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A quantitative pre-experimental one-group pre-test–post-test design was applied with 35 tenth-grade students (X5) of SMAN 3 Kota Serang. Data were collected through pretest, posttest, and observation. Results from teacher and student activity assessments showed learning quality improved, supported by t-count greater than t-table (5.72 > 1.69) with sig 0.00 \u003C 0.05.",{"@graph":69,"@context":127},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":20,"@type":76,"position":81},"https://docshare.wps.com/document/exam/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-utilizing-of-digital-crossword-puzzle-game-to-enhance-students-vocabulary-mastery-a-pre-experimental-research-at-the-tenth-grade-of-sman-3-kota-serang/422649/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-utilizing-of-digital-crossword-puzzle-game-to-enhance-students-vocabulary-mastery-a-pre-experimental-research-at-the-tenth-grade-of-sman-3-kota-serang/422649.png","ImageObject",300,407,{"name":92,"@type":93},"jay","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-08","2026-09-28",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119,123],{"name":110,"@type":111,"acceptedAnswer":112},"What is the purpose of this research on digital crossword puzzle games?","Question",{"text":113,"@type":114},"The research investigates how using digital crossword puzzle games can enhance students’ vocabulary mastery and measures the level of improvement after the treatment.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"What research design and participants were used?",{"text":118,"@type":114},"The study used a quantitative pre-experimental one-group pre-test post-test design with 35 students from class X5 of SMAN 3 Kota Serang.",{"name":120,"@type":111,"acceptedAnswer":121},"How were data collected in the study?",{"text":122,"@type":114},"Data collection used pretest, posttest, and observation of teacher and student activities during the implementation of the digital crossword puzzle games.",{"name":124,"@type":111,"acceptedAnswer":125},"What do the results indicate about vocabulary mastery improvement?",{"text":126,"@type":114},"Observations showed improvements in learning quality, and statistical testing supported effectiveness, with t-count (5.72) greater than t-table (1.69) and sig 0.00 less than 0.05.","https://schema.org",{"og:url":83,"og:type":129,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":131,"canonical":83},"index,follow",{"doc_id":133,"site_id":62},422649,1790887456,{"code":4,"msg":5,"data":136},{"doc_id":133,"user_id":137,"nickname":92,"user_avatar":138,"doc_module":4,"category_id":19,"category_name":20,"doc_title":65,"doc_description":67,"doc_content":139,"file_id":140,"file_url":141,"file_type":142,"file_size":143,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":144,"language":145,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":146,"faqs":147,"seo_title":148,"seo_description":67,"update_tm":149,"read_time":150,"preview_page_count":4},3985747858866,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","THE UTILIZING OF DIGITAL CROSSWORD PUZZLE GAME TO ENHANCE STUDENTS’ VOCABULARY MASTERYA PRE-EXPERIMENTAL RESEARCH AT THE TENTH GRADE OF SMAN 3 KOTA SERANG  \nUrl Jurnal: [https://jurnal.uia.ac.id/Lingua/article/view/4255](https://jurnal.uia.ac.id/Lingua/article/view/4255)[ ](https://jurnal.uia.ac.id/Lingua/article/view/4255)DOI : [https://doi.org/10.34005/lingua.v20i2.4255](https://doi.org/10.34005/lingua.v20i2.4255)  \nNaskah Dikirim: 20-11-2024 Naskah Direview: 14-12-2024 Naskah Diterbitkan: 26-12-2024  \nNurul Asyifah Madaniyah  \nUIN Sultan Maulana Hasanuddin Banten  \n[madani3602@gmail.com](madani3602@gmail.com)  \nAnita  \nUIN Sultan Maulana Hasanuddin Banten  \n[anita.ftk@uinbanten.ac.id](anita.ftk@uinbanten.ac.id)  \nFadilla Oktaviana  \nUIN Sultan Maulana Hasanuddin Banten  \n[fadilla.oktaviana@uinbanten.ac.id](fadilla.oktaviana@uinbanten.ac.id)  \nAbstract: This research investigated the implementation of digital crossword puzzle games to enhance students’ vocabulary mastery and to know the enhancement on students’vocabulary mastery by using digital crossword puzzle games. This research used a quantitative approach with the type of pre experiment