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A cold sweat covers your body. You shiver from the cool air around you and the cold, hard bed. In that drowsy fog that clouds your mind just after sleep, you don’t recall crawling from your desk into bed. With all your recent sleep deprivation, you wonder if you can remember anything clearly. Perhaps you fell asleep in the museum library—but the librarians are always good about waking you up and sending you along at closing time. As your waking haze clears, you realize you can’t possibly have fallen asleep and been locked in the library—you’re wearing only your nightclothes!  \nTrapped in the Museum is a solitaire adventure you can play right now using the character provided below—Jamie Douglas, a sometimes absent-minded student at the city university—and a few six-sided dice. The adventure text itself incorporates rules for overcoming obstacles, modeled on the free, easy-to-learn Risus: The Anything RPG system from S. John Ross. You can download these simple rules athis web site, [www.io.com/](www.io.com/) ~sjohn/blue.htm.  \nTo begin your adventures in the museum, grab your dice and read the section called “Meet Jamie Douglas”below. That’ll explain how your character accomplishes tasks in the game.  \nMeet Jamie Douglas  \nThe character you’ll be playing in Trapped in the Museum is a young college student, Jamie Douglas, who studies history at the city university. He’s a tall, thin fellow who  \noften has his nose buried in a book. He spends more of his time worrying about his grades than getting a date for Saturday night, although he is a somewhat handsome young lad. Besides taking a huge load of courses, he participatesin the university fencing team.  \nJamie’s abilities and character are defined using clichés—a stereotypical and general description that helps define what a character knows how to do. Jamie has four clichés:  \nBookworm represents Jamie’s knowledge gleaned from other sources, most notably books. It can also symbolize his overall perception and memory.  \nFencing Team reflects all of Jamie’s reflexes and agility required to fence, plus his general combat ability. These traits can also help him overcome other physical difficulties.  \nHistory Scholar symbolizes Jamie’s specialized knowledge in a particular [field...in](field...in) this case, history. He’s still learning a lot, though.  \nTimid Student reflects the habits of a somewhat shy person not used to being around others, therefore he tends to quietly blend into the background and avoid notice.  \nWhen creating a Risus character, you assign up to 10 dice to the various clichés. Values vary between 1 (putz) and 6 (mastery) . We’ve spread 10 dice among Jamie’s clichés, giving him Bookworm (3), Fencing Team (3), History Scholar (2), and Timid Student (2) .  \nJamie’s stats now look like this:  \nTrapped in the Museum  \nName: Jamie Douglas, College Student  \nDescription: Wiry young lad, often dressed in a tweed coat, and carrying around several textbooks.  \nClichés: Bookworm (3), Fencing Team (3), History Scholar (2), Timid Student (2)  \nClichés work very simply in the game. Any time you want your character to do something, find the appropriate cliché and roll that number of six-sided dice. If Jamie tried swatting at an enemy with a weapon, he’d roll his 3 dice for Fencing Team. If he wanted to slip past some guards unnoticed, he’d roll 2 dice for his Timid Student cliché .  \nClichés represent broad generalizations—more than one cliché may apply to a particular task. For instance, if Jamie wanted to remember which Egyptian king laid siege to Jerusalem in ancient times, he’d roll 2 dice for his History Scholar cliché...or he might roll 3 dice for his Bookworm cliché .  \nThe higher your roll the better your character does. To accomplish an easy task, you might only have to roll 5 or higher. For a task that challenges a professional, you might have to beat a 10. To over","cbCaigN4bU7rXIlm","https://ap.wps.com/l/cbCaigN4bU7rXIlm","pdf",230778,16,"English","# Meet Jamie Douglas\n## Character setup and clichés\n## Dice rolling and resolving tasks\n# Stressful Semester","[{\"question\":\"What is the goal of the solitaire adventure in this document?\",\"answer\":\"Guide Jamie Douglas through obstacles in the museum by following adventure entries and making choices based on the situation. Success depends on rolling dice with the relevant clichés and meeting required numbers.\"},{\"question\":\"How are Jamie’s abilities represented in the game?\",\"answer\":\"Jamie’s abilities are defined through four clichés: Bookworm (3), Fencing Team (3), History Scholar (2), and Timid Student (2). Each cliché corresponds to knowledge or skills used for specific tasks.\"},{\"question\":\"How do dice rolls determine outcomes during challenges?\",\"answer\":\"Choose the appropriate cliché for the action and roll that many six-sided dice. Higher rolls are better; easy tasks may require 5+, professional challenges may require 10, and superhuman obstacles may require 30+.\"}]","Trapped in the Museum - Risus Solitaire Adventure - Meet Jamie Douglas | PDF",1791326098]