[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-511900-105":59,"doc-detail-511900-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","true-sorcery-clarifications-and-errata","True Sorcery Clarifications and Errata","","True Sorcery Clarifications and Errata consolidates rules corrections and gameplay clarifications across multiple chapters and pages. It addresses contradictions in determining casting time, explains how Spellcraft modifiers relate to DCs and casting-time tables, and clarifies relationships between spells, spell effects, and casting effects. Additional notes cover key abilities for spell-related skills, concentration, drain resolution timing, and revised mechanics for undead spellcasters, buffer depletion, fatigue limits, and penalties during recovery.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":45,"@type":76,"position":81},"https://docshare.wps.com/document/religion-spirituality/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/true-sorcery-clarifications-and-errata/511900/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/true-sorcery-clarifications-and-errata/511900.png","ImageObject",300,407,{"name":92,"@type":93},"acoobca","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-12","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How do you determine casting time using a spell effect’s DC?","Question",{"text":112,"@type":113},"Subtract your Spellcraft modifier from the spell effect’s DC, then consult Table 2-3: Casting Times.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What is the difference between a spell and an effect?",{"text":117,"@type":113},"A spell is a collection of effects; a spell effect, casting effect, or just an effect can all be construed as expressing the same particular spell.",{"name":119,"@type":110,"acceptedAnswer":120},"What changes for undead characters when casting spells in this system?",{"text":121,"@type":113},"Undead gain a casting buffer equal to their Charisma modifier, gain additional buffer per level in spellcaster, and reduce the buffer instead of taking drain; when the buffer is half or exhausted, penalties and stagger-like limitations apply.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511900,1791519323,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":44,"category_name":45,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":81,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":39},3985747870733,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","True Sorcery Clarifications and Errata  \nSpecial Thanks to Peter Aronson whose keen eyes made this document possible.  \nGeneral  \nThere seems to be a contradiction in determining casting time for spell effects.  \nUse the following (from page 19):  \n\"To determine the casting time of a particular casting effect, subtract your Spellcraft modifier from the spell effect's DC and then consult Table 2-3: Casting Times.\"  \nNote that the “Spellcraft modifier is whatever amount you add to the roll of a d20 to cast the effect. All of the following apply:  \nCasting ability (Cha ifusing the default)  \nSkill Focus (Spellcraft);  \nTalent Focus feats;  \nOther feats that add to Spellcraft;  \nOther additions to Spellcraft, such as Enhance Person or magic items;  \nSynergy bonuses;  \nExtra spell energy spent;  \nCooperative magic;  \nProximity magic.  \nWhat is the difference between a spell and an effect?  \nA spell is a collection of effects. Spell effect, casting effect, or just effect can all be construed as defining the same thing, an expression of a particular spell.  \nPage 4, Chapter 1  \nThe Spellcaster: Hard-coding spell memorization tobe Int gives Int-based spellcasters a very large advantage, as they then have one less ability score to worry about.  \nIf you’re using the optional rules described on page 4, for the purposes of preparing spell effects in advance, use your characters’ key ability—Intelligence, Wisdom, or Charisma.  \nPage 7, Chapter 1  \nFor the Modern Spellcaster, is Spellcraft supposed to be (Int)?  \nFor the Modern Spellcaster, Charisma is the key ability for Spellcraft.  \nPage 8, Chapter 1  \nConcentration’s key ability is listed as Intelligence, is this correct?  \nThis is in error. They key ability for Concentration is Constitution.  \nPage 18, Chapter 2  \nIf you add points of spell energy to a spell, is it subtracted from your total of spell energy before or after you calculate drain? (That is, if I had six points of spell energy to start, and cast a DC 48 spell with the aid of one point of spell energy, would the drain be 2d8 + 3 or 2d8 + 4?)  \nYou calculate drain after resolving the spell effect.  \nPage 18, Chapter 2  \nWhat happens if an Undead character casts a spell? Undead are immune to nonlethal damage in D20 and True20. Even if you use the buffer concept, Undead are also immune to fatigue. So what limits undead spellcasters in this system?  \nFor undead true sorcerers, I would advise using a modified casting buffer. Undead gain a casting buffer equal to their Charisma modifier. Every level taken in spellcaster adds 1d8 points to the casting buffer. Whenever the undead spellcaster casts a spell effect, instead of drain, simply reduce the casting buffer. When the casting buffer falls to half, the undead spellcaster takes a –2 penalty to all attack rolls, saving throws, skill checks, and ability checks for 1 hour. When the casting buffer is exhausted, the undead counts as if staggered, indicating that it can take only a move action or standard each round for 1 hour. After this time, it takes the aforementioned –2 penalty.  \nPage 19, Chapter 2  \nIs there any effect if you use more buffer points than you have? And can the fatigue from using up 1/2 or all of your buffer be magically removed (say by draining fatigue from an enemy or by using a Lesser Restoration if using the Spellcaster as a Sorcerer replacement for D&D 3.5)?  \nOnce your casting buffer falls to 0, you cannot cast spell effects until you gain at least 1 point of casting buffer (presumably after an hour). Fatigue gained from a depleted casting buffer can be removed by normal means, including other spell effects (or spells if using the spellcaster as a sorcerer replacement) .  \nPage 24, Chapter 2  \nWhat's the difference between a burst/spread and  \nan emanation? The former costs +5 per 5' radius, the latter +2 per 5' radius.  \nRegretfully, this important distinction was left out of the text. If the spell effect’s duration is instantaneous, use the burst/spread mod","cbCaiqTk13yD8gm2","https://ap.wps.com/l/cbCaiqTk13yD8gm2","pdf",68792,"English","# General\n# Chapter 1\n## The Spellcaster\n## Skill and ability clarifications\n# Chapter 2\n## Drain and undead spellcasting buffer\n## Burst/spread vs emanation\n## Blended spell effects saving throws\n## Spellcraft DC component note removal\n# Chapter 3\n## Enhance Objects > Augment\n# Appendix 2\n## Consequences of True Naming","[{\"question\":\"How do you determine casting time using a spell effect’s DC?\",\"answer\":\"Subtract your Spellcraft modifier from the spell effect’s DC, then consult Table 2-3: Casting Times.\"},{\"question\":\"What is the difference between a spell and an effect?\",\"answer\":\"A spell is a collection of effects; a spell effect, casting effect, or just an effect can all be construed as expressing the same particular spell.\"},{\"question\":\"What changes for undead characters when casting spells in this system?\",\"answer\":\"Undead gain a casting buffer equal to their Charisma modifier, gain additional buffer per level in spellcaster, and reduce the buffer instead of taking drain; when the buffer is half or exhausted, penalties and stagger-like limitations apply.\"}]","True Sorcery Clarifications and Errata | PDF",1791261788]