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These game mechanics are in draft form, usable in your campaign but not refined by design iterations or full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events.  \nIf we decide to make this material official, it will be refined based on your feedback, and then it will appear in a D&D book.  \nSpell Lists  \nThe following lists indicate which classes get the spells in this document.  \nBard  \n\n| 1st Level\u003Cbr>Guiding hand (divination, ritual)\u003Cbr>Puppet (enchantment)\u003Cbr>Sense emotion (divination)\u003Cbr>Sudden awakening (enchantment)\u003Cbr>Unearthly chorus (illusion)\u003Cbr>Cleric |\n| --- |\n| Cantrips (0 Level)\u003Cbr>Hand of radiance (evocation)\u003Cbr>Toll the dead (necromancy)\u003Cbr>Virtue (abjuration)\u003Cbr>1st Level\u003Cbr>Ceremony (conjuration, ritual)\u003Cbr>Guiding hand (divination, ritual)\u003Cbr>Druid |\n\nCantrips (0 Level)  \nInfestation (conjuration)  \nPrimal savagery (transmutation)  \n1st Level  \nGuiding hand (divination, ritual)  \nSnare (abjuration)  \nWild cunning (transmutation)  \nPaladin  \n\n| 1st Level\u003Cbr>Ceremony (conjuration, ritual)\u003Cbr>Ranger |\n| --- |\n| 1st Level\u003Cbr>Snare (abjuration)\u003Cbr>Sudden awakening (enchantment)\u003Cbr>Wild cunning (transmutation)\u003Cbr>Zephyr strike (transmutation)\u003Cbr>Sorcerer |\n| Cantrips (0 Level)\u003Cbr>Infestation (conjuration)\u003Cbr>1st Level\u003Cbr>Chaos bolt (evocation)\u003Cbr>Sudden awakening (enchantment)\u003Cbr>Warlock |\n| Cantrips (0 Level)\u003Cbr>Infestation (conjuration)\u003Cbr>Toll the dead (necromancy)\u003Cbr>1st Level\u003Cbr>Cause fear (necromancy)\u003Cbr>Healing elixir (conjuration)\u003Cbr>Puppet (enchantment)\u003Cbr>Sense emotion (divination)\u003Cbr>Wizard |\n\nCantrips (0 Level)  \nInfestation (conjuration)  \nToll the dead (necromancy)  \n1st Level  \nCause fear (necromancy)  \nGuiding hand (divination, ritual)  \nHealing elixir (conjuration)  \nPuppet (enchantment)  \nSense emotion (divination)  \nSnare (abjuration)  \nSudden awakening (enchantment)  \n©2017 Wizards of the Coast LLC 1  \nSpell Descriptions  \nThe spells are presented in alphabetical order.  \nCause Fear  \n1st-level necromancy  \nCasting Time: 1 action  \nRange: 60 feet  \nComponents: V, S  \nDuration: Concentration, up to 1 minute  \nYou awaken the sense of mortality in one creature you can see within range. The target must succeed on a Wisdom saving throw or become frightened for the duration. A target with 25 hit points or fewer makes the saving throw with disadvantage. The spell has no effect on constructs or undead.  \nCeremony  \n1st-level evocation (ritual)  \nCasting Time: 1 hour  \nRange: Touch  \nComponents: V, S, M (25 gp worth of powdered silver)  \nDuration: Instantaneous (see text)  \nYou perform one of several religious ceremonies. When you cast the spell, choose one of the following ceremonies, the target of which must be within 10 feet of you throughout the casting.  \nAtonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a success, you restore the target to its original alignment.  \nBless Water. You touch one vial of water and cause it to become holy water.  \nComing of Age. You touch one humanoid old enough to be a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this ceremony just once.  \nDedication. You touch one humanoid who would willingly convert to your religion or who wishes to be dedicated to your god’s service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this ceremony just once.  \nFuneral Rite. You bless one corpse within 5 feet of you. For the next 24 hours, the target can’t become undead by any means short of a ","cbCaikNxcCs4q8IF","https://ap.wps.com/l/cbCaikNxcCs4q8IF","pdf",87593,"English","# Spell Lists\n## Bard\n## Cleric\n## Druid\n## Paladin\n## Ranger\n## Sorcerer\n## Warlock\n## Wizard\n# Spell Descriptions\n## Cause Fear\n## Ceremony\n## Chaos Bolt\n## Guiding Hand","[{\"question\":\"这些法术内容的定位是什么？\",\"answer\":\"这是用于试炼（playtesting）的草案材料，适合在你的战役中使用以激发想象，但尚未经过完整精炼或作为正式游戏内容发布，也不允许用于D\\u0026D Adventurers League活动。\"},{\"question\":\"文档具体包含哪些类型的法术？\",\"answer\":\"内容聚焦于戏法（0级/Cantrips）以及1级法术，并通过职业列表说明各职业获得哪些法术。\"},{\"question\":\"法术描述通常包含哪些关键信息？\",\"answer\":\"按字母顺序给出法术条目，并提供施法等级、施法时间、施法距离、法术材料与持续时间等要素，同时给出具体效果与更高等级施法时的扩展规则。\"}]","Unearthed Arcana: Starter Spells | PDF",1791236229]