[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-detail-85336-en":3,"doc-seo-85336-105":30,"detail-sidebar-cat-0-en-105":83},{"code":4,"msg":5,"data":6},0,"success",{"doc_id":7,"user_id":8,"nickname":9,"user_avatar":10,"doc_module":4,"category_id":11,"category_name":12,"doc_title":13,"doc_description":14,"doc_content":15,"file_id":16,"file_url":17,"file_type":18,"file_size":19,"view_count":20,"is_deleted":4,"is_public":21,"is_downloadable":21,"audit_status":21,"page_count":22,"language":23,"language_code":24,"site_id":25,"html_lang":24,"table_of_contents":26,"faqs":27,"seo_title":13,"seo_description":14,"update_tm":28,"read_time":29},85336,13056703020460,"Valentina","https://ap-avatar.wpscdn.com/avatar/be000253dac470eee5d?_k=1778207105932848923",8,"Research & Report","Toward Inclusive Avatar Design with Limb Differences Through Artificial Intelligence","Extended reality relies on 3D avatars to mediate user interaction and shape self-representation, yet most avatar platforms assume normative bodies and fail to accurately depict people with limb differences, amputations, or other morphological variations. This paper reviews emerging methods and existing guidelines for inclusive 3D avatar customization, emphasizing persistent barriers such as limited diverse datasets and difficulties in animating non-normative anatomies. It positions artificial intelligence as a promising route to more accurate, respectful avatar generation.","arXiv :2607 . 11512v1 [ cs .HC] 13 Jul 2026  \nToward Inclusive Avatar Design with Limb Differences Through Artificial Intelligence  \nFernanda Miyuki Yamada 1 , Jo˜ao Paulo Gois2 , and Hiroki Takahashi 1  \n1 The University of Electro-Communications, Chofu, Tokyo, Japan  \n2 Federal University of ABC, Santo Andr´e, S˜ao Paulo, Brazil  \nAbstract  \nAs extended reality becomes more popular for social interaction and entertainment, 3D avatars must represent the full diversity of body types. Most 3D avatar systems only support normative bodies and do not accurately depict people with limb differences, amputations, or other morphological variations. This paper reviews emerging technical approaches for inclusive 3D avatar customization for this group and current guidelines that promote respectful and accurate representation. We highlight persistent challenges, including the scarcity of diverse datasets and the limitations in animation for non-normative anatomies. This paper positions artificial intelligence as a promising path to overcoming these limitations and advancing inclusive 3D avatar generation.  \nIntroduction  \nIn extended reality (XR) applications, 3D avatars mediate the user interaction with digital environments, shaping self-representation and overall experience. Despite recent advances in modeling and animation, most 3D  \n© 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.  \nDOI: 10.1109/MCSE.2026.3685086  \navatar customization systems continue to default to normative bodies. This lack of morphological diversity affects mainly users with visible physical disabilities, such as limb differences, amputations, or other anatomical variations. Such users are often forced to choose between misrepresenting themselves through normative 3D avatars or forgoing authentic self-representation entirely. Consequently, the inability to create accurate selfrepresentations in XR can reinforce feelings of exclusion present in physical spaces.  \nInclusive 3D avatars offer more than just self-representation. They can impact areas such as virtual sports, rehabilitation, and education. For example, while digital games frequently simulate sports for nor-  \nmative bodies, there is a notable lack of virtual environments inspired by adapted sports. This gap highlights the potential of inclusive 3D avatars to increase the visibility of Paralympic athletes, challenging traditional assumptions about ability and promoting greater appreciation for the performance and dedication of athletes with disabilities.  \nAchieving these outcomes remains challenging due to the scarcity of 3D anatomical representations that capture diverse body types and the lack of established design standards to guide developers. Recent progress in artificial intelligence (AI) provides promising means to address these limitations. Advancesin generative modeling, computer vision, and physics-based simulation have enabled accessible 3D avatar generation and improved representation of morphological diversity in virtual environments.  \nThis paper presents an overview of emerging approaches for inclusive 3D avatar generation, with a focus on users with limb differences, amputations, and other morphological variations. Refer to the Key Terminology box for definitions of terms used throughout the paper. We advocate for digital adapted sports as a domain where such 3D avatars can have a high social and cultural impact. We emphasize the interplay between technical innovation and ethical design, reviewing existing applications and systems that address anatomical diversity, dataset considerations, and design guidelines that support diverse representation. Finally, we d","cbCaib0ZzbiNovkG","https://ap.wps.com/l/cbCaib0ZzbiNovkG","pdf",6355555,2,1,13,"English","en",105,"# Abstract\n# Introduction\n# Self-representation and Customization Systems\n# Key Terminology","[{\"question\":\"How does the paper argue artificial intelligence can help?\",\"answer\":\"The paper suggests that advances in generative modeling, computer vision, and physics-based simulation can enable more accessible 3D avatar generation and improve representation of morphological diversity for inclusive XR experiences.\"}]",1784202582,33,{"code":4,"msg":31,"data":32},"ok",{"site_id":25,"language":24,"slug":33,"title":13,"keywords":34,"description":14,"schema_data":35,"social_meta":78,"head_meta":80,"extra_data":82,"updated_unix":28},"toward-inclusive-avatar-design-with-limb-differences-through-artificial-intelligence","",{"@graph":36,"@context":77},[37,53,68],{"@type":38,"itemListElement":39},"BreadcrumbList",[40,44,47,50],{"item":41,"name":42,"@type":43,"position":21},"https://docshare.wps.com","Home","ListItem",{"item":45,"name":46,"@type":43,"position":20},"https://docshare.wps.com/document/","Document",{"item":48,"name":12,"@type":43,"position":49},"https://docshare.wps.com/document/research-report/",3,{"item":51,"name":13,"@type":43,"position":52},"https://docshare.wps.com/document/toward-inclusive-avatar-design-with-limb-differences-through-artificial-intelligence/85336/",4,{"url":51,"name":13,"@type":54,"author":55,"headline":13,"publisher":57,"fileFormat":60,"inLanguage":24,"description":14,"dateModified":61,"datePublished":62,"encodingFormat":60,"isAccessibleForFree":63,"interactionStatistic":64},"DigitalDocument",{"name":9,"@type":56},"Person",{"url":41,"name":58,"@type":59},"DocShare","Organization","application/pdf","2026-07-24","2026-07-16",true,{"@type":65,"interactionType":66,"userInteractionCount":20},"InteractionCounter",{"@type":67},"ViewAction",{"@type":69,"mainEntity":70},"FAQPage",[71],{"name":72,"@type":73,"acceptedAnswer":74},"How does the paper argue artificial intelligence can help?","Question",{"text":75,"@type":76},"The paper suggests that advances in generative modeling, computer vision, and physics-based simulation can enable more accessible 3D avatar generation and improve representation of morphological diversity for inclusive XR experiences.","Answer","https://schema.org",{"og:url":51,"og:type":79,"og:title":13,"og:site_name":58,"og:description":14},"article",{"robots":81,"canonical":51},"index,follow",{"doc_id":7,"site_id":25},{"code":4,"msg":5,"data":84},[85,89,93,97,102,107,112,115,120,123,127],{"id":21,"doc_module":4,"doc_module_name":46,"category_name":86,"show_sort_weight":87,"slug":88},"Story & Novel",90,"story-novel",{"id":20,"doc_module":4,"doc_module_name":46,"category_name":90,"show_sort_weight":91,"slug":92},"Literature",80,"literature",{"id":52,"doc_module":4,"doc_module_name":46,"category_name":94,"show_sort_weight":95,"slug":96},"Exam",70,"exam",{"id":98,"doc_module":4,"doc_module_name":46,"category_name":99,"show_sort_weight":100,"slug":101},5,"Comic",60,"comic",{"id":103,"doc_module":4,"doc_module_name":46,"category_name":104,"show_sort_weight":105,"slug":106},6,"Technology",50,"technology",{"id":108,"doc_module":4,"doc_module_name":46,"category_name":109,"show_sort_weight":110,"slug":111},7,"Healthcare",40,"healthcare",{"id":11,"doc_module":4,"doc_module_name":46,"category_name":12,"show_sort_weight":113,"slug":114},30,"research-report",{"id":116,"doc_module":4,"doc_module_name":46,"category_name":117,"show_sort_weight":118,"slug":119},9,"Religion & Spirituality",20,"religion-spirituality",{"id":118,"doc_module":4,"doc_module_name":46,"category_name":121,"show_sort_weight":118,"slug":122},"World Cup","world-cup",{"id":124,"doc_module":4,"doc_module_name":46,"category_name":125,"show_sort_weight":124,"slug":126},10,"Lifestyle","lifestyle",{"id":128,"doc_module":4,"doc_module_name":46,"category_name":129,"show_sort_weight":98,"slug":130},19,"General","general"]