[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-508921-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-508921-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","unearthed-arcana-playtest-content-twilight-domain","UNEARTHED ARCANA - Playtest Content - Twilight Domain","","Unearthed Arcana playtest material introduces draft options for the cleric, druid, and wizard, including the Twilight Domain and its divine subclass features. The Twilight Domain details themed domain spells and abilities such as Eyes of Night, Vigilant Blessing, Channel Divinity: Twilight Sanctuary, Steps of the Brave, Divine Strike, and Midnight Shroud. It also includes a druid playtest circle, Circle of Wildfire, with its spirit bond, spell progression, and wildfire-focused spell access rules.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/unearthed-arcana-playtest-content-twilight-domain/508921/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/unearthed-arcana-playtest-content-twilight-domain/508921.png","ImageObject",300,407,{"name":42,"@type":43},"Well Done","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-22","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",7,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What is the Twilight Domain focused on?","Question",{"text":63,"@type":64},"It governs the transition and blending of light into darkness, serving as a threshold between safety and the unknown, often granted by deities tied to healing, protection, travel, or night and dreams.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What benefits does Eyes of Night provide?",{"text":68,"@type":64},"It grants darkvision with no maximum range and lets you see in dim light as bright light and in darkness as dim light. As an action, you can share the benefit with creatures you can see within 10 feet for 10 minutes.",{"name":70,"@type":61,"acceptedAnswer":71},"How does Channel Divinity: Twilight Sanctuary work?",{"text":72,"@type":64},"You present your holy symbol to create a sphere of twilight filled with dim light. While it lasts, when a creature ends its turn in the sphere you can grant it temporary hit points or end an effect causing it to be charmed or frightened (temporary hit points don’t stack).","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},508921,1791293840,{"code":4,"msg":82,"data":83},"success",[84,88,92,96,100,105,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":93,"show_sort_weight":94,"slug":95},"Exam",70,"exam",{"id":97,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":98,"slug":99},5,60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":97,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":97,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":97,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":26},5909892210082,"https://ap-avatar.wpscdn.com/avatar/56001069da27c9f41e8?x-image-process=image/resize,m_fixed,w_180,h_180&k=1789614185077863061","UNEARTHED ARCANA  \nCleric, Druid, and Wizard  \nThis document provides playtest options for the cleric, the druid, and the wizard.  \nThis Is Playtest Content  \nThe material in this article is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events.  \nIf we decide to make this material official, it will be refined based on your feedback, and then it will appear in a D&D book.  \nDivine Domain  \nAt 1st level, a cleric gains the Divine Domain  \nfeature. Here is a playtest option for that feature: the Twilight Domain.  \nTwilight Domain  \nThe Twilight Domain governs the transition and blending of light into darkness. It is a time of rest and comfort, but also the threshold between safety and the unknown. Deities of healing or respite (such as Boldrei, Hestia, Mishakal, or Pelor), bravery or protection (such as Dol Arrah, Hajama, Helm, or Ilmater), travel or transition (such as Fharlanghn, Hermes, the Raven Queen, or the Traveler), or the night and dreams (such as Celestian, Morpheus, Nut, or Selûne) might grant their clerics the Twilight Domain. Clerics who serve these deities tend to be brave, delving into the dark to hold its dangers at bay and to bring comfort to those lost far from the light.  \nTwilight Domain Spells Cleric Level Spells  \n1st faerie fire, sleep  \n3rd darkness, invisibility  \n5th aura of vitality, Leomund’s tiny hut  \n7th aura of life, greater invisibility  \n9th circle of power, dream  \nBonus Proficiencies  \n1st-level Twilight Domain feature  \nYou gain proficiency with martial weapons and heavy armor.  \nEyes of Night  \n1st-level Twilight Domain feature  \nYour eyes are blessed, allowing you to see through the deepest gloom. You have darkvision with no maximum range; you can see in dim light as if it were bright light and in darkness as if it were dim light.  \nAs an action, you can magically give the benefit of this feature to any number of creatures you can see within 10 feet of you. The shared benefit lasts for 10 minutes. You can extend this benefit a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a long rest.  \nVigilant Blessing  \n1st-level Twilight Domain feature  \nThe night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.  \nChannel Divinity: Twilight Sanctuary  \n2nd-level Twilight Domain feature  \nYou can use your Channel Divinity to refresh your allies with soothing twilight.  \nAs an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:  \n• Give it 1d8 temporary hit points.  \n©2019 Wizards of the Coast LLC 1  \n• End one effect causing it to be charmed or frightened.  \nRule Tip: Temporary Hit Points Don’t Stack  \nIf you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player’s Handbook.  \nSteps of the Brave  \n6th-level Twilight Domain feature  \nYou draw strength from your connection to twilight and find yourself at home within its dark embrace, gaining two benefits:  \n• You have advantage on saving throws against being frightened.  \n• If you are in dim light or darkness, you can use a bonus action to magically give yourself a flying speed equal to your w","cbCaip0FTFfyYrOE","https://ap.wps.com/l/cbCaip0FTFfyYrOE","pdf",145663,"English","# Divine Domain\n## Twilight Domain\n## Twilight Domain Spells\n## Bonus Proficiencies\n## Eyes of Night\n## Vigilant Blessing\n## Channel Divinity: Twilight Sanctuary\n## Steps of the Brave\n## Divine Strike\n## Midnight Shroud\n# Druid Circle\n## Circle of Wildfire\n## Circle Spells\n## Circle of Wildfire Spells","[{\"question\":\"What is the Twilight Domain focused on?\",\"answer\":\"It governs the transition and blending of light into darkness, serving as a threshold between safety and the unknown, often granted by deities tied to healing, protection, travel, or night and dreams.\"},{\"question\":\"What benefits does Eyes of Night provide?\",\"answer\":\"It grants darkvision with no maximum range and lets you see in dim light as bright light and in darkness as dim light. As an action, you can share the benefit with creatures you can see within 10 feet for 10 minutes.\"},{\"question\":\"How does Channel Divinity: Twilight Sanctuary work?\",\"answer\":\"You present your holy symbol to create a sphere of twilight filled with dim light. While it lasts, when a creature ends its turn in the sphere you can grant it temporary hit points or end an effect causing it to be charmed or frightened (temporary hit points don’t stack).\"}]","UNEARTHED ARCANA - Playtest Content - Twilight Domain | PDF",1791233158]