[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-511191-105":59,"doc-detail-511191-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","the-void-v15-witch-character-guide-domains-hexes-and-commune","The Void - v1.5 - Witch Character Guide - Domains, Hexes, and Commune","","Witch character guide for The Void v1.5, detailing damage and condition mechanics through thresholds, Hit Point and Stress tracks, and Hope spending for altering action outcomes. Provides core witch features including HEX, which marks nearby targets at Close range, modifies subsequent action and damage rolls, and specifies how Fear removes or transfers the Hex. Includes COMMUNE for once-per-long-rest guidance via d6 results tied to spellcast. Also covers suggested traits, primary weapon and armor, inventory choices, craft themes, and background question prompts for generating starting Experiences.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-void-v15-witch-character-guide-domains-hexes-and-commune/511191/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-void-v15-witch-character-guide-domains-hexes-and-commune/511191.png","ImageObject",300,407,{"name":92,"@type":93},"Maya Linwood","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-08","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":14},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How does HEX work and what does it change during play?","Question",{"text":112,"@type":113},"When a creature causes you or an ally within Close range to mark Hit Points, you mark a Stress to Hex them. Action and damage rolls against a Hexed creature gain a bonus equal to your tier.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"When does a Hex end and how can it be removed?",{"text":117,"@type":113},"The condition lasts until the GM spends Fear equal to your Spellcast trait to remove it, or you Hex another creature. Otherwise, remove it when the scene ends.",{"name":119,"@type":110,"acceptedAnswer":120},"What can COMMUNE do and how are its effects determined?",{"text":121,"@type":113},"Once per long rest, during a moment of calm, commune and ask a question, then roll a number of d6s equal to Spellcast. Choose one result: 1-3 gives a relevant flavor/smell/sensation, 4-5 gives sounds or a vision, and 6 provides a psychic experience as if you were there.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},511191,1791495917,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":14,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":29,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":14},962084928432,"https://ap-avatar.wpscdn.com/davatar_155a257f0dc6eb9ab79c44ca47cae57d","Recall Analyze Comprehend  \n~~   DAMAGE & HEALTH   ~~  \nAdd your current level to your damage thresholds.  \nMINOR Damage  \nMark 1 HP  \nmajor Damage  \nMark 2 HP  \nsevere Damage  \nMark 3 HP  \nSTRESS     \n| Spend a Hope to use an experience or help an ally. |\n| --- |\n| \u003Cbr>|\n| Witch’s Charm: When you or an ally within Far range rolls a failure on an action roll, you can spend 3 Hope to change it into a success with Fear instead. |\n| |\n\nexperience  \ngold  \nHANDFULS BAGS CHEST  \nHEX  \nWhen a creature causes you or an ally within Close range to mark any number of Hit Points, you can mark a Stress to Hex them. Action and damage rolls against a Hexed creature gain a bonus equal to your tier.  \nThis condition lasts until the GM spends a number of Fear equal to your Spellcast trait to remove it or you Hex another creature. Otherwise, remove it when the scene ends.  \nCOMMUNE  \nOnce per long rest, during a moment of calm, you can commune with an ancestor, deity, nature spirit, or otherworldly being. Ask thema question, then roll a number of d6s equal to your Spellcast trait. Choose one value from the rolled results and reference the chart below for the effect:  \n1-3: You taste a ﬂavor, smell a scent, or feel a sensation relevant to the answer.  \n4-5: You hear sounds or see a vision relevant to the answer.  \n6: You psychically experience a scene relevant to the answer as if you were there.  \n[The Void v1.5 | Terms at Daggerheart.com](The Void v1.5 | Terms at Daggerheart.com)  \nPRIMARY  \nNAME TRAIT & RANGE DAMAGE DICE & TYPE  \nFEATURE  \nsecondary  \nNAME TRAIT & RANGE DAMAGE DICE & TYPE  \nFEATURE  \nactive weapons     \nNAME BASE THRESHOLDS BASE SCORE  \nFEATURE  \n\n| INVENTORY |\n| --- |\n| inventory weapon\u003Cbr>\u003Cbr> PRIMARY\u003Cbr> SECONDARY\u003Cbr>\u003Cbr>NAME TRAIT & RANGE DAMAGE DICE & TYPE\u003Cbr>FEATURE\u003Cbr>inventory weapon\u003Cbr>\u003Cbr> PRIMARY\u003Cbr> SECONDARY\u003Cbr>\u003Cbr>NAME TRAIT & RANGE DAMAGE DICE & TYPE\u003Cbr>FEATURE |\n\nWITCH  \nCharacter guide  \nAs a witch, you weave together the mysterious powers of earth, sky, and spirit to craft protective charms and hex your enemies.  \nSUGGESTED TRAITS 0 Agility, -1 Strength, 0 Finesse,  \n+2 Instinct, +1 Presence, +1 Knowledge SUGGESTED PRIMARY WEAPON Dualstaff- Instinct Far-d6+3 mag-Two-Handed SUGGESTED ARMOR  \nGambeson-Thresholds 5/11-Score 3  \nFlexible: +1 to Evasion  \nINVENTORY CHARACTER DESCRIPTION  \nTAKE:  \na torch, 50 feet of rope, basic supplies, and a handful of gold  \nTHEN CHOOSE BETWEEN:  \na Minor Health Potion ORa Minor Stamina Potion  \nAND EITHER:  \na small, harmless pet ORa talking skull  \nTHEN DECIDE WHAT YOU USE FOR YOUR CRAFT:  \nhandwritten journal, runestones, etc.  \nChoose one (or more) from each line,  \nor write your own description.  \nClothes that are: forboding, ragged, ﬂowing, stately, diaphanous, uniquely patterned  \nEyes like: carnations, earth, endless ocean, ﬁre, ivy, lilacs, night, seafoam, winter  \nBody that’s: broad, carved, curvy, lanky, rotund, short, stocky, tall, thin, tiny, toned  \nSkin the color of: ashes, clover, falling snow, ﬁne sand, obsidian, rose, sapphire, wisteria Attitude like: a spider, a sunny day, a doctor, a candle ﬂame, an old tree, a cat, a oracle  \nChoose two options from the list below and mark them.  \n Gain a +1 bonus to two unmarked character traits and mark them.  \n Permanently gain one Hit Pointslot.  \n Permanently gain one Stress slot.  \n Permanently gain a +1 bonus to two Experiences.  \n Choose an additional domain card of your level or lower from a domain you have access to (up to level 4).  \n Permanently gain a +1 bonus to your Evasion.  \nUpdate your level and adjust your damage thresholds accordingly. Take an additional domain card of your level or lower from a domain you have access to.  \n[The Void v1.5 | Terms at Daggerheart.com](The Void v1.5 | Terms at Daggerheart.com)  \nAnswer any of the following background questions.  \nYou can also create your own questions.  \nAsk your fellow players one of the following questions for their character to answer, or create your own","cbCait7xqFmu0abW","https://ap.wps.com/l/cbCait7xqFmu0abW","pdf",8980563,"English","# Witch\n## Damage, Health, and Stress\n## Witch Features: Hex and Commune\n## Suggested Traits and Equipment\n## Inventory and Craft Options\n## Character Advancement Choices\n## Background Questions and Connections","[{\"question\":\"How does HEX work and what does it change during play?\",\"answer\":\"When a creature causes you or an ally within Close range to mark Hit Points, you mark a Stress to Hex them. Action and damage rolls against a Hexed creature gain a bonus equal to your tier.\"},{\"question\":\"When does a Hex end and how can it be removed?\",\"answer\":\"The condition lasts until the GM spends Fear equal to your Spellcast trait to remove it, or you Hex another creature. Otherwise, remove it when the scene ends.\"},{\"question\":\"What can COMMUNE do and how are its effects determined?\",\"answer\":\"Once per long rest, during a moment of calm, commune and ask a question, then roll a number of d6s equal to Spellcast. Choose one result: 1-3 gives a relevant flavor/smell/sensation, 4-5 gives sounds or a vision, and 6 provides a psychic experience as if you were there.\"}]","The Void - v1.5 - Witch Character Guide - Domains, Hexes, and Commune | PDF",1791249222]