswer":120},"What topics are included beyond basic Unity setup?",{"text":121,"@type":113},"In addition to fundamentals like scenes and importing assets, it covers gameplay systems such as collection mechanics, materials, scripting, tags, prefabs, timers, and playtesting.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},434236,1790829673,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":29,"category_name":30,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},3985747860484,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","# Unity 2020By Example\n\nThird Edition  \nA project-based guide to building 2D,3D,augmentedreality,and virtual reality games from scratch  \nRobert Wells  \n# Unity 2020 ByExampleThird Edition\n\nA project-based guide to building 2D,3D,augmentedreality,and virtual reality games from scratch  \nRobert Wells  \nUnity 2020 By ExampleThird Edition  \nCopyright ◎2020 Packt Publishing  \nAll rights reserved.No part of this book may be reproduced,stored in a retrieval system,ortransmitted in any form or by any means,without the prior written permission of the publisher,except in the case of brief quotations embedded in critical articles or reviews.  \nEvery effort has been made in the preparation of this book to ensure the accuracy of the  \ninformation presented.However,the information contained in this book is sold without warranty,either express or implied.Neither the author,nor Packt Publishing or its dealers and distributors,will be held liable for any damages caused or alleged to have been caused directly or indirectly bythis book.  \nPackt Publishing has endeavored to provide trademark information about all of the companiesand products mentioned in this book by the appropriate use of capitals.However,Packt Publishingcannot guarantee the accuracy of this information.  \nCommissioning Editor:Pavan Ramchandani  \nAcquisition Editor:Pratik Tandel  \nSenior Editor:Hayden Edwards  \nContent Development Editors:Akhil Nair,Aamir Ahmed  \nTechnical Editor:Deepesh Patel  \nCopy Editor:Safis Editing  \nProject Coordinator:Kinjal Bari  \nProofreader:Safis Editing  \nIndexer:Tejal Daruwale Soni  \nProduction Designer:Alishon Mendonsa  \nFirst published:March 2016  \nSecond edition:June 2018  \nThird edition:September 2020  \nProduction reference:1280920  \nPublished by Packt Publishing Ltd.Livery Place35 Livery StreetBirminghamB32PB,UK.  \nISBN 978-1-80020-338-9www.packt.com  \nPackt.com  \nSubscribe to our online digital library for full access to over 7,000 books and videos,aswell as industry leading tools to help you plan your personal development and advanceyour career.For more information,please visit our website.  \n## Why subscribe?\n\n·Spend less time learning and more time coding with practical eBooks and Videosfrom over 4,000 industry professionals  \n·Improve your learning with Skill Plans built especially for you  \n·Get a free eBook or video every month  \n·Fully searchable for easy access to vital information  \n·Copy and paste,print,and bookmark content  \nDid you know that Packt offers eBook versions of every book published,with PDF andePub files available?You can upgrade to the eBook version at packt.com and as a printbook customer,you are entitled to a discount on the eBook copy.Get in touch with us atcustomercare@packtpub.com for more details.  \nAt www.packt.com,you can also read a collection of free technical articles,sign up fora range offree newsletters,and receive exclusive discounts and offers on Packt booksand eBooks.  \n# Contributors\n\n## About the author\n\nRobert Wells is an author and games developer with 10 years of industry experiencewho is passionate about education.He is currently an engineering manager at Hopster,where he has led development on award-winning educational games.He founded thatgames guy,a studio devoted to releasing free assets on the Unity Asset Store to help otherdevelopers learn,and has written several tutorials on AI and game engine development onhis website.  \n## About the reviewers\n\nSitki Emre SOLAK is an expert game developer who has worked professionally in theindustry since 2009,while using Unity3D as his main development tool since 2011.Heis running his own game development studio named DreamHarvesters,based in Turkey.Besides software engineering and game development being his main expertise,he also hasexperience with content creation and game design.  \nSungkuk Park is a game engineer based in Berlin.He has participated in multiplegame jams around the world and creates indie games to polish his skills.He is currentlyinteres","cbCaivAolnTSbZ9j","https://ap.wps.com/l/cbCaivAolnTSbZ9j","pdf",30871828,680,"English","# Preface\n# Contributors\n## About the author\n## About the reviewers\n# Table of Contents\n## Preface\n### Exploring the Fundamentals of Unity\n### Understanding console messages\n### Improving the scene\n### Introducing the Project panel\n### Adding a water plane\n### Importing assets\n### Adding a coin\n### Starting a level\n### Creating a scene\n### Summary\n### Transforming objects\n### Adding lighting and a skybox\n### Further reading\n## Creating a Collection Game\n### Technical requirements\n### Working with Materials\n### Creating a coin Material\n### Editing the Material\n### Assigning the Material\n### Scripting in Unity\n### Creating a script\n### Working with Tags\n### Working with prefabs\n### Creating a timer\n### Building the game\n### Adding fireworks\n### Summary","[{\"question\":\"What types of games does Unity 2020 By Example - Third Edition focus on building?\",\"answer\":\"It focuses on building 2D, 3D, augmented reality, and virtual reality games from scratch using Unity 2020.\"},{\"question\":\"Does the book emphasize learning through projects?\",\"answer\":\"Yes. The guide is explicitly project-based, walking through practical steps for building games and features.\"},{\"question\":\"What topics are included beyond basic Unity setup?\",\"answer\":\"In addition to fundamentals like scenes and importing assets, it covers gameplay systems such as collection mechanics, materials, scripting, tags, prefabs, timers, and playtesting.\"}]","Unity 2020 By Example - Third Edition - A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch | PDF",1790668001,1714]