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Introduces City Domain for clerics, centered on civic community, traffic and architecture, and includes bonus cantrips, proficiencies, and features such as Heart of the City and Channel Divinity: Spirits of the City with localized utility effects. Also covers related cleric combat options, plus a modern warlock patron concept, Ghost in the Machine, and an expanded spell list.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":15,"@type":76,"position":81},"https://docshare.wps.com/document/literature/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/unearthed-arcana-modern-magic-city-domain-cleric/509575/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/unearthed-arcana-modern-magic-city-domain-cleric/509575.png","ImageObject",300,407,{"name":92,"@type":93},"A glass of water","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What setting does the City Domain’s magic rely on?","Question",{"text":112,"@type":113},"Many class features and spells depend on the character being in an urban environment, and they require artificial construction to function.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What do you gain at 1st level when choosing the City domain?",{"text":117,"@type":113},"You gain the on/off cantrip in addition to chosen cantrips, proficiency with sidearms, and proficiency with land vehicles, along with access to Heart of the City.",{"name":119,"@type":110,"acceptedAnswer":120},"How does Channel Divinity: Spirits of the City affect nearby city utilities and hostile creatures?",{"text":121,"@type":113},"As an action, you present your holy symbol so that any city utility within 30 feet either works perfectly or shuts down for 1 minute. Hostile creatures within 30 feet make a Charisma saving throw and, on a failed save, are knocked prone or restrained by city hazards.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509575,1791357864,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":44,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":144},962090760832,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","Unearthed Arcana: Modern Magic  \nWhen the fifth edition Dungeon Master’s Guide was released in 2014, two pages in chapter 9,“Dungeon Master’s Workshop,” attracted a lot of attention. Those pages covered the rules for using firearms and explosives, an addition that allowed DMs to introduce modern and alien weaponry into the D&D world, as in the classic adventure Expedition to the Barrier Peaks.  \nBut what if we extended the D&D rules to cover a campaign not only touched by, but actually set in a modern era? The d20 Modern roleplaying game did that with the third edition ruleset in 2002 . Now the newest iteration of D&D features various archetypes, traditions, domains, and other options for the base classes, all of which present opportunities for customization. With that in mind, this article presents new rules for expanding the repertoire of spellcasting characters in a modern setting.  \nThese rules build on the Behind the Screens article “My New d20 Modern Campaign,” which introduces sidearms, long arms, and modern armor for fifth edition D&D.  \nCity Magic  \nMany of the class features and spells in this article depend on a character’s presence in an urban environment to function. At the DM’s discretion, these features and spells might function in smaller urban areas (such as sufficiently populationFdense large towns or suburbs) . However, they do not function in areas with little or no artificial construction (such as a wholly natural forest settlement), regardless of population.  \nCleric  \nFor many clerics in a modern campaign, life is dominated by the urban environment and its struggles.  \nCity Domain   \nThe City domain is concerned with the citizenry, commerce, traffic, and even architecture of modern civilization. In the eyes of a cleric of the city, the center of modern life is a sense and spirit of community, and the gravest enemies of  \nthe city are those who seek to harm the common weal of its citizens.  \nNew spells introduced for the City domain are marked with an asterisk and detailed in the“New Spells” section at the end of this article. For all other spells, see the Player’s Handbook.  \nCITY DOMAIN SPELLS  \nCleric Level Spells  \n1st comprehend languages, remote access *  \n3rd find vehicle *, heat metal  \n5th lightning bolt, protection from ballistics *  \n7th locate creature, synchronicity *  \n9th commune with city *, shutdown *  \nBonus Cantrip  \nWhen you choose this domain at 1st level, you gain the on/off cantrip (see “New Spells”) in addition to your chosen cantrips.  \nBonus Proficiencies  \nAlso starting at 1st level, you gain proficiency with sidearms and proficiency with vehicles (land) .  \nHeart of the City  \nFrom 1st level, you are able to tap into the spirit of community found in the city. While you are within any city, you can gain advantage on a single Charisma (Deception, Intimidation, or Persuasion) check, and you are considered proficient in the appropriate skill. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once) . You regain any expended uses when you finish a long rest.  \nChannel Divinity: Spirits ofthe City Starting at 2nd level, you can use your Channel Divinity to call on the city for aid. As an action, you present your holy symbol, and any city utility within 30 feet of you either works perfectly or shuts down entirely for 1 minute (your choice.)  \nAdditionally, each hostile creature within 30 feet of you must make a Charisma saving throw.  \n©2015 Wizards of the Coast LLC 1  \nOn a failed save, the creature is knocked prone or restrained (your choice) by hazards such as entangling wires, high[pressure water erupting from fire hydrants, pavement collapsing to unseen potholes, and so on. A restrained creature can escape by making a successful Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC.  \nThis effect is entirely local and affects only utilities within 30 feet of you. Determination of what utilities are available within ran","cbCaincLte4rSlwK","https://ap.wps.com/l/cbCaincLte4rSlwK","pdf",174477,"English","# City Magic\n## City Domain\n### City Domain Spells\n### Cleric Level Spells\n### Bonus Cantrip\n### Bonus Proficiencies\n### Heart of the City\n### Channel Divinity: Spirits of the City\n### Block Watch\n### Divine Strike\n### Express Transit\n# Warlock\n## Otherworldly Patron: Ghost in the Machine\n## Expanded Spell List","[{\"question\":\"What setting does the City Domain’s magic rely on?\",\"answer\":\"Many class features and spells depend on the character being in an urban environment, and they require artificial construction to function.\"},{\"question\":\"What do you gain at 1st level when choosing the City domain?\",\"answer\":\"You gain the on/off cantrip in addition to chosen cantrips, proficiency with sidearms, and proficiency with land vehicles, along with access to Heart of the City.\"},{\"question\":\"How does Channel Divinity: Spirits of the City affect nearby city utilities and hostile creatures?\",\"answer\":\"As an action, you present your holy symbol so that any city utility within 30 feet either works perfectly or shuts down for 1 minute. Hostile creatures within 30 feet make a Charisma saving throw and, on a failed save, are knocked prone or restrained by city hazards.\"}]","Unearthed Arcana: Modern Magic - City Domain - Cleric | PDF",1791236421,14]