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It introduces Trickster's Flares that add elemental and damage-type effects to compatible non-magical thrown weapons or ammunition, with limited uses tied to Charisma and restored on long rests. The class also enables magical Quick Shots as bonus actions and allows creation of temporary Trick Shots, with scaling access to additional flares and variants at 9th and 13th levels.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/trick-shot-rogue-3rd-level-mystic-bond-and-tricksters-flares/508870/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/trick-shot-rogue-3rd-level-mystic-bond-and-tricksters-flares/508870.png","ImageObject",300,407,{"name":92,"@type":93},"Alex Sinclair","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-29","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What does choosing a Mystic Bond do at 3rd level?","Question",{"text":112,"@type":113},"You choose Shoot or Spike, which determines how Trick Shot abilities work with different bows, crossbows, slings, blowguns, and dart throwers. You also gain proficiency with weapons covered by your Mystic Bond.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How do Trickster's Flares work and how many times can they be used?",{"text":117,"@type":113},"When attacking with a compatible thrown weapon or compatible ammunition, you may apply a Trickster's Flare you know. Uses equal your Charisma modifier, and all uses refresh after a long rest.",{"name":119,"@type":110,"acceptedAnswer":120},"What are Quick Shots and how are they used as you progress?",{"text":121,"@type":113},"At 3rd level, you can create and attack with a magical Quick Shot as a bonus action after making a compatible Mystic Bond attack. It deals 1d4 damage of the appropriate type; at 9th level, you can apply flares to Quick Shots, and Spike can fire additional Quick Shots while Shoot can make Quick Shots deal normal weapon damage with the target acting as if resisted.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},508870,1791819298,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":14,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":81},1099523882182,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","The art of deception does not stop when weapons are drawn. It simply transforms. With the options at a Trick Shot Rogue's fingertips, even the well informed will find it difficult not to underestimate the sheer variety and functionality of the arsenal at your fingertips. With the power at a Trick Shot Rogue's fingertips, there are few situations you will ever feel unprepared for.  \n3rd Mystic Missile, Quick Shot, Trick Shot Trainee  \n9th Flare for Violence, Consummate Trick Shooter  \n13th Perpetual Flare, Trick Shot Expert  \n17th Final Flare, Trick Shot Legend, Quick Trick  \nWhen you choose this archetype at 3rd level, you gain a mystical and spiritual bond with a type of projectile. Choose Shoot or Spike. If Shoot is your Mystic Bond, all projectiles made with Trick Shot abilities are compatible with all bowsand crossbows. If Spike is your Mystic Bond, all projectiles made with Trick Shot abilities can be used as darts, and are compatible with slings, blowguns, and concealed dart throwers, as well as any weapons capable of utilizing the same ammunition. You gain Proficiency with all weapons covered by your Mystic Bond.  \nIn addition, you've learned to infuse your will into weapons that fall under your Mystic Bond. You learn two Trickster's Flares from the list below. When you make an attack with anon-magical thrown weapon or piece of ammunition that is compatible with your Mystic Bond, you may choose to apply one Trickster's Flare that you know. You may use your Trickster's Flare a number of times equal to your Charisma modifier. You regain all uses of your Trickster's Flare whenever you finish a long rest.  \nChill Flare. +3 Cold damage.  \nCinder Flare. +3 Fire damage.  \nConcussive Flare. +3 Force damage.  \nMelt Flare. +3 Acid damage.  \nMind Flare. +3 Psychic damage.  \nShade Flare. +3 Necrotic damage.  \nShine Flare. +3 Radiant damage.  \nSpark Flare. +3 Lightning damage.  \nThunder Flare. +3 Thunder damage.  \nVenom Flare. +3 Poison damage.  \nAlso at 3rd level, you gain the ability to follow up your primary salvo with a magical Quick Shot. If you have made an attack compatible with your Mystic Bond on your turn, you  \nmay use the bonus action granted by your Cunning Action to create and attack with a magical Quick Shot.  \nThis Quick Shot must be in the same form as the attack made to qualify for it, counts as a magical weapon attack for the purpose of other spells or abilities, and deals 1d4 damage of the appropriate type instead of ordinary attack damage for the weapon. These Quick Shots do not benefit from extra damage from high ability modifiers, but firing it through a magical weapon applies benefits as normal.  \nFinally, at 3rd level, you gain the ability to create temporary magical items called Trick Shots. You learn the Common variants of Arrow of Infiltration and Arrow of Allies as Common Trick Shots. You may create any Trick Shot you know by spending 1 minute in meditation. If this meditation is interrupted, no Trick Shots are created and no uses are consumed. All Trick Shots you make must be created in a form compatible with your Mystic Bond, even if this form contradicts the magic item listed below. Trick Shots made this way crumble to dust when you finish a long rest. Any number of times on your turn, you may transform any number of Trick Shots in your possession into any other form compatible with your Mystic Bond. You may create a number of Common Trick Shots equal to 1 + your Charisma modifier. You regain all uses of this ability whenever you finish a long rest.  \nUpon reaching 9th level, your mystic power over projectiles deepens. You learn two more Trickster's Flares from the list above, can use your Trickster's Flare a number of times equal to 2 plus your Charisma modifier, and regain all uses of your Trickster's Flare whenever you complete a short or long rest. You also gain the ability to apply Trickster's Flares to your Quick Shots.  \nFurthermore, if you chose the Spike Mystic Bond, whenever you use your Cun","cbCaitbGDPASB3rE","https://ap.wps.com/l/cbCaitbGDPASB3rE","pdf",459672,"English","# Mystic Bond and projectile compatibility\n## Trickster's Flares\n## Quick Shot follow-up and magical damage\n## Creating Trick Shots with meditation\n## Level-based progression at 9th and 13th","[{\"question\":\"What does choosing a Mystic Bond do at 3rd level?\",\"answer\":\"You choose Shoot or Spike, which determines how Trick Shot abilities work with different bows, crossbows, slings, blowguns, and dart throwers. You also gain proficiency with weapons covered by your Mystic Bond.\"},{\"question\":\"How do Trickster's Flares work and how many times can they be used?\",\"answer\":\"When attacking with a compatible thrown weapon or compatible ammunition, you may apply a Trickster's Flare you know. Uses equal your Charisma modifier, and all uses refresh after a long rest.\"},{\"question\":\"What are Quick Shots and how are they used as you progress?\",\"answer\":\"At 3rd level, you can create and attack with a magical Quick Shot as a bonus action after making a compatible Mystic Bond attack. It deals 1d4 damage of the appropriate type; at 9th level, you can apply flares to Quick Shots, and Spike can fire additional Quick Shots while Shoot can make Quick Shots deal normal weapon damage with the target acting as if resisted.\"}]","Trick Shot Rogue - 3rd Level Mystic Bond and Trickster's Flares | PDF",1791232829]