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The stolen Stone must be recovered from bandits and returned to its proper keep in Stanscraf Cave. Playtime targets about four hours, guiding tier 1 characters through a three-part escalation: pursuing the culprits, navigating the bandit burrow and portal conflict, then escaping as the den floods.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/tiddy-mun-and-the-burrow-of-bandits-part-two-a-four-hour-adventure-for-tier-1-characters/512324/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/tiddy-mun-and-the-burrow-of-bandits-part-two-a-four-hour-adventure-for-tier-1-characters/512324.png","ImageObject",300,407,{"name":92,"@type":93},"aboduw","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-09","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":14},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What problem starts the adventure in Fennebog?","Question",{"text":112,"@type":113},"The Stranger Stone, required for a ritual to save the town of Berribury, has been stolen. 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The characters must track down the thieves and retrieve the Stone.  \nA Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.  \nCONTENT WARNING: Flooding, Drowning, Imposter Syndrome  \nCREDITS  \nDesigners: Ethan Stanhope, Teän Stanhope, James Twigg  \nEditing: Ethan Stanhope, Teän Stanhope, James Twigg  \nD&D Adventurers League Guildmaster: Chris Lindsay  \nCover Artist: Medbury  \nCartography: Ethan Stanhope  \nD&D Adventurers League Wizards Team Brandy Camel, Lea Helotis, Chris Lindsay, Chris Tulach  \nD&D Adventurers League Administrators Amy Lynn Dzura, Travis Woodall, Ma’at Crook, Claire Hoffman, Greg Marks, Bee Zelda  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.  \n©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.  \nADVENTURE PRIMER  \nThaw or none so skeered on Tiddy Mun like that boggarts an’ such hawiver.  \n—M. C. Balfour, Legends ofthe Cars  \nThis adventure is designed for three to seven 1st-4thlevel characters and is optimized for five characters with an average party level (APL) of 3. Characters outside this level range cannot participate in this adventure.  \nThis adventure occurs in the Feywild Domain of Delight, Fennebog.  \nDOMAIN OF DELIGHT: FENNEBOG  \n\n| Fennebog is a marshy realm made primarily of flat wetlands, muddy swamps and boggy mires, with the tallest point in the domain being the summit of Mount Impossiclimb. Fennebog is the size of a little county and is inhabited mainly by forest gnomes, as well as other small fey creatures such as redcaps and quicklings. Fennebog is a relatively quiet and peaceful domain brimming with fey creatures and the mysterious sounds of the marsh. The realm can be accessed by traveling through fey crossings in the form of pools of shimmering green water that form in wetlands on the material plane. When the waters of the swamp rise, the villages in the realm are at severe risk of water damage as the entire domain is its own floodplain due to its flat nature. The gnomes ofthe domain know tales of a being that dwells at the top of Mount Impossiclimb who has the power to take the waters away.\u003Cbr>ARCHFEY: TIDDY MUN |\n| --- |\n| Tiddy Mun is the Archfey of Fennebog and is a reclusive being of an ancient race known as Yarthkins, creatures similar to forest gnomes. The gnomes of Fennebog do not know his age, but he has helped out many generations of gnomes, making him a few thousand years old. He does not swear allegiance to either the Summer Queen or the Queen of Air and Darkness, as such both Seelie and Unseelie fey appear in Fennebog.\u003Cbr>Although he is a recluse, he is a friendly creature and never turns away those in need of his help. To drain the waters Tiddy Mun must perform a dance by moonlight on a large flat rock known as the Stranger Stone.\u003Cbr>BACKGROUND |\n\nThe characters are in the realm of FENNEBOG, a domain in the feywild, and are tasked to retrieve an object called the STRANGER STONE for the realm's archfey TIDDY MUN so that he can perform a ritual to save the village of gnomes from the flood.  \n","cbCaivcmObTzh8ru","https://ap.wps.com/l/cbCaivcmObTzh8ru","pdf",529977,"English","# Adventure Primer\n## Domain of Delight: Fennebog\n## Background\n# Overview\n## Call to Action: Pursuing the Bandits\n## Part 1: Into the Burrow\n## Part 2: Portal Mayhem\n## Part 3: Escape!","[{\"question\":\"What problem starts the adventure in Fennebog?\",\"answer\":\"The Stranger Stone, required for a ritual to save the town of Berribury, has been stolen. The characters must track the thieves and retrieve it for Tiddy Mun.\"},{\"question\":\"How is the story structured during the approximately four hours of play?\",\"answer\":\"The adventure spans three parts: pursuing the bandits, exploring the burrow to find the Stone, fighting the bandit leader in a portal chamber, and finally escaping as the burrow floods.\"},{\"question\":\"What are the requirements for participating in this adventure?\",\"answer\":\"Designed for three to seven 1st–4th level characters, optimized for five characters with an average party level (APL) of 3. Characters outside this level range cannot participate.\"}]","Tiddy Mun and the Burrow of Bandits - Part Two - A Four-Hour Adventure for Tier 1 Characters | PDF",1791268656]