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The monk section details the astral self concept, linking its visual forms to a monk’s psyche.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/unearthed-arcana-barbarian-and-monk-playtest-options/508786/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/unearthed-arcana-barbarian-and-monk-playtest-options/508786.png","ImageObject",300,407,{"name":42,"@type":43},"awa","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-30","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",10,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What is the playtest content in this document for?","Question",{"text":63,"@type":64},"It provides playtest options for the barbarian and the monk, in draft form intended to be usable in a campaign but not fully refined as official rules.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How does Lingering Magic work for the Path of the Wild Soul?",{"text":68,"@type":64},"At 3rd level, your body reacts to magic: you can cast detect magic without using a spell slot or components, and you faintly glow a color matching the school you detect. You can use it a number of times equal to your Constitution modifier and regain all uses on a long rest.",{"name":70,"@type":61,"acceptedAnswer":71},"What does Wild Surge determine when a barbarian rages?",{"text":72,"@type":64},"When you enter your rage, you roll on the Wild Surge d8 table to produce a magical effect. Saving throw DCs equal 8 plus proficiency bonus plus Constitution modifier.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},508786,1791519393,{"code":4,"msg":82,"data":83},"success",[84,87,91,95,100,105,110,115,120,123,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":85,"slug":86},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":106,"doc_module":4,"doc_module_name":25,"category_name":107,"show_sort_weight":108,"slug":109},7,"Healthcare",40,"healthcare",{"id":111,"doc_module":4,"doc_module_name":25,"category_name":112,"show_sort_weight":113,"slug":114},8,"Research & Report",30,"research-report",{"id":116,"doc_module":4,"doc_module_name":25,"category_name":117,"show_sort_weight":118,"slug":119},9,"Religion & Spirituality",20,"religion-spirituality",{"id":118,"doc_module":4,"doc_module_name":25,"category_name":121,"show_sort_weight":118,"slug":122},"World Cup","world-cup",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":55,"slug":125},"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":30,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":96},3985747858093,"https://ap-avatar.wpscdn.com/davatar_3d24733baf745e90a7e4bdd5f77d97b2","UNEARTHED ARCANA  \nBarbarian and Monk  \nThis document provides playtest options for the barbarian and the monk.  \nThis Is Playtest Content  \nThe material in this article is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game design and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events.  \nIf we decide to make this material official, it will be refined based on your feedback, and then it will appear in a D&D book.  \nPrimal Path  \nAt 3rd level, a barbarian gains the Primal Path  \nfeature. Here is a playtest option for that feature: the Path of the Wild Soul.  \nPath of the Wild Soul  \nThe realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. A barbarian exposed to this realm feels emotions powerfully and magic saturates their body.  \nWhen a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting in unpredictable ways.  \nPath of the Wild Soul Features  \nBarbarian Level Feature  \n3rd Lingering Magic, Wild Surge  \n6th Magic Reserves 1d4  \n10th Arcane Rebuke  \n14th Chaotic Fury, Magic Reserves 1d6  \nLingering Magic  \nAt 3rd level, your body reacts to the presence of magic. You can cast the detect magic spell without using a spell slot or components. Constitution is your spellcasting ability for this spell. You faintly glow a color corresponding to the school of magic you detect (you choose the colors) .  \nYou can use this feature a number of times equal to your Constitution modifier (minimum of  \nonce) . You regain all expended uses when you finish a long rest.  \nWild Surge  \nStarting at 3rd level, magic erupts from you as you rage. When you enter your rage, roll on the Wild Surge table to determine the magical effect produced.  \nIf the wild surge requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.  \nWild Surge  \nd8 Effect  \n1 Necrotic energy bursts from you. Each creature within 30 feet of you takes 1d10 necrotic damage, and you gain temporary hit points equal to the sum of the necrotic damage dealt to the creatures.  \n2 You teleport up to 20 feet to an unoccupied space you can see. Until your rage ends, you can activate this effect again on each of  \nyour turns as a bonus action.  \n3 You conjure 1d4 intangible spirits that look like flumphs in unoccupied spaces within 30 feet of you. Each spirit immediately flies 30 feet in a random direction. At the end of your turn, all spirits explode and each creature within 5 feet of one or more of them must succeed on a Dexterity saving throw or take 2d8 force damage.  \n4 Arcane energy enshrouds you. Until your rage ends, you gain a +2 bonus to AC, and whenever a creature within 10 feet of you hits you with an attack, that creature takes force damage equal to your Constitution  \nmodifier.  \n5 Plant life temporarily grows around you: until your rage ends, the ground within 10 feet of you is difficult terrain.  \n6 Arcane energy taps into the minds of those around you. Each creature within 30 feet of you must succeed on a Wisdom saving throw or you see a glimpse of the creature’s thoughts, learning how it plans to attack you. As a result, the creature has disadvantage on attack rolls against you until the start of your next turn.  \n©2019 Wizards of the Coast LLC 1  \n7 Shadows weave around a weapon of your choice you are holding. Until your rage ends, your weapon deals psychic damage instead of its bludgeoning, slashing, or piercing damage, and it gains the light and thrown properties with a normal range of  \n20 feet and a long range of 60 feet. If you drop the weapon or throw it, the weapon dissipates and reappears in your hand atthe end of your turn.  \n8 A beam of brilliant light lances from your chest in a 5-foot-wide, 60-foot-long line. Each creature in the line must succeed on a Constitution saving throw or take ","cbCaikiPYQFs1HAJ","https://ap.wps.com/l/cbCaikiPYQFs1HAJ","pdf",217499,"English","# Primal Path\n## Path of the Wild Soul\n## Path of the Wild Soul Features\n### Lingering Magic\n### Wild Surge\n### Magic Reserves\n### Arcane Rebuke\n### Chaotic Fury\n# Monastic Tradition\n## Way of the Astral Self\n## Forms of Your Astral Self","[{\"question\":\"What is the playtest content in this document for?\",\"answer\":\"It provides playtest options for the barbarian and the monk, in draft form intended to be usable in a campaign but not fully refined as official rules.\"},{\"question\":\"How does Lingering Magic work for the Path of the Wild Soul?\",\"answer\":\"At 3rd level, your body reacts to magic: you can cast detect magic without using a spell slot or components, and you faintly glow a color matching the school you detect. You can use it a number of times equal to your Constitution modifier and regain all uses on a long rest.\"},{\"question\":\"What does Wild Surge determine when a barbarian rages?\",\"answer\":\"When you enter your rage, you roll on the Wild Surge d8 table to produce a magical effect. Saving throw DCs equal 8 plus proficiency bonus plus Constitution modifier.\"}]","UNEARTHED ARCANA - Barbarian and Monk - Playtest Options | PDF",1791232388]