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The editor’s introduction frames Wyrd Con as a forum for open exchange, collaborative world-building, and debate, emphasizing emotional engagement and technical depth. 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To view a copy of this license, visit [http://creativecommons.org/licenses/by-nc-nd/3.0/](http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to Creative)[ or send a letter to Creative](http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to Creative)[ ](http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to Creative)Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.  \nThe views, opinions, and statements expressed in the Wyrd Con Companion Book are solely those of the contributors and not necessarily those of Wyrd Con, its affiliates, or the editors.  \nJoin the discussion about The Wyrd Con Companion Book on Facebook:  \n[http://www.facebook.com/groups/390244477724076/](http://www.facebook.com/groups/390244477724076/)  \n[WyrdCon 5: May 22-26 2014 in Los Angeles](WyrdCon 5: May 22-26 2014 in Los Angeles), California  \nWyrd Con 6: September 24-27, 2015 in Costa Mesa, California: [http://wyrdcon.com/](http://wyrdcon.com/)  \nTips for interacting with the Wyrd Con Companion Book: Use the latest version of Adobe Acrobat Reader  \nRed text (except names) links to the web if you are connected to the Internet  \nYou will need to trust the document for the links to work Text in blue will link to other articles in the document Clicking on 􀃏 will bring you to the Table of Contents  \n5  \nTable of Contents  \nForeward.................................................6  \nIntroduction from the Editor ...................7  \nThe State of Amtgard  \nBy Sarah Budai and Kristin Hammock....................... 11  \nThe Therapy Game: Nordic Larp,  \nPsychotherapy, and Player Safety  \nKevin Burns ......................................28  \nCulture Shock: Building a Freeform Scene  \nin Edmonton  \nEleonora and Mikael Hellström........42  \nThe Origins of Geek Culture:  \nPerspectives on a Parallel  \nIntellectual Milieu  \nLars Konzack ....................................52  \nPlaying With Myth:  \nApplying Mythic Imagination to Live Action Role-play  \nCraig Page .......................................60  \nThe Parlor Sandbox:  \nCounter-Players and Ephemera in American Freeform  \nEvan Torner and  \nKatherine Castiello Jones .................68  \nEntering and Leaving the  \n“Magic Circle” as Symbolic Acts:  \nThe Case of Russian Field Larps Olga Vorobyeva ................................76  \nLevel Up: Guys,We Need to Talk  \nPeter Woodworth..............................88  \nThe Academic Section of  \nThe Wyrd Con Companion Book......94  \nPulling the Trigger on Player Agency: How Psychological Intrusions in Larps Affect Game Play  \nMaury Elizabeth Brown ....................96  \nEducational Live Action Role-playing Games:  \nA Secondary Literature Review  \nSarah Lynne Bowman ..................... 112  \nLarping the Past: Research  \nReport on High-School Edu-Larp  \nMicha Mochocki   132  \nLessons Learned from Larp: Promoting Social Realism in Nursing Simulation  \nAnne Standiford   150  \nEditing by Sarah Lynne Bowman, Ph.D.  \nLayout and design by Kirsten Hageleit  \nPublished by Wyrd Con under Creative Commons License December 18, 2014  \nCover photo by Theresa Garcia: At Dystopia Rising: Lone Star, a priest of the King’s Court, a religion that worships music and idolizes rock stars from the past, baptizes a new member. He leads her blindfolded down a rocky path, with her friends and fellow Court members guiding her way. At the end of the journey, the priest removes the blindfold, has her greet the sunset, and asks her to announce the band she wishes to follow.  \n7  \nForeward  Introduction from the Editor  \nWyrd Con is a crucible of ideas and concepts.  \nAt our core, we have strived to establish a  \ngathering place for the open exchange of ideas in the world of Storytelling.  \nHowever, as this Companion Book will reveal, far more than ou","cbCaijeZagWt8Jqx","https://ap.wps.com/l/cbCaijeZagWt8Jqx","pdf",14226248,114,"English","# Foreward\n# Introduction from the Editor\n# The State of Amtgard\n# The Therapy Game: Nordic Larp, Psychotherapy, and Player Safety\n# Culture Shock: Building a Freeform Scene in Edmonton\n# The Origins of Geek Culture: Perspectives on a Parallel Intellectual Milieu\n# Playing With Myth: Applying Mythic Imagination to Live Action Role-play\n# The Parlor Sandbox: Counter-Players and Ephemera in American Freeform\n# Entering and Leaving the “Magic Circle” as Symbolic Acts\n# Level Up: Guys, We Need to Talk\n# The Academic Section of The Wyrd Con Companion Book\n# Pulling the Trigger on Player Agency\n# Educational Live Action Role-playing Games: A Secondary Literature Review\n# Larping the Past: Research Report on High-School Edu-Larp\n# Lessons Learned from Larp: Promoting Social Realism in Nursing Simulation","[{\"question\":\"What is the purpose of Wyrd Con as described in the foreword and introduction?\",\"answer\":\"Wyrd Con is presented as a place for open exchange of ideas in storytelling, supporting clever debate, fun, and personal learning. The book emphasizes building worlds and creating emotional ties through story and collaboration.\"},{\"question\":\"What topics does the companion book cover?\",\"answer\":\"The table of contents shows coverage spanning player safety and psychotherapy links, freeform scene building, geek culture perspectives, mythic imagination for role-play, and symbolic practices around the “magic circle.”\"},{\"question\":\"What does the book say about its community and contributions?\",\"answer\":\"The editor thanks contributors for their effort and frames the companion book as foundational to Wyrd Con’s safe environment for debate. It also emphasizes that everyone is welcome and that engagement should be enjoyable.\"}]","The Wyrd Con Companion Book 2014 | PDF",1791319526,176]