[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-513872-105":59,"doc-detail-513872-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","the-players-guide-to-downtime-using-your-downtime","The Player's Guide to Downtime - Using Your Downtime","","Guide for players on downtime after an adventure, explaining how characters choose activities and how time is measured in workweeks. Covers what downtime enables, including reflection, personal projects, relationships, and new plots, plus how activities resolve through checks that affect outcomes and complications. Provides example downtime options and detailed procedures for building a stronghold, buying magic items, carousing, crafting items, and creating healing potions, including costs, resources, and typical resolution methods.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-players-guide-to-downtime-using-your-downtime/513872/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-players-guide-to-downtime-using-your-downtime/513872.png","ImageObject",300,407,{"name":92,"@type":93},"Kurz","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is downtime and what can players use it for?","Question",{"text":112,"@type":113},"Downtime is time after a grand adventure where characters reflect, pursue personal activities, build relationships, and develop new story elements. Players can use it to work toward longer projects between adventures.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How is downtime time measured and how do activity timelines differ?",{"text":117,"@type":113},"Downtime is measured in workweeks, which are 5 days long. Simple activities can resolve in a single week, while complex projects like crafting magic items may take much longer.",{"name":119,"@type":110,"acceptedAnswer":120},"How does buying a magic item work during downtime?",{"text":121,"@type":113},"Players can spend a workweek attempting to find brokers and magic objects, paying gp to build favors, bribes, and trust. After the week, a Charisma (Persuasion) check determines access to rarer items, with complications like fake or illegal items possible.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},513872,1791345730,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":24,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":39},2336478945635,"https://ap-avatar.wpscdn.com/davatar_6f874abed73319feea01a86fa6f0fab8","The Player's Guide to Downtime  \nWhat to expect when you' re expecting adventure  \nUsing your downtime  \nA  \nfter a grand adventure, your GM may choose to provide time for characters to reflect, pursue their own activities, build relationships, and otherwise do as they see fit. This time is yours to build upon the world, and your GM will use itas an opportunity to introduce new plots, new characters, while giving you something to spend  \nall that hard-earned gold on. This is downtime.  \nHow does downtime work?  \nIn short, you pick an activity, and spend time on it. Your GM should tell you how long your charcter expects to have for downtime activities, but based on events they may end up with more or less.  \nDowntime is measured in workweeks, which are 5 days long. Simple activities—such as carousing or working a trade—pay off after a single week, while more complex activities—such as crafting a magic item—might take years.  \nAt the end of most activities you will make one or more checks, listed in the descriptions below. This will affect how well the activity goes for you, how likely you are to encounter an unexpected complication, and what you get out of the activity.  \nWhat activities are available is up to your creativity and your GM. You should consult with your GM to make sure your game will include enough downtime before pursuing longer projects.  \nExample Downtime Activities  \nYou can do anything you and your GM agree on, but some ideas to start with include:  \n Building a stronghold  \n Buying or a magic item  \n Carousing  \n Crafting an item  \n Gambling  \n Pit fighting  \n Relaxation  \n Religious service  \n Research  \n Selling a magic item  \n Work  \nBuilding a stronghold  \nNot every adventurer wants to wander forever, and sometimes you have to make your own home.  \nBuilding a stronghold doesn't require your character to personally assemble it, but it does take a lot of time and money. You'll need at least 5,000gp for materials and labor, plus a piece of land to build on. Even the smallest trading post takes 12 or more workweeks to finish, and large castles can take years.  \nBuying a Magic Item  \nMagical objects are rare and valuable treasures, much sought by theives, collectors, and adventurers alike. They are not traded in open markets and well-marked shops. To buy a magic item is to enter a world of back-room deals, faceless brokers, ruthless competition, and above all: wealth.  \nResources  \nYou can spend one workweek attempting to find brokers and magical objects up for sale in your area. To do so you must spend a minimum of 100gp buying favors, bribing, and building trust. You spend up to 1000gp on this activity if you wish, each extra 100gp adding a +1 bonus to the final result.  \nResolution  \nAt the end of the week, make a Charisma (persuasion) check. A higher result will give you the opportunity to purchase rarerand more valuable magical items.  \nThe exact items available for sale are determined by the GM. Complications might include fake or illegally obtained items, or cons set up by untrustworthy criminals.  \nCarousing  \nAfter a long slog through a dark cavern, who doesn't want to kick back, have a few tankards of ale—or fine wine—and share stories with new-found friends?  \nCarousing represents general revelry and socializing between adventures. If your character doesn't normally hold down some sort of stable job between adventures, this is probably their default. And even if they do... who wants to go straight back to the smithy when there's gold burning a hole in their pocket?  \nResources  \nYou first need to decide who you are going to socialize with and spend money partying. Choose the working-class folk (25gp), middle-class tradesmen and craftsmen (100gp), or upper-class nobles (500gp)—if you have the connections.  \nResolution  \nAt the end of your week, make a Charisma (Persuasion) roll. A successful roll will make you one or more new friendly contacts appropriate to your environment. A friendly contact will","cbCaiiTI6HFxKF6M","https://ap.wps.com/l/cbCaiiTI6HFxKF6M","pdf",741823,"English","# Using your downtime\n## How does downtime work?\n## Example Downtime Activities\n### Building a stronghold\n### Buying a Magic Item\n### Carousing\n### Buying a specific item\n### Crafting an item\n### Crafting magical items\n### Healing Potions","[{\"question\":\"What is downtime and what can players use it for?\",\"answer\":\"Downtime is time after a grand adventure where characters reflect, pursue personal activities, build relationships, and develop new story elements. Players can use it to work toward longer projects between adventures.\"},{\"question\":\"How is downtime time measured and how do activity timelines differ?\",\"answer\":\"Downtime is measured in workweeks, which are 5 days long. Simple activities can resolve in a single week, while complex projects like crafting magic items may take much longer.\"},{\"question\":\"How does buying a magic item work during downtime?\",\"answer\":\"Players can spend a workweek attempting to find brokers and magic objects, paying gp to build favors, bribes, and trust. After the week, a Charisma (Persuasion) check determines access to rarer items, with complications like fake or illegal items possible.\"}]","The Player's Guide to Downtime - Using Your Downtime | PDF",1791292342]