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It details standard, bonus, reaction, and special abilities, including Uncanny Dodge and Reliable Talent, plus Rogue features such as Sneak Attack, Thieves’ Cant, Cunning Action, and Thief-archetype 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POINTS\u003Cbr>TimTheBlueMan\u003Cbr>(Milestone) CLASS & LEVEL\u003Cbr>Variant Human Acolyte RACE BACKGROUND |\n|  |\n\n| | +2\u003Cbr>+10 +1 +9 +5 +4 | Strength\u003Cbr>Dexterity Constitution Intelligence\u003Cbr>Wisdom\u003Cbr>Charisma |\n| --- | --- | --- |\n| Saving Throw Modifiers\u003Cbr>SAVING THROWS |  |  |\n\n\n| | +4\u003Cbr>-1 +3 | Acrobatics DEX Animal Handling Arcana INT | WIS |\n| --- | --- | --- | --- |\n|  |  +2  Athletics STR |  |  |\n|  | +10\u003Cbr>+3\u003Cbr>+5\u003Cbr>+4\u003Cbr>+3 -1 +3 -1 +16 +10 +9 +16 +4 +11 | Deception CHA\u003Cbr>History INT Insight WIS Intimidation CHA Investigation INT\u003Cbr>Medicine WIS\u003Cbr>Nature INT Perception WIS\u003Cbr>Performance CHA\u003Cbr>Persuasion CHA\u003Cbr>Religion INT\u003Cbr>Sleight of Hand DEX\u003Cbr>Stealth DEX\u003Cbr>Survival WIS |  |\n|  | \u003Cbr>SKILLS |  |  |\n\n9 PASSIVE WISDOM (PERCEPTION)  \n15 PASSIVE WISDOM (INSIGHT)  \n13 PASSIVE INTELLIGENCE (INVESTIGATION)  \nSENSES  \n| === ACTIONS === Standard Actions\u003Cbr>Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object\u003Cbr>=== BONUS ACTIONS === Cunning Action\u003Cbr>You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.\u003Cbr>Fast Hands\u003Cbr>You can use the bonus action granted by your Cunning Action to make a Sleight of Hand check, use your thieves’ tools to disarm a trap or open a lock, or | take the Use an Object action.\u003Cbr>=== REACTIONS === Uncanny Dodge\u003Cbr>When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.\u003Cbr>=== SPECIAL === Reliable Talent\u003Cbr>Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.\u003Cbr>Sneak Attack\u003Cbr>Once per turn, you can deal an extra 10d6 damage |\n| --- | --- |\n| ACTIONS |  |\n\nWEAPON ATTACKS & CANTRIPS  \nTM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.  \nCHARACTER NAME  \nTim, OSR, The Black Cat Tavern  \n\n|  |\n| --- |\n| Rogue 20 PLAYER NAME\u003Cbr>EXPERIENCE POINTS\u003Cbr>TimTheBlueMan\u003Cbr>(Milestone) CLASS & LEVEL\u003Cbr>Variant Human Acolyte RACE BACKGROUND |\n|  |\n\n=== ROGUE FEATURES ===  \n* Hit Points • PHB 95  \n* Proficiencies • PHB 95  \n* Expertise • PHB 96  \nYour proficiency bonus is doubled for any ability check you make that uses any of the chosen proficiencies.  \n* Sneak Attack • PHB 96  \nOnce per turn, you can deal an extra 10d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.  \n| Special  \n* Thieves’ Cant • PHB 96  \nYou have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.  \n* Cunning Action • PHB 96  \nYou can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.  \n| 1 Bonus Action  \n* Roguish Archetype • PHB 96  \n| Thief  \n* Fast Hands • PHB 97  \nYou can use the bonus action granted by your  \nCunning Action to make a Sleight of Hand check, use  \nyour thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.  \n| 1 Bonus Action  \n* Second-Story Work • PHB 97  \nClimbing no longer costs you extra movement, and when you make a running jump, the distance you cover increases by +4 feet.  \n* Ability Score Improvement • PHB 96  \n* Uncanny Dodge • PHB 96  \nWhen an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.  \n| 1 Reaction  \n* Evasion • PHB 96  \nWhen you are subjected to an e","cbCaioBvKu1hC54a","https://ap.wps.com/l/cbCaioBvKu1hC54a","pdf",855482,"English","# Rogue Features\n## Actions and Reactions\n## Rogue Features and Archetype Traits\n## Variant Human Traits\n## Equipment Notes","[{\"question\":\"What major class and level is TimTheBlueMan using?\",\"answer\":\"TimTheBlueMan is a Rogue of level 20, with an OSR presentation.\"},{\"question\":\"How does Sneak Attack work on the sheet?\",\"answer\":\"Once per turn, Tim deals extra 10d6 damage when he hits a creature with a finesse or ranged weapon under the listed advantage or ally-within-5-ft conditions.\"},{\"question\":\"What benefit does Reliable Talent provide?\",\"answer\":\"When an ability check allows adding proficiency bonus, a d20 roll of 9 or lower can be treated as a 10.\"}]","Tim, OSR, The Black Cat Tavern - Rogue | PDF",1791277565]