[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-512354-105":59,"doc-detail-512354-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","unearthed-arcana-downtime-playtest-material","Unearthed Arcana - Downtime - Playtest Material","","Unearthed Arcana: Downtime provides draft tabletop roleplaying rules for adding long-term downtime activities to a campaign. It explains how characters spend time and money to complete workweek-to-months scale activities between sessions, how to resolve checks and track progress with required daily effort, and how results are communicated to players. The system also introduces foils—NPC opponents whose goals or agendas create complications and drama, including complication chances and how party foils can drive events.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/unearthed-arcana-downtime-playtest-material/512354/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/unearthed-arcana-downtime-playtest-material/512354.png","ImageObject",300,407,{"name":92,"@type":93},"Levi","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the core purpose of the Downtime rules in this playtest material?","Question",{"text":112,"@type":113},"It adds long-term downtime activities between adventures, extending the campaign timeline so world events can unfold over weeks, months, or years.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does a character complete a downtime activity?",{"text":117,"@type":113},"The character selects an activity and pays its cost in time and money, then the DM resolves it using the activity’s steps, checks, and required daily engagement (8 hours per day), with nonconsecutive days allowed.",{"name":119,"@type":110,"acceptedAnswer":120},"What are foils and how do they affect downtime activities?",{"text":121,"@type":113},"Foils are NPCs who actively oppose the characters or whose goals put them against the party; their agendas evolve while players pursue downtime activities, creating complications that can spawn adventures, NPC conflicts, and political drama.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},512354,1791460136,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},7971461740909,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","Unearthed Arcana: Downtime  \nThis Is Playtest Material  \nThe material here is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by design iterations or full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events.  \nIf we decide to make this material official, it will be refined based on your feedback, and then it will appear in a D&D book.  \nIn a typical campaign, it’s possible for the characters to start at 1st level, dive into an epic story, and reach 10th level and beyond in a short amount of time. While that pace works fine for many campaigns, some DMs prefer a campaign with pauses built into it—times when adventurers do things other than go on adventures.  \nBy introducing downtime activities that take weeks, months, or even years of effort, you can give your campaign a longer timeline that allows events in the world to play out over the course of years. Wars begin and end, tyrants come and go, and royal lines rise and fall over the course of an entire lifetime of adventure.  \nThe downtime rules also provide ways for characters to spend the monetary treasure they amass on their adventures.  \nThe options given here can be used as alternatives to the downtime options in the Player’s Handbook and Dungeon Master’s Guide, or you can use the material here to inspire your creation of new options.  \nOverview  \nThe downtime system presented here is built on two basic elements.  \nFirst, it offers short-term activities, ones that can usually be completed in a workweek (5 days) or longer. These activities cover what characters at levels 1–10 might do between adventures. It includes buying or creating magic items, pulling off heists, and working a job. Higher level characters can also use these activities, but they have the resources and power to take on greater ambitions beyond the scope of these rules.  \nSecond, this downtime system introduces the concept of foils. Foils are NPCs who oppose the  \ncharacters or whose goals put them against the party. A foil might be a villain who wishes to destroy the characters, or a good-aligned cleric who sees the characters as meddlers and troublemakers. Foils work their plots while the characters engage in downtime activities, introducing interesting complications to the campaign.  \nThe Basics  \nThe downtime system allows characters to pursue long-term activities between game sessions. A character selects a downtime activity and pays the cost of that activity in time and money. You, as DM, then follow the rules for the activity to resolve it, informing the player of the results and any complications that ensue.  \nChoosing an Activity  \nAs DM, you should present the players with a list of activities they can pursue. These activities work for characters of any level.  \nThe activities you allow depend on your campaign and the nature of the area where the characters are. For example, you might disallow the creation of magic items, or decide that the characters are in a town that is too isolated from major markets for them to buy such items. You decide which activities are available, not the players.  \nConsider handling downtime away from the game table. For example, you could have the players pick their activities at the end of a session, by email or text, or when you next see them in person.  \nResolving Activities  \nEach activity tells you how to resolve it. Many require a check, so be sure to note the character’s bonuses as needed. Follow the steps in the activity and determine the results.  \nMost activities require a workweek (5 days) or more to complete. Some activities require days, weeks (7 days apiece), or months (30 days apiece) . A character must spend 8 hours of each day engaged in the downtime activity for that day to count toward the activity’s completion. The days don’t need to be consecutive.  \nIf you want multiple weeks to pass in t","cbCaieMOXCMcXse0","https://ap.wps.com/l/cbCaieMOXCMcXse0","pdf",205053,14,"English","# Overview\n## Two core elements\n# The Basics\n## Choosing an Activity\n## Resolving Activities\n## Complications\n## Foils","[{\"question\":\"What is the core purpose of the Downtime rules in this playtest material?\",\"answer\":\"It adds long-term downtime activities between adventures, extending the campaign timeline so world events can unfold over weeks, months, or years.\"},{\"question\":\"How does a character complete a downtime activity?\",\"answer\":\"The character selects an activity and pays its cost in time and money, then the DM resolves it using the activity’s steps, checks, and required daily engagement (8 hours per day), with nonconsecutive days allowed.\"},{\"question\":\"What are foils and how do they affect downtime activities?\",\"answer\":\"Foils are NPCs who actively oppose the characters or whose goals put them against the party; their agendas evolve while players pursue downtime activities, creating complications that can spawn adventures, NPC conflicts, and political drama.\"}]","Unearthed Arcana - Downtime - Playtest Material | PDF",1791269287,22]