[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-509906-105":59,"doc-detail-509906-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","unearthed-arcana-feats","Unearthed Arcana - Feats","","Unearthed Arcana: Feats introduces new feat design guidance for fifth edition D&D and presents sample weapon-focused feats. It explains why feats are optional and should not replace core rules, overwhelm Dungeon Master judgment, or form mechanical barriers that restrict play. The document critiques an initial Warhammer Master concept, highlighting issues with extra rolls, limited adjudication flexibility, and narrow scope. It then offers Fell Handed as a broader alternative with balanced bonuses tied to advantage, disadvantage, and the Help action.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/unearthed-arcana-feats/509906/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/unearthed-arcana-feats/509906.png","ImageObject",300,407,{"name":92,"@type":93},"acoobca","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-17","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"Why does the document emphasize that feats are optional in D&D 5e?","Question",{"text":112,"@type":113},"It stresses that characters and classes should not assume a specific feat exists in play, and feats should not be treated as mandatory mechanics that replace core rules.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What problems are identified with the first Warhammer Master feat concept?",{"text":117,"@type":113},"It creates extra die rolls on hits, can become unmanageable at higher levels with multiple attacks, restricts flexibility by locking tactics into a feat, and is narrow by targeting only one weapon.",{"name":119,"@type":110,"acceptedAnswer":120},"What benefits does the Fell Handed feat provide compared to Warhammer Master?",{"text":121,"@type":113},"Fell Handed applies to multiple weapons and grants a general attack bonus plus conditional effects when using advantage/disadvantage and when assisting an ally with the Help action.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509906,1791306965,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":14},3985747870733,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","Unearthed Arcana: Feats  \nBased on feedback from our surveys and a number of requests on Twitter (I’m @mikemearls if you want to give me a shout), this month’s Unearthed Arcana introduces new feats for fifth edition D&D. Before we get to the details, though, let’s take a moment to talk about feat design and the place of feats in the game.  \nTo begin with, since using feats is an optional rule, it’s important to never assume that a particular feat will be a part of the game. For instance, a class can’t refer to a feat, and feats should never be granted as class features. As well, we can’t rely on feats to carry the mechanical load for actions and abilities that should be captured in the core rules. A hypothetical feat that makes you a skilled gambler can’t assume that the DM uses any specific rules for wagering, as we don’t have core rules for those. Instead, such a feat might grant you a bonus to Wisdom checks to reflect your ability to read others, as well as granting advantage on any ability check made as part of a game of chance.  \nJust as importantly, feats shouldn’t add a mechanical layer to parts of the game where we expect the Dungeon Master to make a judgment call or to adjudicate things on the fly. For example, a feat that allows you to adopt an alias would have to be written in such a way as to allow characters without the feat to still attempt such a deception. The feat might give you proficiency in one or more skills, a bonus to Charisma, and a specific benefit (such as a reroll) when adopting an alter ego you’ve spent time practicing, all of which can improve your chances of success. But it shouldn’t serve as a barrier that prevents a character without the feat to assume someone’s identity by way of ability checks and good roleplaying.  \nMechanically, feats are also meant to be all-­‐‑inone options. We avoid chains of feats, just as we avoid making assumptions about your proficiencies or character class (unless this is unavoidable) . A feat is a package that covers all the bases, allowing it to benefit any character.  \nUltimately, feats should serve to flesh out your character’s identity. By creating feats with names like Tavern Brawler and Sharpshooter, we’re using language that you can imagine characters using to describe themselves. By having a place in the world—a tangible essence that people can recognize—feats can add a layer of flavor and texture to your character without overpowering the class features that define who your character is.  \nWeapon Mastery Feats  \nLet’s take a look at feat design by way of example. I think it would be cool to create a series of feats that can grant characters expertise with specific weapons, similar to how Polearm Master works. What might that look like?  \nWarhammer Master  \nWhen you hit a creature with a warhammer, the creature must succeed on a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier) or be knocked prone.  \nIn addition, you can use your warhammer to knock away a foe’s shield. If you hit a creature that’s using a shield, you can have the attack deal no damage and force the creature to drop its shield.  \nWhy I Hate this Feat  \nThis first attempt at creating a feat for characters using a warhammer has huge problems. To start with, it triggers additional die rolls every time a character hits. That’s irritating enough at low levels, but at higher levels and with multiple attacks, it can quickly run out of control.  \nThe ability to knock aside an opponent’s shield is nifty—but that’s something any character should be able to attempt. Locking that down into a feat threatens to limit the game’s flexibility. You could argue that anyone could still try that trick, but the way the feat frames the ability makes it sound like only characters with this feat can succeed. This option is an area that I’d want  \n©2016 Wizards of the Coast LLC 1  \nDMs to adjudicate on their own, rather than bloating the game with fiddly rules.  \nFinally, this feat is fair","cbCaidjAr6k1Lnt7","https://ap.wps.com/l/cbCaidjAr6k1Lnt7","pdf",81162,"English","# Feat design principles\n## Optional rules and core mechanics\n## Avoiding friction with DM judgment\n## All-in-one mechanics and character identity\n# Weapon mastery feats\n## Warhammer Master (initial attempt)\n## Why I Hate this Feat\n## Fell Handed (improved version)\n## Why I Like this Feat","[{\"question\":\"Why does the document emphasize that feats are optional in D\\u0026D 5e?\",\"answer\":\"It stresses that characters and classes should not assume a specific feat exists in play, and feats should not be treated as mandatory mechanics that replace core rules.\"},{\"question\":\"What problems are identified with the first Warhammer Master feat concept?\",\"answer\":\"It creates extra die rolls on hits, can become unmanageable at higher levels with multiple attacks, restricts flexibility by locking tactics into a feat, and is narrow by targeting only one weapon.\"},{\"question\":\"What benefits does the Fell Handed feat provide compared to Warhammer Master?\",\"answer\":\"Fell Handed applies to multiple weapons and grants a general attack bonus plus conditional effects when using advantage/disadvantage and when assisting an ally with the Help action.\"}]","Unearthed Arcana - Feats | PDF",1791237812]