[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510250-105":59,"doc-detail-510250-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","this-talk-problem-solution-and-design-for-amms-in-games","THIS TALK - Problem, Solution, and Design for AMMs in Games","","Stanford Blockchain Conference February 2020 talk by BRETT SEYLER on designing automated market makers for game assets. It addresses combinatorial markets with poor price signals and limited ability for fundamental analysis, then proposes fully collateralized AMMs with a shared underlying game currency. The design includes contract-based item collateralization (ERC-1155 compatible), continuous price discovery, immediate liquidity, and discusses suitability for divisible and fungible versus non-fungible assets using bonding curves and market-making approaches.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":30,"@type":76,"position":81},"https://docshare.wps.com/document/technology/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/this-talk-problem-solution-and-design-for-amms-in-games/510250/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/this-talk-problem-solution-and-design-for-amms-in-games/510250.png","ImageObject",300,407,{"name":92,"@type":93},"McGucket","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-23","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What problem does the talk identify for game markets?","Question",{"text":112,"@type":113},"It highlights a huge combinatorial space, poor price signals, and limited opportunity for fundamental analysis. It also notes that not everyone wants to bid in auctions or think like an economist.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What is the proposed solution for game asset trading?",{"text":117,"@type":113},"The talk proposes fully collateralized AMMs and collateralize game assets using a single underlying game currency. Trading is enabled through AMMs with contract rules setting prices and liquidity behavior.",{"name":119,"@type":110,"acceptedAnswer":120},"How does the design enable liquidity and pricing in-game?",{"text":121,"@type":113},"Game items are created via collateral contracts (ERC-1155 compatible), allowing players to mint, burn, and trade items against game currency. Players can also trade directly while the contract provides a floor for price signals via the AMM.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510250,1791433582,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":29,"category_name":30,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":46,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":31},1236954412713,"https://us-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","厂0  \nORTE  \nBRETT SEYLERFounderPlatform Design&Cryptoeconomicsbseyler@forte.io@relyes  \nStanford Blockchain ConferenceFebruary 2020  \nME  \n10+years building technology for games and finance  \nUSbuilding tech&tools supporting the game industry's adoptionof blockchain  \n# THIS TALK\n\n1)problem(combinatorial markets,poor price signals)  \n2)solution (fully collateralized AMMs)  \n3)design &tools (CAS+control theory +CAD+simulation)  \n4)SOK(design suitable to games)  \nhuge combinatorial space,poor price signals,limitedopportunity for fundamental analysis  \ngames require all kinds,and in large numbers  \nDivisible  \nFungible  \nIn-game currencies that act as money in a specificgame universe are what other in-game items aretypically denominated in,and would serve as amedium of exchange between players.  \n200  \nBasic items in games are often fungible,butindivisble,bearing resemblance to commodities.Also referred to as “stackable”items,they solveperformance issues arising from inventorymanagement.  \nNon-fungible  \nNon-fungible,yet divisible designs are plentiful in  \ngames.Existing specifications include ERC-1155.  \nCommonly referred to as “NFTs”,non-fungibletokens are are likely to be implemented for rareitems and collectibles.Existing specificationsinclude ERC-721.  \ndesign features and market characteristics  \nCONTINUOUSv  \n□  DISCRETE  \nLIQUIDITY PROVIDERSP2P/OTCAUCTIONSMARKET MAKINGAUTOMATEDMARKET MAKINGORDER BOOKS  \n√Best when market not√Useful when supply☑ Opportunity to√Instant liquidityFor highly liquid assets,fully liquid and supplyside controls inventorygenerate spread andor demand is limitedand wants to sellcontrol supply/☑ No counterpartyan efficient way toorganize bids and asks☑ Useful for individuallyMaximizes pricedemandnecessaryand enable matchingnegotiating tradesdiscovery for uniquie,√When networked,☑ Can program economicwhen desired attributesilliquid asset thatleverages others toincentives to reward☑ Can be very quick withare dynamicdoesn't have obviousbridge liquidity as eachearly adopterssufficient liquidity andautomatic matchingCan preserve privacy,comparableMM would only need to  \ncurb front-running☑ Curbs front-runninghold a few assetsSlow to achieveSlow and expensive!Broker dealers areA Susceptible to front-!No crossing if no“double coincidence ofon-chainintermediaries,createsrunning if AMM bothliquiditywants”Usually requires anopportunity to front-runprices and settlesRequires activeintermediary to runtransactions!Expensive on-chain  \nparticipation by eitherA If off-chain,opportunityparty or byfor relayer to front runintermediary  \nmarket design suitability to game assets  \n# V             CONTINUOUSvDISCRETELIQUIDITY PROVIDERS同司\n\nP2P/OTCAUCTIONSMARKET MAKINGAUTOMATEDMARKET MAKINGORDER BOOKSTHINLY TRADED/ILLIQUIDHIGHLY LIQUID  \n# PROBLEM\n\nSUMMARY  \nhuge combinatorial space,poor price signals,limitedopportunity for fundamental analysis  \nAn individual game can have 100M+players.This is onlypossible with modern benchmarks for low-friction UX.  \nNot everyone is an economist.Not everyone wants to bid in anauction.  \nA solution mapping onto modern games needs to “just work”,providing an experience comparable to existing in-gamepurchases of virtual currencies &items.  \nfully collateralized assets +AMMs  \nCollateralize all game assets with a single underlying gamecurrency.  \nUse fully-collateralized AMMs to trade game currencies.  \ncollateral all the way down  \nDeveloper creates a game item by creating a collateral contractwith game currency requirements (ERC-1155 compatible).  \nPlayers can purchase/mint more of game item using gamecurrency at price set by game/contract rules.  \nPlayers can burn/sell game item(s)for game currency via samecontract/rules.  \nPlayers can also trade directly with other players on their ownterms,with at least a floor on the price signal via the itemcontract (AMM).  \nAMM  \nFOR GAMES  \ncontinuously available price discovery +immediate liquidity  \nAMMs have extensive and formally verified const","cbCaiczFip9FjI6i","https://ap.wps.com/l/cbCaiczFip9FjI6i","pdf",20608755,"English","# THIS TALK\n## Problem\n## Solution\n## Design & Tools\n## SOK\n## AMM FOR GAMES\n## Market Design Suitability to Game Assets","[{\"question\":\"What problem does the talk identify for game markets?\",\"answer\":\"It highlights a huge combinatorial space, poor price signals, and limited opportunity for fundamental analysis. It also notes that not everyone wants to bid in auctions or think like an economist.\"},{\"question\":\"What is the proposed solution for game asset trading?\",\"answer\":\"The talk proposes fully collateralized AMMs and collateralize game assets using a single underlying game currency. Trading is enabled through AMMs with contract rules setting prices and liquidity behavior.\"},{\"question\":\"How does the design enable liquidity and pricing in-game?\",\"answer\":\"Game items are created via collateral contracts (ERC-1155 compatible), allowing players to mint, burn, and trade items against game currency. Players can also trade directly while the contract provides a floor for price signals via the AMM.\"}]","THIS TALK - Problem, Solution, and Design for AMMs in Games | PDF",1791239893]