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For the Ancestral Guardian, it details rage-based spectral warriors, an Ancestral Shield reaction that shifts resistances to allies, spirit-aided checks, and a late-level reaction that causes force damage to attackers.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/unearthed-arcana-barbarian-primal-paths-playtest-material-path-of-the-ancestral-guardian/508813/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/unearthed-arcana-barbarian-primal-paths-playtest-material-path-of-the-ancestral-guardian/508813.png","ImageObject",300,407,{"name":42,"@type":43},"Muffet","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-31","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",16,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What is the Primal Path feature in this playtest material?","Question",{"text":63,"@type":64},"At 3rd level, a barbarian gains the Primal Path feature. 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Here are three new options for that feature: the Path of the Ancestral Guardian, the Path of the Storm Herald, and the Path of the Zealot.  \nPlaytest Material  \nThe material here is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not fully tempered by design iterations. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.  \nPath of the Ancestral Guardian  \nSome barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger on in the world as mighty spirits who can guide and protect the living. When barbarians who follow this path rage, they cross the barrier into the spirit world and call on these guardian spirits for aid.  \nBarbarians who draw on their ancestral guardians fight to protect their tribes and their allies. With the spirits’ help, they can hinder their foes even as they strike powerful blows against them.  \nIn order to cement ties to their ancestral guardians, barbarians who follow this path cover themselves in elaborate tattoos that celebrate their ancestors’ deeds. These tattoos tell epic sagas of victories against terrible monsters and other fearsome rivals.  \nAncestral Protectors  \nStarting when you choose this path at 3rd level, spectral warriors appear when you rage. These warriors distract a foe you designate and hinder its attempts to evade you. While you’re raging, you can use a bonus action on your turn to choose one creature you can see within 5 feet of you. Until the start of your next turn or until your rage ends, the chosen creature has disadvantage on any attack  \nroll that doesn’t target you, and if the creature takes the Disengage action within 5 feet of you, its speed is halved until the end of its turn.  \nAncestral Shield  \nBeginning at 6th level, the guardian spirits that aid you can provide protection for your allies. If you are raging and an ally you can see within 30 feet of you takes bludgeoning, piercing, or slashing damage, you can use your reaction to transfer your resistance to those damage types to the ally. The resistance applies to the incoming damage. Until the start of your next turn, the ally keeps the resistance and you lack it, unless you also have it from a source other than Rage.  \nConsult the Spirits  \nAt 10th level, you gain the ability to consult with your ancestral spirits. Right before you make an Intelligence or a Wisdom check, you can give yourself advantage on the check. You can use this feature three times, and you regain expended uses when you finish a long rest.  \nVengeful Ancestors  \nAt 14th level, your ancestral spirits grow powerful enough to strike your foes. When you or an ally you can see within 30 feet of you is damaged by a melee attack while you’re raging, you can use your reaction to cause the attacker to take 2d8 force damage from the spirits.  \nPath of the Storm Herald  \nTypical barbarians harbor a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.  \n©2016 Wizards of the Coast LLC 1  \nStorm heralds are typically elite champions who train alongside druids, rangers, and others sworn to protect the natural realm. Other storm heraldshone their craft in elite lodges founded in regions wracked by storms, in the frozen reaches at the world’s end, or deep in the hottest deserts.  \nStorm of Fury  \nWhen you select this path at 3rd level, choose oneof the following options: desert, sea, or tundra. The environment you choose shapes the nature of the storm you conjure when you rage.  \nWhile r","cbCaigPtl7I4tNQw","https://ap.wps.com/l/cbCaigPtl7I4tNQw","pdf",110786,"English","# Primal Path options\n## Playtest Material\n## Path of the Ancestral Guardian\n### Ancestral Protectors\n### Ancestral Shield\n### Consult the Spirits\n### Vengeful Ancestors\n## Path of the Storm Herald\n### Storm of Fury\n### Storm Soul\n### Shield of the Storm\n### Raging Storm","[{\"question\":\"What is the Primal Path feature in this playtest material?\",\"answer\":\"At 3rd level, a barbarian gains the Primal Path feature. This document presents three new options for that feature: the Path of the Ancestral Guardian, the Path of the Storm Herald, and the Path of the Zealot.\"},{\"question\":\"What do Ancestral Protectors do during rage?\",\"answer\":\"When you choose this path at 3rd level, spectral warriors appear when you rage. They distract a chosen foe and hinder it from evading you, including imposing disadvantage on attacks not targeting you and halving speed if it uses Disengage within 5 feet of you.\"},{\"question\":\"How does Ancestral Shield protect allies?\",\"answer\":\"Beginning at 6th level, while you are raging you can use your reaction to transfer your resistance to bludgeoning, piercing, or slashing damage to an ally within 30 feet when they take that damage. The ally keeps the resistance until the start of your next turn.\"}]","Unearthed Arcana: Barbarian Primal Paths - Playtest Material - Path of the Ancestral Guardian | PDF",1791232552]