[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-142433-105":59,"doc-detail-142433-en":135},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":128,"head_meta":130,"extra_data":132,"updated_unix":134},105,"en","the-sorcerers-manor-story-by-bret-winters-adventure-rules-and-game-mechanics","The Sorcerer's Manor - Story by Bret Winters - Adventure Rules and Game Mechanics","","A fantasy adventure set in Redpoint, where King Gomar consolidates power while the Maul descends into slums plagued by slavers, thieves, robed killers, and terrifying creatures. The players are new adventurers drawn by rumors of a sorcerer’s treasure, learning the manor’s location and entering the fortress-like residence. The document provides the game’s turn structure, character creation, checks, combat, movement, damage, fatigue, and special actions like grappling, dodging, and counterattacks.",{"@graph":69,"@context":127},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-sorcerers-manor-story-by-bret-winters-adventure-rules-and-game-mechanics/142433/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-sorcerers-manor-story-by-bret-winters-adventure-rules-and-game-mechanics/142433.png","ImageObject",300,407,{"name":92,"@type":93},"Aria","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-02","2026-08-25",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",22,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119,123],{"name":110,"@type":111,"acceptedAnswer":112},"How do numbered entries and options work in the adventure?","Question",{"text":113,"@type":114},"The adventure uses numbered entries, each containing options. After choosing an option, you move to the corresponding numbered entry and continue from there.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"What are the core steps of a character’s turn during battles?",{"text":118,"@type":114},"A character moves, then executes ONE action. Actions include attacks, casting a spell, or using an item.",{"name":120,"@type":111,"acceptedAnswer":121},"How is hitting a foe resolved mechanically?",{"text":122,"@type":114},"To hit, a character passes 3/DX. Roll three six-sided dice (3d6); if the total is the character’s DX or less, the hit succeeds and damage is rolled.",{"name":124,"@type":111,"acceptedAnswer":125},"What happens when a character takes damage or accumulates fatigue?",{"text":126,"@type":114},"If damage is equal to the character’s ST, the character is incapacitated and cannot act; after battle, unless healed to 1 ST, the character dies. If (damage + fatigue) equals ST, the character is incapacitated, and fatigue recovers with sleep.","https://schema.org",{"og:url":83,"og:type":129,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":131,"canonical":83},"index,follow",{"doc_id":133,"site_id":62},142433,1787681136,{"code":4,"msg":5,"data":136},{"doc_id":133,"user_id":137,"nickname":92,"user_avatar":138,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":139,"file_id":140,"file_url":141,"file_type":142,"file_size":143,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":144,"language":145,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":146,"faqs":147,"seo_title":148,"seo_description":67,"update_tm":134,"read_time":46},2336464648322,"https://ap-avatar.wpscdn.com/avatar/2200025388227c56fec?_k=1778556882303663488","Legends of the Ancient World presents  \nThe Sorcerer's Manor  \nStory by: Bret Winters  \nCover: Can Stock Photo  \nArtwork: Dario Corallo, Suzanne Winters Playtesters: George Dew, Karen Duke, Alec Groathouse, Sean Groathouse, Tony Groathouse, Todd Johnson, Aaron Keisch, Sean Mathews, Jerry Meyer Jr. , Kat Shults  \nCopyright © 2025 Dark City Games  \nRedpoint is in upheaval. Gomar has broken from Demetrian rule and declared himself to be king. A series of alliances with certain upland despots and beast-man nations has given him power, which he is now consolidating in campaigns to the south of the city-state.  \nWith King Gomar’s attention focused elsewhere, several groups have gained power. The slavers guild has doubled their traffic through the port; a rise in illicit trade has generated two additional thieves guilds to compete with the ancient original; killersin dark robes have been spotted all over the city; and hideous beings terrorize neighborhoods neglected by the watch. The Maul is an old region of the city, in the common district and swept by decades of slaves and other immigrants. It is now a series of slums, and a low priority of the city watch.  \nThere is a new evil with the Maul as its home. Murders and abductions are at an alarming high, and those responsible seem to be the robed men, perhaps aided by grotesque minions. It is beneath the notice osf the government, and the people are powerless and scared.  \nYou are raw adventurers, ready to make your way through the world with your steel and your wits. Despite all the martial and  \ncriminal activity ongoing throughout the city, it is seemingly impossible to find work as independent blades. But then you hear old rumors of a sorcerer's treasure somewhere in the Maul. Considering your lack of prospects, you decide these are worth investigating.  \nYou learn the location of the Sorcerer's Manor from Honest Alzander, a crazy mapseller in the bazaar of the Maul. It is an ancient structure that pre-dates the current civilization in Redpoint, that at one recent time housed a strange man of great power. He has not been seen in decades, but none who have tried to burgle or collect taxes from the manor have returned. Now it is the rumored home of ghosts and demons. And some odd comings and goings…  \nEven though you are inexperienced, you are confident in your abilities. So it is in the pre-dawn darkness that you climb over the wall and drop to the courtyard beyond. The great stone house is fairly a fortress. But the central doors hang ajar, and with the first light you will enter.  \nRULES  \nPlayers play one or more characters who go adventuring. One player reads the entries aloud, and tracks progress.  \nEntries  \nThe adventure contains numbered entries. Each entry contains options. Upon choosing an option, turn to the corresponding numbered entry and continue from there.  \nPlot Words  \nIf you choose an option with an upper-case word in parentheses, record this as a plot word. If you already have a plot word shown in brackets, turn to the corresponding entry.  \nBattles  \nWhen you fight, place your characters on the board as instructed by the entry. Your characters move first.  \nPlayer Turn  \nThe active player moves his characters one at a time. When his characters have moved, the next player begins.  \nCharacter Turn  \nIn his turn, a character moves, and then executes ONE action. An action can be an attack, casting a spell, or using an item.  \nCHARACTERS AND ACTION  \nCreate a character with three attributes--Strength (ST), Dexterity (DX), and IQ (IQ) . Allocate 32 points, with a minimum 8 points per attribute. A character begins with 4 skill points (max 2 per skill) . (Appendix A)  \nPassing a Check  \nA character must pass 3/DX to hit a foe. Roll three six-sided dice (3d6) . If the total is the character's DX or less, he hits and rolls damage (Weapons / Armor / Damage) . Winning an Action  \nYou and your foe each roll any number of dice (d6) . The higher roll total wins. A total excee","cbCaipONIdnp7EAP","https://ap.wps.com/l/cbCaipONIdnp7EAP","pdf",580838,13,"English","# Rules\n## Entries and Options\n## Plot Words\n## Battles and Turn Structure\n## Characters and Actions\n## Passing a Check and Winning an Action\n## Weapons, Armor, and Damage\n## Fatigue and Recovery\n## Movement and Space Rules\n## Attack Actions\n## Grappling Options\n## REACT: Dodge, Counterattack, Grapple","[{\"question\":\"How do numbered entries and options work in the adventure?\",\"answer\":\"The adventure uses numbered entries, each containing options. After choosing an option, you move to the corresponding numbered entry and continue from there.\"},{\"question\":\"What are the core steps of a character’s turn during battles?\",\"answer\":\"A character moves, then executes ONE action. Actions include attacks, casting a spell, or using an item.\"},{\"question\":\"How is hitting a foe resolved mechanically?\",\"answer\":\"To hit, a character passes 3/DX. Roll three six-sided dice (3d6); if the total is the character’s DX or less, the hit succeeds and damage is rolled.\"},{\"question\":\"What happens when a character takes damage or accumulates fatigue?\",\"answer\":\"If damage is equal to the character’s ST, the character is incapacitated and cannot act; after battle, unless healed to 1 ST, the character dies. If (damage + fatigue) equals ST, the character is incapacitated, and fatigue recovers with sleep.\"}]","The Sorcerer's Manor - Story by Bret Winters - Adventure Rules and Game Mechanics | PDF"]