one group pre-test post-test. Data collection was carried out by conducting pretest, posttest, and observation. The participants in this research were 35 students from class X5 of SMAN 3 Kota Serang. Before the treatment was carried out, students were given a pretest first then on the next day students were given treatment using a digital crossword puzzle game and at the end students were given a posttest to determine the final score of students after being given treatment. Thepretest and posttest questions used include the types of questions, which are 10 questions cloze test, 5 questions gap filling the verbs, 5 questions matching words and 10 questions gap filling test (sentences completion). The results showed that based on observations of teacher and student activities in the implementation of digital crossword puzzle games conducted by English teacher at Sman 3 Kota Serang, there are 10 aspect indicators for observation of teacher and student activity assessments, the results of the observations showed that both teacher and students have shown an improvement in the quality of learning, this can be seen from the results of observations of all indicators for teacher assessments got a good category with a percentage of 72% and 78%. While for student activity assessments got good and excellent category with percentage of 80% and 90%. In addition, the value of t count was greater than t table, namely 5.72 > 1. 69, and sig 0.00 \u003C 0. 05, then H0 is rejected and H1 is accepted.  \nKeywords: Digital Game, Crossword, Vocabulary Mastery.  \nINTRODUCTION  \nVocabulary plays a crucial role in English language learning as it significantly impacts students' ability to master the four language skills:  \nLingua : Jurnal Pendidikan Bahasa is licensed under a Creative Commons Attribution 4.0  \n International License.   \n275 | The Utilizing of Digital Crossword Puzzle Game  \nlistening, speaking, reading, and writing. Without a strong vocabulary foundation, effective communication becomes challenging. As (Winarti, 2020) argued, understanding and learning vocabulary enhances students'language abilities in terms of both quantity and quality. Similarly, (Carter & Mccarthy, 2013) emphasize that vocabulary knowledge serves as a key component in reading comprehension and overall language acquisition.  \nA well-developed vocabulary enables students to construct meaningful sentences, improves their communication ability, and supports their ability to learn other language skills effectively (Dewi & Syahuma, 2022) . However, traditional vocabulary teaching methods often face challenges, such as students' lack of interest and motivation. To overcome this problem, educators should explore innovative teaching strategies that actively involve students in the learning process.  \nIncorporating digital technology into edu","cbCaifEhIIDsepQO","https://ap.wps.com/l/cbCaifEhIIDsepQO","pdf",272786,13,"English","# INTRODUCTION\n# VOCABULARY AND LANGUAGE SKILLS\n# ICT AND GAME-BASED LEARNING\n# CROSSWORD PUZZLES FOR VOCABULARY DEVELOPMENT\n# RESEARCH FOCUS AND OBJECTIVES","[{\"question\":\"What is the purpose of this research on digital crossword puzzle games?\",\"answer\":\"The research investigates how using digital crossword puzzle games can enhance students’ vocabulary mastery and measures the level of improvement after the treatment.\"},{\"question\":\"What research design and participants were used?\",\"answer\":\"The study used a quantitative pre-experimental one-group pre-test post-test design with 35 students from class X5 of SMAN 3 Kota Serang.\"},{\"question\":\"How were data collected in the study?\",\"answer\":\"Data collection used pretest, posttest, and observation of teacher and student activities during the implementation of the digital crossword puzzle games.\"},{\"question\":\"What do the results indicate about vocabulary mastery improvement?\",\"answer\":\"Observations showed improvements in learning quality, and statistical testing supported effectiveness, with t-count (5.72) greater than t-table (1.69) and sig 0.00 less than 0.05.\"}]","THE UTILIZING OF DIGITAL CROSSWORD PUZZLE GAME TO ENHANCE STUDENTS’ VOCABULARY MASTERY - A PRE-EXPERIMENTAL RESEARCH AT THE TENTH GRADE OF SMAN 3 KOTA SERANG | PDF",1790628278,33]