[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-140660-105":59,"doc-detail-140660-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","tropetwist-trope-based-narrative-structure-generation","TropeTwist - Trope-based Narrative Structure Generation","","Games are complex systems that rely on recognizable narrative elements, such as conflicts, goals, and the transformation of player experience through challenges. Identifying these shared elements and generating new narratives remains difficult because narrative components vary in properties and in player encounter patterns. TropeTwist presents a trope-based approach that describes game narrative structures at a generic level using interconnected narrative graphs. Three game examples are represented, then new quality-diverse narrative graphs are generated and evaluated with MAP-Elites.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/tropetwist-trope-based-narrative-structure-generation/140660/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/tropetwist-trope-based-narrative-structure-generation/140660.png","ImageObject",300,407,{"name":92,"@type":93},"Skyler","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-09-11","2026-08-24",true,{"@type":102,"interactionType":103,"userInteractionCount":8},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is TropeTwist intended to do in game narrative generation?","Question",{"text":112,"@type":113},"TropeTwist describes game narrative structures at a more abstract and generic level using interconnected tropes represented as narrative graphs, supporting both definition and generation of narrative structures.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How are new narrative graphs generated and evaluated?",{"text":117,"@type":113},"Novel quality-diverse narrative graphs encoded as graph grammars are generated and evaluated using MAP-Elites, and both hand-made and generated graphs are scored using coherence and interestingness metrics improved through evolution.",{"name":119,"@type":110,"acceptedAnswer":120},"What sources are used to extract narrative building blocks?",{"text":121,"@type":113},"TropeTwist uses tropes extracted from TvTropes as patterns and fundamental units that can be combined to form larger narrative structures.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},140660,1787594504,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":8,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":39,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":129,"read_time":46},2336464648746,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","TropeTwist:  \nTrope-based Narrative Structure Generation  \nAlberto Alvarez  \nMalmö University, Game Lab Malmö, Sweden [alberto.alvarez@mau.se](alberto.alvarez@mau.se)  \nJose Font  \nMalmö University, Game Lab Malmö, Sweden jose.font@mau.se  \narXiv :2204 .09672v2 [ cs .AI] 11 Oct 2022  \nABSTRACT  \nGames are complex, multi-faceted systems that share common elements and underlying narratives, such as the conflict between a hero and a big bad enemy or pursuing a goal that requires overcoming challenges. However, identifying and describing these elements together is non-trivial as they might differ in certain properties and how players might encounter the narratives. Likewise, generating narratives also pose difficulties when encoding, interpreting, and evaluating them. To address this, we present TropeTwist, atrope-based system that can describe narrative structures in games in a more abstract and generic level, allowing the definition of games’ narrative structures and their generation using interconnected tropes, called narrative graphs. To demonstrate the system, we represent the narrative structure of three different games. We use MAP-Elites to generate and evaluate novel quality-diverse narrative graphs encoded as graph grammars, using these three hand-made narrative structures as targets. Both hand-made and generated narrative graphs are evaluated based on their coherence and interestingness, which are improved through evolution.  \nKEYWORDS  \nAuthoring Tools, Narrative Generation, Evolutionary Computation, MAP-Elites, Computer Games  \n1 INTRODUCTION  \nThere exists a plethora of games1 , with diverse genres and each containing a different set of gameplay mechanics, audio, level, graphic, and narrative facets. The creation and combination of these facets make game development a hard task, commonly involving a diverse group of developers [12] . Likewise, the generation of these facets in conjunction has been categorized as one of the biggest and most challenging tasks within computational creativity [36, 37] . However, games share common elements and underlying narratives, but it is non-trivial how to identify these, how to define and analyze these games structurally, or what type of common underlying structures exist; pointed out as well by [3, 59] .  \nAmong the different facets, narrative stands out in games as it helps to create meaning, make sense of situations, and make games [stories] recognizable [2, 32, 38, 56] . Narrative structures can be used to describe how an experience or story is to be developed as argued by Barthes [11], and to create an abstract representation based on the narrative structure instead of a temporal and partiallyordered sequence of events [51] . Common narrative structures used in many domains are Aristotle’s drama structure, which subdividesa story into exposition, climax, and resolution or Propp’s analysis  \n1 For instance, currently there are more than 68k games in steam [https://store](https://store). [steampowered.com/search/?category1=998](steampowered.com/search/?category1=998) .  \non the morphology of russian folktale, which revealed a common structure among them, denoted as Propp’s 31 “narremes” [45] .  \nThis paper presents TropeTwist, a preliminar system that uses Tropes [21, 54] extracted from TvTropes [26, 46] as patterns and fundamental units, which when combined can compose structures further representing other composed tropes. Common narrative structures can be identified and defined using TropeTwist. TropeTwist can define generic aspects of a story, leading to the identification of events, roles, and narrative elements, as well as a novel way to form narratives. As a proof-of-concept, we built, analyzed, and described structurally three game examples shown in figure 1, top row.  \nWe propose graph grammars as indirect encoding of narrative graphs and the use of the Multi-dimensional Archive of Phenotypic Elites (MAP-Elites) [40] to generate novel variations (shown in figure 1, botto","cbCaioGPW7H8TMEZ","https://ap.wps.com/l/cbCaioGPW7H8TMEZ","pdf",888079,"English","# Abstract\n# Introduction\n# Related Work","[{\"question\":\"What is TropeTwist intended to do in game narrative generation?\",\"answer\":\"TropeTwist describes game narrative structures at a more abstract and generic level using interconnected tropes represented as narrative graphs, supporting both definition and generation of narrative structures.\"},{\"question\":\"How are new narrative graphs generated and evaluated?\",\"answer\":\"Novel quality-diverse narrative graphs encoded as graph grammars are generated and evaluated using MAP-Elites, and both hand-made and generated graphs are scored using coherence and interestingness metrics improved through evolution.\"},{\"question\":\"What sources are used to extract narrative building blocks?\",\"answer\":\"TropeTwist uses tropes extracted from TvTropes as patterns and fundamental units that can be combined to form larger narrative structures.\"}]","TropeTwist - Trope-based Narrative Structure Generation | PDF"]