[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510547-105":59,"doc-detail-510547-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","tractatus-001","Tractatus - 001","","Guidebook guidance for integrating D&D-style non-human races into a Mythic Europe campaign, clarifying limits on faerie-blooded humans and the faerie-as-companion option. Proposes treating D&D “races” as Magic Kin aligned with the Magic Realm, drawing examples such as Atlanteans and outlining how typical alignments should work. Addresses special handling for tieflings and orcs, including infernal alignment, origins, and damnation themes. Also suggests using race archetypes to define multiple related Magic Kin options, while explaining how they manifest and where they live through aligned regiones.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":45,"@type":76,"position":81},"https://docshare.wps.com/document/religion-spirituality/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/tractatus-001/510547/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/tractatus-001/510547.png","ImageObject",300,407,{"name":92,"@type":93},"\tJames","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-09","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":81},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"Why can’t the campaign simply allow D&D non-human races as-is in Mythic Europe?","Question",{"text":112,"@type":113},"The text argues that faeries are not part of distinct races in the Faerie Realm, so treating D&D races as direct counterparts doesn’t fit. Instead, a different approach is needed so the non-human options feel like the setting’s Magic Kin rather than D&D denizens.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does faerie-blooded human customization work, and what does it restrict?",{"text":117,"@type":113},"A faerie-blooded human remains a member of the human race, gaining access to the statistics and traits of a non-human race. This allows use for magus and companion characters, but it also rules out using non-human races as actual campaign races in the setting.",{"name":119,"@type":110,"acceptedAnswer":120},"What alignment approach is recommended for adapting common D&D PC races?",{"text":121,"@type":113},"Most D&D PC races are aligned to the Magic Realm in the proposed method. Tieflings should align to the Infernal Realm with an appropriate background theme, while orcs are recommended to be infernal with a special origin tied to souls from the Rebellion.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510547,1791511868,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":44,"category_name":45,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":81,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":81,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":39},2336474466412,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","In the Adventures in Mythic Europe guidebook, there is a small paragraph about using the non-human races for characters in the setting. There are a number of different ways that these sorts of characters can be represented in the game world.  \nAs mentioned there, a human character could be faerie-blooded and this would have the effect of allowing the player to use the statistics and traits of a non-human race for their own, human, character. This option could be used for magus and companion characters. Another option is to consider the PC to be an actual faerie (in the Ars Magica style) with this option being limited to companion characters only.  \nBut these two choices rule out using races of non-humans in the campaign setting. A faerieblooded human is a member of the human race, not the race that became infused into their heritage somehow. Faeries themselves aren’t really part of distinct races, given the nature of the Faerie Realm in Mythic Europe. If the group wishes to use the non-human races from the D&D rules in the Mythic Europe setting and have these PC choices exist as races, then another approach is required.  \nThe non-human races in D&D really don’t represent denizens of the Faerie Realm. They would, in fact, be more like the Magic Kin as described in Realms of Power – Magic. If the D&D races are imagined as Magic Kin, then the DM must introduce a few non-canonical  \nconceits into their own Mythic Europe campaign.  \nThe best example of a Magic Kin type that would be similar to a D&D PC race would bethe Atlanteans (RoP-M, page 90) . The Atlanteans, as portrayed, are an actual race aligned to the Magic Realm. They are born as Atlanteans, live as Atlanteans, and die as Atlanteans. This sort of example illustrateshow non-human races can be introduced into Mythic Europe.  \nFirst, almost all D&D PC races are aligned to the Magic Realm. Dwarves, elves, halflings, dragon-born, and gnomes are aligned to the Magic Realm. Half-elves and half-orcs may not be automatically aligned to a Realm if they area true hybrid, but if the half-elf or half-orc traits are being used to detail a new type of Magic Kin, then the PC should be aligned to the Magic Realm.  \nTieflings, as described, should be aligned to the Infernal Realm. However, if a tiefling is used as a PC, they should be treated as having some sort of backstory akin to the Diabolic Past Story Flaw in the Ars Magica Core Rulebook. If a race of “tieflings” are aligned to the Magic Realm, then all questions of Infernal lineage can be discarded (but this goes against the whole concept of the tiefling race) .  \nBy expanding our view and taking a look at the race descriptions for NPCs in the DMG (page 282), we can define even more races as being Magic Kin. Orcs, however, are a different story.  \nIf orcs are to be included in the Mythic Europe setting, it is recommended that they be aligned to the Infernal Realm and a special origin be assigned to them. Orcs have souls, but they are the souls ofthe unborn that sided with the Adversary during the Rebellion. As such, they are damned with no hope of redemption and seek to lessen their torment in Hell by serving Infernal leaders with unquestioning obedience after being born into the world. It is important to note that actual half-orcs (meaning a character that has one human parent and one orc parent) is not automatically damned (cf., “The Children of Demons” in Realms of Power – The Infernal) . True half-orcs have free will and can choose their fate.  \nYou can use the PC races in D&D more flexibly in Mythic Europe by considering each race to be an archetype that can define a whole class of non-human races rather than just one single race. For example, a “half-orc” could bean actual half-orc (one human parent, one orc parent) or an “ogre” or a “troll” or a “beast man” or any number of Magic Kin types. In all cases, for the purposes of the game, the half-orc statistics from the PHB would be used.  \nLikewise, a “dwarf” could be an actual ","cbCainiuFuHPObTW","https://ap.wps.com/l/cbCainiuFuHPObTW","pdf",138293,"English","# Characterizing non-human races in Mythic Europe\n## Limits of faerie-blooded and faerie characters\n## Reframing D&D races as Magic Kin\n## Alignments: Magic Realm, Infernal Realm, and exceptions\n## Archetypes as flexible race definitions\n## Where Magic Kin live: regiones","[{\"question\":\"Why can’t the campaign simply allow D\\u0026D non-human races as-is in Mythic Europe?\",\"answer\":\"The text argues that faeries are not part of distinct races in the Faerie Realm, so treating D\\u0026D races as direct counterparts doesn’t fit. Instead, a different approach is needed so the non-human options feel like the setting’s Magic Kin rather than D\\u0026D denizens.\"},{\"question\":\"How does faerie-blooded human customization work, and what does it restrict?\",\"answer\":\"A faerie-blooded human remains a member of the human race, gaining access to the statistics and traits of a non-human race. This allows use for magus and companion characters, but it also rules out using non-human races as actual campaign races in the setting.\"},{\"question\":\"What alignment approach is recommended for adapting common D\\u0026D PC races?\",\"answer\":\"Most D\\u0026D PC races are aligned to the Magic Realm in the proposed method. Tieflings should align to the Infernal Realm with an appropriate background theme, while orcs are recommended to be infernal with a special origin tied to souls from the Rebellion.\"}]","Tractatus - 001 | PDF",1791242733]