[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-671220-105":3,"detail-sidebar-cat-0-en-105":80,"doc-detail-671220-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":73,"head_meta":75,"extra_data":77,"updated_unix":79},105,"en","ticket-to-ride-the-heart-of-africa-rules","Ticket to Ride - The Heart of Africa - Rules","","Ticket to Ride: The Heart of Africa is an expansion introducing new Destination Tickets, Terrain Cards, and rules that affect drawing, route claiming, and end-game scoring. It supports 2 to 5 players with special handling for double-routes. Players may draw Terrain in place of Train Car cards, use Terrain cards to double route points based on route length, and apply a limited Locomotive-as-Wild Terrain option. The expansion also adds a Globetrotter end-game bonus and specific Madagascar ticket completion rules.",{"@graph":14,"@context":72},[15,34,55],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/technology/","Technology",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/ticket-to-ride-the-heart-of-africa-rules/671220/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/ticket-to-ride-the-heart-of-africa-rules/671220.png","ImageObject",300,407,{"name":42,"@type":43},"Aurelia","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-11-03","2026-11-01",true,{"@type":52,"interactionType":53,"userInteractionCount":30},"InteractionCounter",{"@type":54},"ViewAction",{"@type":56,"mainEntity":57},"FAQPage",[58,64,68],{"name":59,"@type":60,"acceptedAnswer":61},"How many Destination Tickets does each player manage during the game?","Question",{"text":62,"@type":63},"At the start, each player receives 4 Destination Tickets and must keep at least 2. When drawing additional Destination Tickets, the player draws 4 new ones and must keep at least 1, discarding the rest to the bottom of the deck.","Answer",{"name":65,"@type":60,"acceptedAnswer":66},"What is the effect of drawing Terrain Cards instead of Train Car Cards?",{"text":67,"@type":63},"When allowed to draw a Train Car card, a player may choose to draw a Terrain card instead. On a turn the player may draw 2 Train Car cards, or 2 Terrain cards, or 1 of each, with standard Locomotive face-up restrictions still applying.",{"name":69,"@type":60,"acceptedAnswer":70},"How do Terrain Cards double the points of a claimed route?",{"text":71,"@type":63},"When claiming a route, a player may simultaneously play Terrain cards matching the route color to double its points. The player must have at least as many cards of that Terrain type as any other player, and the required number depends on route length: 1 card for 1-3 spaces, 2 cards for 4-6 spaces.","https://schema.org",{"og:url":32,"og:type":74,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":76,"canonical":32},"index,follow",{"doc_id":78,"site_id":7},671220,1793575057,{"code":4,"msg":81,"data":82},"success",[83,87,91,95,100,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":84,"show_sort_weight":85,"slug":86},"Story & Novel",90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":102,"slug":103},6,50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":81,"data":131},{"doc_id":78,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":101,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":30,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":30,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":79,"read_time":110},1099514068365,"https://ap-avatar.wpscdn.com/avatar/10000253d8d9f28188e?_k=1776742907772140068","2-5 8 + 30-60’  \nWelcome to Ticket to Ride® The Heart of Africa-a Ticket to Ride expansion set in the vast wilderness of Africa at the height of its exploration by intrepid explorers, missionaries and adventurers.  \nThe Heart of Africa Map is designed specifically for 2 to 5 players. In 4 and 5 Player games, players can use both tracks of the double-routes. In 2 and 3 Player games, once one of the tracks of a double-route is taken, the other one is no longer available.  \nDestination Tickets  \nThis expansion includes 48 Destination Tickets.  \nAt the start of the game, each player is dealt 4 Destination Tickets, of which he must keep at least 2. During the game, if a player wishes to draw additional Destination Tickets, he draws 4 new Tickets, of which he must keep at least 1. Any unwanted Destination Tickets are discarded to the bottom of Destination Tickets deck, as in a regular Ticket to Ride game.  \nTerrain Cards  \nThis expansion also introduces 45 new Terrain Cards, divided into 3 different Terrain Types, with 15 identical cards in each set. Each Terrain Type is associated with 3 different Route colors:  \nu Desert & Savanna cards: Yellow, Orange & Red Routes  \nu Jungle & Forest cards: Purple, Blue & Green Routes  \nu Mountain & Cliff cards: White,Grey & Black Routes At the start of the game, each player receives 1 random  \nTerrain card, in addition to his 4 Destination Tickets and 4 Train Car cards. Another 2 Terrain cards are placed face up, within easy access to all players; the remaining cards form a Terrain deck placed face down next to these two.  \nDrawing Cards  \nDuring the game, anytime a player is allowed to draw a Train Car card, he may choose to draw a Terrain card instead. So when Drawing cards for his turn, a player may draw 2 Train Car cards; or draw 2 Terrain cards; or draw 1 Train Car card and 1 Terrain card. The standard Ticket to Ride rule regarding the picking of Locomotives face up still applies: if a player chooses to pick a Locomotive face up, he may pick no other card this turn.  \nTerrain cards picked face up are immediately replaced with new ones drawn from the deck, just like with Train Car cards. A player may also choose to draw Terrain cards blindly from the top of the deck.  \nUnlike Train Car cards, when drawn, Terrain cards are placed face up in front of the player, sorted by Terrain type and slightly offset from each other, to make it clear to others how many Terrain cards of each type each player has.  \nClaiming Routes  \nWhen Claiming a Route, in addition to playing Train car cards a player may also simultaneously play some of the Terrain cards in front of him to double the points value of the Route he’s claiming.  \nu The Terrain card(s) played must match the color of the Route claimed AND  \nu The player must have in front of him at least as many cards of that Terrain type as any other player.  \nThe number of Terrain card(s) that must be played to double the Route value depends on the length of the Route claimed:  \n1, 2 and 3 space routes 1 Terrain card of matching color  \n4, 5 and 6 space routes 2 Terrain cards of matching color  \nThe number of plastic trains placed on the Route claimed remains the same as when its Points value isn’t doubled. Terrain Cards are discarded when played; and the discards reshuffled into a new Terrain deck when the deck runs out.  \nTerrain cards in front of players at game end are worth nothing.  \nThis game is an expansion and requires that you use the following game parts from one of the previous versions of Ticket to Ride:  \nl A reserve of 45 Trains per player and matching Scoring Markers taken from any of the following:  \n-Ticket to Ride / Ticket to Ride Europe  \nl 110 Train Car Cards taken from:  \n-Ticket to Ride / Ticket to Ride Europe / USA 1910 expansion  \n| Using Locomotives as Wild Terrain cards\u003Cbr>During his turn only, a player may opt to use some of his Locomotives as Wild Terrain cards instead of Wild Train cards. Each Locomotive played this way is worth ","cbCaijmck9yUjIdz","https://ap.wps.com/l/cbCaijmck9yUjIdz","pdf",2530799,"English","# Destination Tickets\n## Terrain Cards\n## Drawing Cards\n## Claiming Routes\n## Using Locomotives as Wild Terrain cards\n## Madagascar and Other Countries\n## End Game Bonus\n## Game Play Hints","[{\"question\":\"How many Destination Tickets does each player manage during the game?\",\"answer\":\"At the start, each player receives 4 Destination Tickets and must keep at least 2. When drawing additional Destination Tickets, the player draws 4 new ones and must keep at least 1, discarding the rest to the bottom of the deck.\"},{\"question\":\"What is the effect of drawing Terrain Cards instead of Train Car Cards?\",\"answer\":\"When allowed to draw a Train Car card, a player may choose to draw a Terrain card instead. On a turn the player may draw 2 Train Car cards, or 2 Terrain cards, or 1 of each, with standard Locomotive face-up restrictions still applying.\"},{\"question\":\"How do Terrain Cards double the points of a claimed route?\",\"answer\":\"When claiming a route, a player may simultaneously play Terrain cards matching the route color to double its points. The player must have at least as many cards of that Terrain type as any other player, and the required number depends on route length: 1 card for 1-3 spaces, 2 cards for 4-6 spaces.\"}]","Ticket to Ride - The Heart of Africa - Rules | PDF"]