[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-509117-105":59,"doc-detail-509117-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","tuckers-kobolds-read-online-free","Tucker's Kobolds - read online free","","Tucker's kobolds are presented as an effective model for designing challenging high-level AD&D adventures. Rather than relying on single overpowered monsters, the article argues for intelligent, ruthless, and well-armed opponents that force players to think and stay engaged. A detailed Ft. Bragg dungeon story shows kobolds using fire, traps, ambush tactics, snipers, and commandos, turning a planned route into a desperate 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does the article say high-level characters often become bored?","Question",{"text":112,"@type":113},"High-level characters usually face opponents that are predictable and not mentally engaging, so they can simply overpower singular threats without needing strategy.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What problem does the author identify with using only singular super-monsters?",{"text":117,"@type":113},"If the party kills a single super-monster, there is nothing new to encounter afterward, and such foes rarely require tactical thinking beyond their default attacks.",{"name":119,"@type":110,"acceptedAnswer":120},"How did Tucker's kobolds defeat the party in the dungeon?",{"text":121,"@type":113},"They set corridors on fire, trapped and ambushed the group with crossbows and murder holes, used Molotov cocktails and coordinated formations, then blocked escape with snipers and hidden tunnels.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},509117,1791504913,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":24,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":14,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":8},3985747882900,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","# Tucker's Kobolds\n\nBy Roger E.Moore  \nThis month's editorial is about Tucker's kobolds.Weget letters on occasion asking for advice on creatinghigh-level AD&D®game adventures,and Tucker'skobolds seem to fit the bill.  \nMany high-level characters have little to dobecause they're not challenged.They yawn at tar-rasques and must be forcibly kept awake when alich appears.The DMs involved don't know what todo,so they stop dealing with the problem and thecharacters go into Character Limbo.Getting to highlevel is hard,but doing anything once you get thereis worse.  \nOne of the key problems in adventure design liesin creating opponents who can challenge powerfulcharacters.Singular monsters like tarrasques andliches are easy to gang up on;the party can concen-trate its firepower on the target until the target fallsdown dead and wiggles its little feet in the air  \nDesigning monsters more powerful than a tar-rasque is self-defeating;ifthe group kills yoursuper-monster,what will you do next-send in itsmother?That didn't work on Beowulf,and it probablywon't work here.  \nWorse yet,singular super-monsters rarely haveto think.They just use their trusty,predictableclaw/claw/bite.This shouldn't be the measure of acampaign.These games fall apart because there'sno challenge to them,no mental stimulation-nodanger.  \nIn all the games that I've seen,the worst,mosthorrible,most awful-beyond-comparison opponents  \never seen were often weaker than the characterswho fought them.They were simply well-armed andintelligent beings who were played by the DM to beutterly ruthless and clever.Tucker's kobolds werelike that.  \nTucker ran an incredibly dangerous dungeon inthe days I was stationed at Ft.Bragg,N.C.This dun-geon had corridors that changed all of your donkeysinto huge flaming demons or dropped the wholeparty into acid baths,but the demons were wien-ies compared to the kobolds on Level One.Thesekobolds were just regular kobolds,with 1-4hpand all that,but they were mean.When I say theywere mean,I mean they were bad,Jim.They gradu-ated magna cum laude from the Sauron Institutefor the Criminally Vicious.  \nWhen I joined the gaming group,some of thePCs had already met Tucker's kobolds,and they werenot eager to repeat the experience.The party leaderwent over the penciled map of the dungeon and triedto find ways to avoid the little critters,but it was notpossible.The group resigned itselfto making a run forit through Level One to get to the elevators,where wecould go down to Level Ten and fight “okay”monsterslike huge flaming demons.  \nIt didn’t work.The kobolds caught us about 60 feetinto the dungeon and locked the door behind us andbarred it.Then they set the corridor on fire,while wewere still in it.  \n\"NOOO0OO!!!\"”screamed the party leader.\"It'sTHEM!Run!!!”  \nThus encouraged,our party scrambled down aside passage,only to be ambushed by more koboldsfiring with light crossbows through murder holes inthe walls and ceilings.Kobolds with metal armor andshields flung Molotov cocktails at us from the othersides of huge piles of flaming debris,which otherkobolds pushed ahead of their formation using longmetal poles like broomsticks.There was no mistakeabout it.These kobolds were bad  \nWe turned to our group leader for advice.  \n“AAAAAAGH!!!\"”he cried,hands clasped over hisface to shut out the tacticalsituation.  \nWe abandoned most of our carried items anddonkeys to speed our flight toward the elevators,but we were cut offby kobold snipers who couldsplit-move and fire,ducking back behind stonesand corners after launching steel-tipped bolts andarrows,javelins,hand axes,and more flaming oilbottles.We ran into an unexplored section of LevelOne,taking damage all the time.It was then we dis-covered that these kobolds had honeycombed thefirst level with small tunnels to speed their move-ments.Kobold commandos were everywhere.All ofour hirelings died.Most of our henchmen followed.We were next.  \nI recall we had a 12th-level magic-user with us,and we asked him to throw","cbCaitGFcOuwEPp1","https://ap.wps.com/l/cbCaitGFcOuwEPp1","pdf",6072733,"English","# Tucker's Kobolds\n## Challenging high-level characters\n## Why single super-monsters fail\n## The Ft. Bragg dungeon incident\n## Lessons for adventure design","[{\"question\":\"Why does the article say high-level characters often become bored?\",\"answer\":\"High-level characters usually face opponents that are predictable and not mentally engaging, so they can simply overpower singular threats without needing strategy.\"},{\"question\":\"What problem does the author identify with using only singular super-monsters?\",\"answer\":\"If the party kills a single super-monster, there is nothing new to encounter afterward, and such foes rarely require tactical thinking beyond their default attacks.\"},{\"question\":\"How did Tucker's kobolds defeat the party in the dungeon?\",\"answer\":\"They set corridors on fire, trapped and ambushed the group with crossbows and murder holes, used Molotov cocktails and coordinated formations, then blocked escape with snipers and hidden tunnels.\"}]","Tucker's Kobolds - read online free | PDF",1791234365]