[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-510024-105":59,"doc-detail-510024-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","the-zephyr-archetype-class-design-5e","THE ZEPHYR - Archetype & Class Design - 5e","","Martial class material for 5e focused on the Zephyr archetype, defined by speed, flow, and battlefield reactions. Describes how Zephyrs maneuver through enemies and city streets, entering a meditative “flow” state to blend awareness, will, and action for heightened precision and reflexes. Provides guidance on creating a Zephyr character, including character-building considerations, quick-build ability scores, and core class feature fundamentals such as hit points, proficiencies, saving throws, skills, and starting equipment.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":15,"@type":76,"position":81},"https://docshare.wps.com/document/literature/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-zephyr-archetype-class-design-5e/510024/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-zephyr-archetype-class-design-5e/510024.png","ImageObject",300,407,{"name":92,"@type":93},"\tCallum ","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-27","2026-10-05",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What defines how you play a Zephyr class?","Question",{"text":112,"@type":113},"The Zephyr class is shaped by three characteristics: Speed, Flow, and Reactions. These influence mobility, additional combat options, and how you control the tempo through reaction use.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How do you create a Zephyr character and what is a quick-build approach?",{"text":117,"@type":113},"Create the character by thinking about where its reflexes and first experiences of “flow” came from, then use Quick Build guidance: prioritize Dexterity, followed by Constitution, Intelligence (for Weave Dancer), or Charisma (for Battle Dancer/Necrodancer), and choose an appropriate background.",{"name":119,"@type":110,"acceptedAnswer":120},"What are the Zephyr class’s hit points, proficiencies, and starting equipment?",{"text":121,"@type":113},"Zephyr hit dice are 1d8 per level with 8 + Constitution modifier at 1st level, and 1d8 + Constitution modifier at higher levels. Proficiencies include light armor and weapons with light/finesse/thrown properties, with saving throws in Dexterity and Charisma, plus three skills from an offered list; starting equipment includes selectable weapon, pack, and leather armor.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},510024,1791369781,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},137451211410,"https://ap-avatar.wpscdn.com/avatar/2000bb0a9246f588df?x-image-process=image/resize,m_fixed,w_180,h_180&k=1786362646172706240","A MArtiAl ClAss of speed And flow  \nArchetype & Class Design by  \nBENJAMIN HUFFMAN  \n5e  \n2  \nTHE ZEPHYR  \nCredits  \nWriting & Design: Benjamin Huffman  \nAdditional Spell Design: Ross Leiser, Amber Litke  \nEditing: Taylor Navarro  \nLayout & Graphic Design: Nathanaël Roux  \nCover Art: Mick Cortes  \nInterior Art: Brandon Chang, Mick Cortes  \nContents  \nCredits 2  \nZephyr 3  \nPlaying a Zephyr ............................................................... 3  \nCreating a Zephyr ............................................................ 3  \nClass Features ...................................................................... 3  \nKinetic Impulse..................................................................... 6  \nAdamant Arrow ................................................................ 6  \nBattle Dancer ..................................................................... 7  \nDragoon .............................................................................. 8  \nLashing Scourge ............................................................... 9  \nMartial Artist ................................................................... 11  \nNecrodancer .................................................................... 12  \nUnquiet Spirits............................................................. 13  \nNeverlander ..................................................................... 15  \nSerpent Souled................................................................ 16  \nWeave Dancer.................................................................. 18  \nAppendix: new spells 19  \nThanks for purchasing the Zephyr class! Please sign up for news and updates related to the class here: [http://](http://)[ ](http://)[eepurl.com/ihy_8v](eepurl.com/ihy_8v)  \nThis work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at [https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1](https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1) is licensed under the Creative Commons Attribution 4.0 International License available at [https://creativecommons.org/licenses/by/4.0/legalcode](https://creativecommons.org/licenses/by/4.0/legalcode).  \nTHE ZEPHYR  \nVZephyr  \n\n| Adventurers of incredible speed and agility, zephyrs deftly maneuver through enemies and city streets alike. Although zephyrs make natural warriors,\u003Cbr>they often come from backgrounds that emphasize mobility and celerity. In battle, zephyrs become a whirlwind of blades, peppering enemies with blistering sequences of feints and assaults. Out of battle, zephyrs utilize their swift movement and lithe athleticism to quickly travel from one place to another and circumvent obstacles.\u003Cbr>Zephyrs are united by their ability to tap into a meditative mindset they call “flow.” While in flow, zephyrs achieve an almost superhuman level of precision and reflexes by perfectly merging awareness, will, and action. As zephyrs grow in experience, they take on a kinetic impulse that further enhances their flow, granting them incredible—and sometimes supernatural—abilities.\u003Cbr>Playing a Zephyr |\n| --- |\n| The zephyr class has three defining characteristics that influence the way you play.\u003Cbr>Speed. Zephyrs are quick. Your Wind Walker feature increases your mobility, your Cunning Action feature gives you more to do on your turn, and your Swift Reflexes feature allows you to act earlier in combat.\u003Cbr>Flow. Zephyrs can enter a state of meditative movement, enhancing their combat prowess. Your Flow feature gives you new options in combat, allowing you to take additional actions and increase the likelihood of scoring a critical hit. One of your initial subclass features gives you additional benefits while using your Flow feature.\u003Cbr>Reactions. Zephyrs utilize reactions to control the tide of battle. You gain additional reactions with your Extra Reactions feature and new ways to use them with your Whirlwin","cbCaijFdPUMVmhlS","https://ap.wps.com/l/cbCaijFdPUMVmhlS","pdf",339871,23,"English","# Playing a Zephyr\n## Creating a Zephyr\n## Class Features\n## Quick Build\n## Hit Points\n## Equipment\n## Multiclassing and the Zephyr","[{\"question\":\"What defines how you play a Zephyr class?\",\"answer\":\"The Zephyr class is shaped by three characteristics: Speed, Flow, and Reactions. These influence mobility, additional combat options, and how you control the tempo through reaction use.\"},{\"question\":\"How do you create a Zephyr character and what is a quick-build approach?\",\"answer\":\"Create the character by thinking about where its reflexes and first experiences of “flow” came from, then use Quick Build guidance: prioritize Dexterity, followed by Constitution, Intelligence (for Weave Dancer), or Charisma (for Battle Dancer/Necrodancer), and choose an appropriate background.\"},{\"question\":\"What are the Zephyr class’s hit points, proficiencies, and starting equipment?\",\"answer\":\"Zephyr hit dice are 1d8 per level with 8 + Constitution modifier at 1st level, and 1d8 + Constitution modifier at higher levels. Proficiencies include light armor and weapons with light/finesse/thrown properties, with saving throws in Dexterity and Charisma, plus three skills from an offered list; starting equipment includes selectable weapon, pack, and leather armor.\"}]","THE ZEPHYR - Archetype & Class Design - 5e | PDF",1791238533,35]