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It grants proficiency with smith’s tools and the ability to speak, read, and write Giant. Rune Magic lets the Rune Knight inscribe two chosen runes on weapons, armor, or shields after a long rest, replacing runes upon leveling. The document provides multiple rune options—each with defined traits, save DC calculations, invocations, and combat or utility effects—intended for campaign use in draft form.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/unearthed-arcana-martial-archetype-rune-knight/508829/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/unearthed-arcana-martial-archetype-rune-knight/508829.png","ImageObject",300,407,{"name":92,"@type":93},"sagouaw","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-20","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What does the Rune Knight archetype change at 3rd level?","Question",{"text":112,"@type":113},"At 3rd level, the fighter gains Rune Knight and proficiency with smith’s tools, plus the ability to speak, read, and write Giant.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does Rune Magic work during play?",{"text":117,"@type":113},"After a long rest, you touch a number of eligible objects equal to the runes you know and inscribe two chosen runes on different weapons, armor, or shields. Your runes stay until your next long rest, and each object can hold only one of your runes.",{"name":119,"@type":110,"acceptedAnswer":120},"What are the main effects and invocation rules for the rune options?",{"text":121,"@type":113},"Each rune option grants specific bonuses, sometimes requiring saving throws with a Rune Magic save DC of 8 + proficiency bonus + Intelligence modifier. Many runes can be invoked as a bonus action or reaction to create temporary effects, and you can’t invoke the same rune again until you finish a short or long rest.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},508829,1791290800,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":39},3985747862151,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","UNEARTHED ARCANA  \nFighter, Ranger, and Rogue  \nThis document provides playtest options for the fighter, the ranger, and the rogue.  \nThis Is Playtest Content  \nThe material in this article is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events.  \nIf we decide to make this material official, it will be refined based on your feedback, and then it will appear in a D&D book.  \nMartial Archetype  \nAt 3rd level, a fighter gains the Martial Archetype feature. Here is a playtest option for that feature: the Rune Knight.  \nRune Knight  \nYou discovered how to enhance your martial prowess using the supernatural power of runes. The ancient practice of rune magic originated with giants. Skiltgravr (“rune cutters”) can be found among any type of giants, and you likely learned your methods first or second hand from such a mystical artisan. Whether you found the giant’s work carved into a hill or cave, learned of the runes from a traveling sage, or met the giant in person, you studied the giant’s craft. In time, you learned how to carve and apply runes to your equipment and how to invoke their magic, ultimately becoming a Rune Knight.  \nBonus Proficiencies 3rd-level Rune Knight feature  \nYou gain proficiency with smith’s tools, and you learn to speak, read, and write Giant.  \nRune Magic  \n3rd-level Rune Knight feature  \nYou learn how to use runes to enhance your gear. When you gain this feature, you learn how to inscribe two runes of your choice on weapons, armor, or shields (see “Rune Options”) .  \nWhenever you finish a long rest, you can toucha number of objects equal to the number of runes you know, and you inscribe a different rune onto each of the objects. To be eligible, an object must be a weapon, a suit of armor, or a shield.  \nYour rune remains on an object until you finish a long rest, and an object can bear only one of your runes.  \nEach time you gain a level in this class, you can replace one rune you know with a different one.  \nRune Options  \nHere are rune options for the Rune Magic feature. They are all magical effects.  \nIfa rune requires a saving throw, your Rune Magic save DC equals 8 + your proficiency bonus + your Intelligence modifier.  \nHaug (Hill Rune). This rune’s magic bestows a resilience reminiscent of a hill giant. While wearing or carrying an object inscribed with this rune, you have advantage on saving throws against being poisoned, and you have resistance against poison damage.  \nIn addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke the rune, you can’t do so again until you finish a short or long rest.  \nIld (Fire Rune). This rune’s magic channels the masterful craftsmanship of fire giant smiths. While wearing or carrying an object inscribed with this rune, your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.  \nIn addition, when you hit a creature with a weapon attack, you can invoke the rune to summon fiery shackles: the target must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke the rune, you can’t do so again until you finish a short or long rest.  \n©2019 Wizards of the Coast LLC 1  \nIse (Frost Rune). This rune’s magic evokes a frost giant’s stoic calm. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Animal Handling)  \nchecks and Charisma (Intimidation) checks.  \nIn addition, you can invoke the rune as a bonus action to increase your Strength score by 2 for 10 minutes. ","cbCaif0BkfpO270N","https://ap.wps.com/l/cbCaif0BkfpO270N","pdf",114898,"English","# Martial Archetype\n## Rune Knight\n## Bonus Proficiencies\n## Rune Magic\n## Rune Options","[{\"question\":\"What does the Rune Knight archetype change at 3rd level?\",\"answer\":\"At 3rd level, the fighter gains Rune Knight and proficiency with smith’s tools, plus the ability to speak, read, and write Giant.\"},{\"question\":\"How does Rune Magic work during play?\",\"answer\":\"After a long rest, you touch a number of eligible objects equal to the runes you know and inscribe two chosen runes on different weapons, armor, or shields. Your runes stay until your next long rest, and each object can hold only one of your runes.\"},{\"question\":\"What are the main effects and invocation rules for the rune options?\",\"answer\":\"Each rune option grants specific bonuses, sometimes requiring saving throws with a Rune Magic save DC of 8 + proficiency bonus + Intelligence modifier. Many runes can be invoked as a bonus action or reaction to create temporary effects, and you can’t invoke the same rune again until you finish a short or long rest.\"}]","UNEARTHED ARCANA - Martial Archetype - Rune Knight | PDF",1791232609]