[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-510130-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-510130-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","treasure-elementals-elemental-stat-blocks-and-abilities","Treasure Elementals - Elemental Stat Blocks and Abilities","","Treasure elementals are treasure- or gold-born creatures created by a Conjure Elemental spell, initially obeying commands before becoming independent. The document provides detailed stat blocks for Large and Small treasure elementals, including armor class, hit points, immunities, conditions, senses, challenge ratings, and saving throw/skill modifiers. It also lists distinctive features such as Legendary Resistance, Midas Touch petrification mechanics, False Appearance, Earth Glide, multiattack options, Hurl Gold, legendary actions, and customization guidance.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/comic/","Comic",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/treasure-elementals-elemental-stat-blocks-and-abilities/510130/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/treasure-elementals-elemental-stat-blocks-and-abilities/510130.png","ImageObject",300,407,{"name":42,"@type":43},"aboduw","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-17","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",6,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"How do treasure elementals behave after being created by Conjure Elemental?","Question",{"text":63,"@type":64},"They initially obey commands, but once the spell is up they remain and no longer obey commands.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What is Midas Touch and what happens on saving throws?",{"text":68,"@type":64},"When the elemental hits with slam or hurl gold or grapples a creature, the target makes a Constitution saving throw. Failing begins turning the target to gold and restrains it, and repeated failures eventually petrify it until freed by greater restoration or similar magic.",{"name":70,"@type":61,"acceptedAnswer":71},"How do Large and Small treasure elementals differ in their key Midas Touch DCs and stats?",{"text":72,"@type":64},"The Large version uses a higher Constitution saving throw DC and has higher challenge rating and hit points, while the Small version uses a lower Midas Touch DC and has a smaller pool of hit points and a lower challenge rating.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},510130,1791474379,{"code":4,"msg":82,"data":83},"success",[84,88,92,96,100,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":85,"show_sort_weight":86,"slug":87},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":89,"show_sort_weight":90,"slug":91},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":93,"show_sort_weight":94,"slug":95},"Exam",70,"exam",{"id":97,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":98,"slug":99},5,60,"comic",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":97,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":97,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":30,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":22},3985747862266,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","Treasure elementals are elementals spawned from treasure or gold. Most treasure elementals are created by a high level Conjure Elemental spell. A treasure elemental created this way will obey commands at first, but once the spell is up, they'll stick around, no longer obeying commands.  \n| | \u003Cbr>Large Elemental, Chaotic Neutral\u003Cbr>Armor Class 17 (natural armor)\u003Cbr>Hit Points 133 (14d10 + 56)\u003Cbr>Speed 50 ft. STR DEX CON INT WIS CHA\u003Cbr>18 (+4) 16 (+3) 18 (+4) 12 (+1) 10 (+0) 13 (+1) Saving Throws Dex +7, Wis +4\u003Cbr>Skills Athletics +8\u003Cbr>Damage Resistances bludgeoning, piercing, and slashing From nonmagical attacks\u003Cbr>Damage Immunities poison\u003Cbr>Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious\u003Cbr>Senses darkvision 60 Ft., passive Perception 10\u003Cbr>Languages Common, Terran Challenge 9 (5000 XP)\u003Cbr>Legendary Resistance (2/Day). If the elemental fails a saving throw, it can choose to succeed instead.\u003Cbr>Midas Touch. Whenever the elemental hits a creature with slam or hurl gold, or grapples a creature, the target of the attack must make a DC 16 Constitution saving throw. On a fail, the creature begins to turn to gold and is Restrained. A creature Restrained by this trait must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this trait three times, the effect ends. If it fails saves three times, it is turned to stone and subjected to the Petrified condition until it is freed by the greater restoration spell or other magic. The successes and failures don't need to be consecutive, keep track of both until the target collects three of a kind. | \u003Cbr>False Appearance. While the elemental remains\u003Cbr>motionless, it is indistinguishable from a pile of treasure.\u003Cbr>Actions\u003Cbr>Multiattack. The elemental makes three melee attacks: one with its slam, one with its rapier and one with its greatsword. Alternatively, it can use Hurl Gold twice.\u003Cbr>Slam. Melee Weapon Attack: +8 to hit, 5 ft, one target.\u003Cbr>Hit: 13 (2d8 + 4) Bludgeoning damage\u003Cbr>Rapier. Melee Weapon Attack: +8 to hit, 5 ft, one target.\u003Cbr>Hit: 8 (1d8 + 4) Piercing damage\u003Cbr>Greatsword. Melee Weapon Attack: +8 to hit, 5 ft, one\u003Cbr>target. Hit: 11 (2d6 + 4) Bludgeoning damage\u003Cbr>Hurl Gold. Ranged Weapon Attack: +8 to hit, 30/120 ft, one target. Hit: 13 (2d8 + 4) Bludgeoning damage Earth Glide. The elemental gains a burrowing speed equal to its walking speed until the end of its next turn.\u003Cbr>Legendary Actions \u003Cbr>The treasure elemental can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary Actions are regained at the start of each turn.\u003Cbr>Move. The elemental moves up to half its speed without provoking attack of opportunities.\u003Cbr>Grab. The elemental attempts to grapple a creature within 5 feet of it.\u003Cbr>Gold Rush (Costs 2 Actions). Each creature within 15 ft of the elemental must make a DC 16 Dexterity saving throw or take 13 (3d8) bludgeoning damage, fall prone and be subjected to midas touch.\u003Cbr>|\n| --- | --- | --- |\n|  |  |  |\n|  |  |  |\n|  |  |  |\n|  |  |  |\n|  |  |  |\n| |  |  |\n\nThis is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials  \nused are property of Wizards of the Coast. ©Wizards of the Coast LLC.  \nTo customize a treasure elemental, allow it to use other weapons, such as magical weapons, and give it this multiattack in place of what it has.  \nMultiattack. The elemental makes three different melee attacks. Alternatively, it can use Hurl Gold twice.  \nIf the elemental has a shield, do not increase its AC, instead give it the parry reaction and/or the shield bash attack. Parry. The elemental adds 4 to its AC against one melee attack that would hit it.  \nShield Bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 6 (1d4 + 4) bludgeoning damage. If the target","cbCaifDX5h61sBjz","https://ap.wps.com/l/cbCaifDX5h61sBjz","pdf",2170885,"English","# Large Elemental (Chaotic Neutral)\n## Core Traits and Defenses\n## Actions and Legendary Actions\n# Small Elemental (Chaotic Neutral)\n## Core Traits and Defenses\n## Actions and Combat Options\n# Customization Notes and Variants","[{\"question\":\"How do treasure elementals behave after being created by Conjure Elemental?\",\"answer\":\"They initially obey commands, but once the spell is up they remain and no longer obey commands.\"},{\"question\":\"What is Midas Touch and what happens on saving throws?\",\"answer\":\"When the elemental hits with slam or hurl gold or grapples a creature, the target makes a Constitution saving throw. Failing begins turning the target to gold and restrains it, and repeated failures eventually petrify it until freed by greater restoration or similar magic.\"},{\"question\":\"How do Large and Small treasure elementals differ in their key Midas Touch DCs and stats?\",\"answer\":\"The Large version uses a higher Constitution saving throw DC and has higher challenge rating and hit points, while the Small version uses a lower Midas Touch DC and has a smaller pool of hit points and a lower challenge rating.\"}]","Treasure Elementals - Elemental Stat Blocks and Abilities | PDF",1791239290]