[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-511750-105":59,"doc-detail-511750-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","thrusher-manor-gurps-horror-adventure","Thrusher Manor - GURPS Horror Adventure","","Thrusher Manor is a GURPS Horror adventure set in 1689 on the Caribbean island of St. Médard, centered on the haunted residence Thrusher Manor. After being dispatched to recover debts owed by the island’s owner, the PCs uncover a demonic scourge tied to Count Murgahd, who returns from death and seeks the recovery of a jeweled pendant. The manor traps surviving guests in weeks of escalating confusion, madness, and murder, while Act 1 begins in Martinique amid war and urgent financial demands.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/thrusher-manor-gurps-horror-adventure/511750/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/thrusher-manor-gurps-horror-adventure/511750.png","ImageObject",300,407,{"name":92,"@type":93},"Terk","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-21","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What triggers the PCs’ involvement in Thrusher Manor?","Question",{"text":112,"@type":113},"The PCs are dispatched to recover debts owed to Martinique, leading them to travel to St. Médard and demand payment from Duke Simon Montmorency.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Who is Count Murgahd and what does he want?",{"text":117,"@type":113},"Count Murgahd returns from death, kills guests, and swears he will keep killing them until his jeweled pendant is returned.",{"name":119,"@type":110,"acceptedAnswer":120},"How is the manor’s situation described as the adventure progresses?",{"text":121,"@type":113},"The surviving guests are trapped and subjected to weeks of confusion and madness as Murgahd’s wrath drives ongoing murders.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511750,1791411917,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},1099525198933,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","by J.C. Connors  \nAbout the Adventure  \nThrusherManor is a GURPS Horror adventure set in 1689 on the fictitious Caribbean island of St. Médard and its haunted residence, Thrusher Manor. Having been dispatched to recover the debts of the island’s owner, the PCs discover that a demonic scourge has taken hold of the manor. Thrusher Manor can easily be adapted to other systems (a Call of Cthulhu version is available on [1shotadventures.com](1shotadventures.com)) .  \nThrusher Manor is suitable for four-to-six 100-150 point characters. The end of this adventure includes six pregenerated characters so you can get started right away.  \nCharacters introduced for the first time in the adventure are noted in ALL-CAPS. Skill rolls are in Small-Caps. Sections marked with a map  are side-quests and adventure hooks, and not important to the overall plot of the adventure. Sections marked with a person  are opportunities for specific PCs, notably the pregenerated characters from the end of this adventure.  \nAdventure Background  \nIn 1680, a French nobleman named DUKE SIMON MONTMORENCY was exiled by Louis XIV after being accused of trading in “vulgar powders” at Versailles. Thrown on to a ship and banished from France, Montmorency sailed to the isolated island of St. Médard, where he had a manor under construction, to live out his days in quiet.  \nHis plans were foiled when other scandalous nobles, banished from their homelands for one reason or another, chose to join Montmorency. By 1686, Mont-  \n1  \nmorency’s Thrusher Manor was well-known as the unusual combination of a self-made prison for exiled nobles and also hedonistic retreat filled with luxury and vice.  \nIn early 1689, contact with the island of St. Médard was suddenly lost. Nearby ports no longer saw the servants that used to buy supplies for the manor. Rumors spread quickly. Some folk said that Thrusher Manor was overcome by pox, others swore it was destroyed by a mysterious and unnatural storm, and some whispered that Montmorency had actually gone mad... and poisoned all of his guests.  \nThe reality of Thrusher Manor is far stranger. In May 1688 (fourteen months before this adventure takes place), an unusual nobleman mysteriously arrived at Thrusher Manor. COUNT MURGAHD, claiming to be a noble from the faraway land of Mu, was a dashing addition to Thrusher  \nv1.5  \nManor. Murgahd thrilled Montmorency and his guests with his tales of “opprobious adventure,” the most interesting story being how he stole a jeweled pendant from the very bosom of the Princess of Mu. Over time, the count’s continued arrogance eventually sparked jealousy among Montmorency and his courtiers. One night, after a drunken card game ofprimero, the guests of Thrusher Manor turned against the count. They poisoned Count Murgahd’s wine. When he still didn’t die, they stabbed him and then finally lured him outside the manor, where he was set upon by sharp-snouted crocodiles and devoured alive.  \nThe next night, however, the manor was shocked to see that Count Murgahd in the flesh again! He had returned from the dead! He murdered one of Montmorency’s guests, and swore he’d keep killing them until his pendant was returned.  \nRealizing that he was dealing with something demonic, Duke Montmorency attempted to banish the spirit ofMurgahd, but only succeeded in weakening the devil. During this respite, the desperate Montmorency captured and cut open several of the crocodiles in the vicinity, hoping to recover the wondrous pendant. He found the pendant, told no one, and hid it away, hoping he could use it to defeat Murgahd.  \nStill enraged, the vengeful spirit ofMurgahd trapped the surviving guests in the house. For weeks and weeks, Murgahd’s wrath caused confusion and madness to run amok in the manor. One by one, the guests of Thrusher Manor continued to fall victim to Murgahd’s murderous intentions.  \nNow, months later, Montmorency has vanished, the pendant still has not been recovered, and the few surviving guests are h","cbCaiduQsnP4gxZ9","https://ap.wps.com/l/cbCaiduQsnP4gxZ9","pdf",42254531,56,"English","# About the Adventure\n# Adventure Background\n# Tips on Running Thrusher Manor\n# Act 1: A DEBT TO MARTINIQUE","[{\"question\":\"What triggers the PCs’ involvement in Thrusher Manor?\",\"answer\":\"The PCs are dispatched to recover debts owed to Martinique, leading them to travel to St. Médard and demand payment from Duke Simon Montmorency.\"},{\"question\":\"Who is Count Murgahd and what does he want?\",\"answer\":\"Count Murgahd returns from death, kills guests, and swears he will keep killing them until his jeweled pendant is returned.\"},{\"question\":\"How is the manor’s situation described as the adventure progresses?\",\"answer\":\"The surviving guests are trapped and subjected to weeks of confusion and madness as Murgahd’s wrath drives ongoing murders.\"}]","Thrusher Manor - GURPS Horror Adventure | PDF",1791257437,21]