[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-512941-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-512941-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","the-terrible-salt-56-terrible-salt-adventure-location","THE TERRIBLE SALT - 56% TERRIBLE SALT - Adventure Location","","This adventure location text describes a harsh coastal world dominated by corrosive tides and caustic inland waters. It presents key landmarks—mountain cliffs, salt lords’ citadel, tidal flats, towers, and Vincha village—along with environmental hazards like mineral sting, bleeding cracks, parasitic worms, and ruined gear. It also details roaming flood mechanics, receding tides, distant observation rules, and marauder crab threats.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/the-terrible-salt-56-terrible-salt-adventure-location/512941/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/the-terrible-salt-56-terrible-salt-adventure-location/512941.png","ImageObject",300,407,{"name":42,"@type":43},"Jasmine","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-27","2026-10-06",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",6,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What makes the inland sea dangerous for travelers?","Question",{"text":63,"@type":64},"The inland sea’s mineral-rich water stings eyes and skin, causing bleeding cracks and parasitic hair-like worms after days. It also damages leather and wood and even causes boots to detach from soles in shallow pools.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How do the tides move during the adventure?",{"text":68,"@type":64},"The adventure starts at low tide, then two roving flood points advance. Every six hours, a d6 roll determines whether they move west, move further west, go north, go south, stay put, or surge, potentially flooding nearby squares in certain surge cases.",{"name":70,"@type":61,"acceptedAnswer":71},"What threats do marauder crabs pose?",{"text":72,"@type":64},"They are relentlessly hungry and attack anything moving or smelling edible, swarming to pull, tear, and gnaw. Their shells resist cutting weapons, so heavy weapons like crossbows, heavy hammers, axes, and picks are recommended, while their eye stalks are vulnerable.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},512941,1791557261,{"code":4,"msg":82,"data":83},"success",[84,87,91,95,100,104,109,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":85,"slug":86},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":101,"show_sort_weight":102,"slug":103},"Technology",50,"technology",{"id":105,"doc_module":4,"doc_module_name":25,"category_name":106,"show_sort_weight":107,"slug":108},7,"Healthcare",40,"healthcare",{"id":110,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},8,"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":26,"language":139,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":30},2336478487870,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","THE TERRIBLE SALT  \nan Adventure Location by Michael Prescott  \nMOUNTAIN CLIFFS  \nEast of column G, the jagged mountains have eroded into high cliffs and  \nCITADEL OF THE SALT LORDS  \nThe sea’s impression of a fortress sprouts from a rock like a knife of cor-  \nTHE SITUATION  \nEast of Vincha is a tidal ﬂat long hidden beneath caustic waters. Only the very old remember a when the tides would ﬂow out, revealing a strange, short-lived landscape. Now, for reasons unknown, the tides have returned!  \nWEDDING ROCK (F3-G3)  \nAt the austere but beautiful summit, a grove of slender trees surrounds an altar. Upon it is bounty.  \nEngravings show a salt lord marrying  \na villager.  \nTHE FLATS  \nEndless ripples of hard, wet sand. Sinouous pools of caustic water glint in the sun. Long crusts of rock covered in abrasive barnacles will cut skin and tear clothing. Each square is six hours’ walk across, three if travelers risk a direct path through the  \npools and over rocks.  \nFIRST TOWER (E5)  \nA tall ruin. At its base, an ill-fated expedition boat, its bottom dissolved by the caustic water. Inside, a butcher’s smell and damp, pink human bones gnawed clean by crabs. Above the collapsed staircase is a bounty of the tides.  \n1  \nVINCHA VILLAGE (A6)  \nEnding a long mountain pass is a  \n2  \ncluster of stone huts, home to a few herders and potters. Greasy, goat-bacon smoke hangs like mist. The tides bring hope: collapsed huts are being rebuilt for weekly newcomers, pros-  \nTHE ARCHIPELAGO (E5-F6)  \nA rocky island has eroded into a maze of steep, claustrophobic ravines. Down at sand level, an hour’s search will re-  \noffer no place  \n4 5  \nof retreat from the tides.  \nal. Spires drag across the rain-streaked  \nsky. Its name is known only to the waves that crash upon it.  \nThe ﬁve outer towers are empty, but the puddled and algae-streaked courtyard lead explorers inward to a pink, luminous hall lined with six consorts. Before four of them is a bounty.  \nNine salt lords rule, dormant and camouﬂaged in various spots around the island and nearby shallows. They begin awakening if visitors ar  \nrive, and will expect mar-  \n6 7 8  \nTHE CRAB SWARM (MOVING) A group of thirty marauder crabs looks for food. From afar they are a ﬂock of white blobs ﬂowing over the  \nTHE FLOCK (MOVING)  \nA ﬂock of terns nests in a  \nclifftop ruin. Curious, they will ﬂy to investigate anything they observe. Newly fed from the easy pickingsat low tide, they are looking for amusement. Their eldest, Petryl, speaks for them. They enjoy making new friends, trying new meats, watching the crab  \npectors and would-be oyster hunters come down from the mountains.  \nA lone expedition survivor begs for coins for a journey home. His party was eaten by marauder crabs. If paid, he can describe them in detail.  \nveal one of many water-ﬁlled caves, containing (d6) 1-2: nothing; 3-4: a horse-sized, vicious moray; 5-6: a soft, fresh-moulted marauder crab. 50% of these caves hold bounty. Returning tides are violent in the ravines.  \nsand, moving into a random adjacent square every three hours. If they observe potential victims, they will pursue at walking speed without rest (3h/ square) . They are unharmed by the water, but lose sight if submerged.  \nswarm chase people, letting the salt lords know about visitors.  \nThey ﬂy swiftly (8 sq/hr), but only by day. They dislike strangers near their nesting place and will harass climbers. Visiting friends may receive bounty.  \nCopyright © 2023 Michael Prescott—CC-BY-NC 4.0—cbna—More at [http://trilemma.com](http://trilemma.com)—Supported by [http://patreon.com/adventures v1.0 pg. 1/2](http://patreon.com/adventures v1.0 pg. 1/2)  \n\n| THE TIDE (MOVING)\u003Cbr>When the party sets out from Vincha, it is low tide (as shown on the map) . Place two roving ﬂood points at the ends of the permanent canals, in squares H2 and H7 . When a ﬂood point enters a square, it ﬂoods: caustic water slushes in quickly but gently, rising to waist depth in six hours.\u003Cbr>Every six hours","cbCaiiZPBegw7NCJ","https://ap.wps.com/l/cbCaiiZPBegw7NCJ","pdf",2463670,"English","# THE TERRIBLE SALT - Adventure Location\n## Mountain Cliffs\n## Citadel of the Salt Lords\n## The Situation\n## Wedding Rock (F3-G3)\n## The Flats\n## First Tower (E5)\n## Vincha Village (A6)\n## The Archipelago (E5-F6)\n## The Crab Swarm (Moving)\n## The Flock (Moving)\n## The Tide (Moving)\n## The Caustic Water\n## Observing the Distant\n## Marauder Crabs","[{\"question\":\"What makes the inland sea dangerous for travelers?\",\"answer\":\"The inland sea’s mineral-rich water stings eyes and skin, causing bleeding cracks and parasitic hair-like worms after days. It also damages leather and wood and even causes boots to detach from soles in shallow pools.\"},{\"question\":\"How do the tides move during the adventure?\",\"answer\":\"The adventure starts at low tide, then two roving flood points advance. Every six hours, a d6 roll determines whether they move west, move further west, go north, go south, stay put, or surge, potentially flooding nearby squares in certain surge cases.\"},{\"question\":\"What threats do marauder crabs pose?\",\"answer\":\"They are relentlessly hungry and attack anything moving or smelling edible, swarming to pull, tear, and gnaw. Their shells resist cutting weapons, so heavy weapons like crossbows, heavy hammers, axes, and picks are recommended, while their eye stalks are vulnerable.\"}]","THE TERRIBLE SALT - 56% TERRIBLE SALT - Adventure Location | PDF",1791277911]