[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-509124-105":3,"doc-detail-509124-en":81,"detail-sidebar-cat-0-en-105":97},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","the-quintessential-dungeon-section-1-dungeons-and-monsters-encounter","The Quintessential Dungeon - Section 1 - Dungeons and Monsters Encounter","","THE QUINTESSENTIAL DUNGEON outlines a dangerous multi-room dungeon where adventurers must descend to confront escalating threats in the inn’s cellar, sewers, and connected chambers. It specifies encounter triggers and hazards, including wererat and giant-rat swarms, spider attacks, gelatinous cube entrapment, otyugh filth, collapsing stairs, lethal trap mechanics, and adversary guarding key areas and gems. It also details combat statistics, loot sources, puzzle constraints, teleportation, mimic deception, and a dragon’s lair that can be mitigated by impressing the dragon with a story.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/the-quintessential-dungeon-section-1-dungeons-and-monsters-encounter/509124/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/the-quintessential-dungeon-section-1-dungeons-and-monsters-encounter/509124.png","ImageObject",300,407,{"name":42,"@type":43},"BAd apple","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-18","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",7,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"What happens to characters that “die” in the dungeon?","Question",{"text":63,"@type":64},"A dying character is transported to a room in the inn and wakes up the next morning unharmed, with gear properly stowed. Their body does not disappear if they “die.”","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"How do the cellar and sewer encounters escalate?",{"text":68,"@type":64},"The cellar is pillaged by the gnome wererat “Whiskers” using rat swarms to force Garleb to accept protection from the Thieves’s Guild. In the sewer area, a crab spider pounces on a random PC from above while the party moves through.",{"name":70,"@type":61,"acceptedAnswer":71},"What are the key dangers and rewards in the central rooms?",{"text":72,"@type":64},"The hallway includes a gelatinous cube holding coin types and a charged wand, while the comfortable room uses a smothering rug protecting a water gem. The dining hall offers healing via food but warns that grog causes random potion effects, and the armory can force a charge into a bottomless pit.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},509124,1791504495,{"code":4,"msg":82,"data":83},"success",{"doc_id":79,"user_id":84,"nickname":42,"user_avatar":85,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":86,"file_id":87,"file_url":88,"file_type":89,"file_size":90,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":33,"language":91,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":92,"faqs":93,"seo_title":94,"seo_description":12,"update_tm":95,"read_time":96},19241458193282,"https://us-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","THE QUINTESSENTIAL DUNGEON  \nThe Green Griffin barkeep cannot serve any alcohol because rats have taken over the cellar! The PCs must descend and deal with the problem. He agrees to give them free room and board for one night along with 5 g.p. each.  \nAny character dying in this dungeon will be transported to a room in the inn. They will wake up the next morning with no damage or conditions with all of their gear properly stowed in the room. If a character “dies” their body does not disappear.  \n1. CELLAR: Gnome wererat “Whiskers” Gnawl pillages the cellar with his rat swarms. It’s a ploy to force old Garleb to accept protection from the Thieves’s Guild! Whiskers will order the giant rats to attack and then flee into the sewers. There will be one giant rat per character.  \nGiant Rat (AC 7, HD 1/2, hp 2, \\#AT 1, D 1d3 plus disease, MV 120’(40’), Save F1, ML 8, XP 5)  \nWererat (AC 7, HD 3*, hp 15, \\#AT 1, D 1d6, MV 120’(40’), Save F3, ML 8, XP 50)  \n2. SEWER: A giant spider pounces on one random PC from above as the party moves through this area.  \nCrab Spider (AC 7, HD 2*, hp 10, MV 120’(40’), \\#AT 1, D 1d8 plus poison, Save F1, ML 8, XP 25)  \nInvestigating some desiccated corpses in the northeast corner will yield 5 g.p. and 49 s.p.  \n3. VERY CLEAN HALLWAY: A gelatinous cube moves through this area but will not move through archways nor enter bridges.  \nGelatinous Cube (AC 8, HD 4*, hp 22, \\#AT 1, D 2d4 + paralyzation, MV 60’ (20’), Save F2, ML 12, XP 125)  \nThe gelatinous cube is holding 1d12 each of copper, silver, electrum, gold, and platinum pieces as well as several bones. One bone is actually a wand of enemy detection with 9 charges left.  \n4. FILTHY CISTERN: A flatulent otyugh wallows in the sewage.  \nOtyugh (AC 3, HD 6*, hp 23, \\#AT 3, D 1d8/1d8/1d4+1 plus disease, MV 60’ (20’), Save F3, ML 8, XP 650)  \n5. STAIR LANDING: Opening the treasure chest found on this landing causes the stairs to collapse, pitching the characters into the otyugh pit! Within the chest is the key for the locked double-doors to the chamber beyond.  \n6. COMFORTABLE ROOM: A rug of smothering protects the water gem. The first character to step onto the rug to retrieve the water gem will be enveloped by the rug and will be smothered in six rounds unless the rug is dealt 12 points of damage by slashing weapons or magic. Blunt and piercing weapons will have no effect. If a character is suffocated, the dead character will disappear. The rug will unfurl and reveal the water gem again. The room has comfortable couches and divans with braziers.  \n7. WARDROBE: A mirror is covered by a sheet here. If the sheet is removed, the remover will see their reflection and their alignment will be reversed. The room otherwise contains many, many outfits of various sizes and for various occasions for various genders and races.  \n8. DINING HALL: There is a large dining table here laden with food and drink. Feast here to regain hit points. But beware the enchanted grog! If a character drinks grog, they will experience a random potion effect. Eating for one turn will restore 1d6 hit points and eating for a total of two turns will restore 2d6 hit points. For each character drinking grog, roll on the table below for the potion effect. Potions last for 1d6+6 turns (i.e., 70 to 120 minutes)  \nRoll (1d6) Potion Effect  \n1 Diminution  \n2 Gaseous Form  \n3 Growth  \n4 Healing  \n5 Invisibility  \n6 Levitation  \n9. ARMORY: A raised platform holds four statues of men with swords raised with tips touching. This room isan armory. Most weapons and armor are mundane. There is a suit of bejeweled plate mail in the room. If donned, the armor forces the wearer to charge headfirst into the bottomless pit (Room 10) as soon asthe last buckle is fastened (no saving throw).  \n10. BOTTOMLESS PIT: This is a bottomless pit with a rickety rope bridge going across. The bridge is very strong, however.  \n11. KOBOLD CAVES: Crafty kobolds hurl fire bombs at those who dare cross their holy bridge!  \nKobold","cbCailNi9uzFZqsF","https://ap.wps.com/l/cbCailNi9uzFZqsF","pdf",747778,"English","# Cellar\n# Sewers\n# Very Clean Hallway\n# Filthy Cistern\n# Stair Landing\n# Comfortable Room\n# Wardrobe\n# Dining Hall\n# Armory\n# Bottomless Pit\n# Kobold Caves\n# Checkerboard Room\n# Teleportal Room\n# Treasury\n# Fountain Room\n# False Treasury\n# Large Cave\n# Dragon’s Lair","[{\"question\":\"What happens to characters that “die” in the dungeon?\",\"answer\":\"A dying character is transported to a room in the inn and wakes up the next morning unharmed, with gear properly stowed. Their body does not disappear if they “die.”\"},{\"question\":\"How do the cellar and sewer encounters escalate?\",\"answer\":\"The cellar is pillaged by the gnome wererat “Whiskers” using rat swarms to force Garleb to accept protection from the Thieves’s Guild. In the sewer area, a crab spider pounces on a random PC from above while the party moves through.\"},{\"question\":\"What are the key dangers and rewards in the central rooms?\",\"answer\":\"The hallway includes a gelatinous cube holding coin types and a charged wand, while the comfortable room uses a smothering rug protecting a water gem. The dining hall offers healing via food but warns that grog causes random potion effects, and the armory can force a charge into a bottomless pit.\"}]","The Quintessential Dungeon - Section 1 - Dungeons and Monsters Encounter | PDF",1791234386,6,{"code":4,"msg":82,"data":98},[99,102,106,110,115,119,123,128,133,136,140],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":100,"slug":101},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":103,"show_sort_weight":104,"slug":105},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":107,"show_sort_weight":108,"slug":109},"Exam",70,"exam",{"id":111,"doc_module":4,"doc_module_name":25,"category_name":112,"show_sort_weight":113,"slug":114},5,"Comic",60,"comic",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},"Technology",50,"technology",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":121,"slug":122},"Healthcare",40,"healthcare",{"id":124,"doc_module":4,"doc_module_name":25,"category_name":125,"show_sort_weight":126,"slug":127},8,"Research & Report",30,"research-report",{"id":129,"doc_module":4,"doc_module_name":25,"category_name":130,"show_sort_weight":131,"slug":132},9,"Religion & Spirituality",20,"religion-spirituality",{"id":131,"doc_module":4,"doc_module_name":25,"category_name":134,"show_sort_weight":131,"slug":135},"World Cup","world-cup",{"id":137,"doc_module":4,"doc_module_name":25,"category_name":138,"show_sort_weight":137,"slug":139},10,"Lifestyle","lifestyle",{"id":141,"doc_module":4,"doc_module_name":25,"category_name":142,"show_sort_weight":111,"slug":143},19,"General","general"]