[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-512809-105":59,"doc-detail-512809-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","the-patchwork-tower-part-1-inside-the-tower","The Patchwork Tower - Part 1 - Inside the Tower","","Adventure module text detailing a 2–4 hour D&D Adventurers League Tier 1 experience optimized for APL 3, set in Melvaunt and the surrounding lands. Modrons are forced to construct a Patchwork Tower from stolen items under the influence of the green hag Nanny Lovelace, while adventurers are recruited to investigate thefts and threats. The narrative is divided into three main episodes plus two bonus objectives, including recovering gems from the tower’s thinking machine and freeing a kidnapped sage held within the structure.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-patchwork-tower-part-1-inside-the-tower/512809/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-patchwork-tower-part-1-inside-the-tower/512809.png","ImageObject",300,407,{"name":92,"@type":93},"Franzy","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-15","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":34},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the premise of The Patchwork Tower adventure?","Question",{"text":112,"@type":113},"A green hag named Nanny Lovelace has charmed modrons into building a Patchwork Tower from stolen items in the Moonwatch Hills, cutting the area off from Mechanus. Adventurers investigate the thefts and the tower’s purpose.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"Which character levels is this adventure optimized for?",{"text":117,"@type":113},"It is designed for three to seven characters at levels 1–4, optimized for five characters with an average party level (APL) of 3. Characters outside that level range cannot participate.",{"name":119,"@type":110,"acceptedAnswer":120},"What are the two bonus objectives included in the module?",{"text":121,"@type":113},"Bonus Objective A focuses on recovering gems from the tower’s thinking machine by deactivating or destroying it. Bonus Objective B involves attempting to free the kidnapped sage Bilam Arum Bage and defeating his guards.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},512809,1791397247,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":34,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},2336478945519,"https://ap-avatar.wpscdn.com/davatar_085a072bc5b1113ac321206ff7593b45","CCC-CENTRIC01-03  \nThe Patchwork Tower  \nModrons have gathered in the Moonwatch Hills to build a strange tower. Ranging far and wide, they pilfer items both valuable and worthless to grow the swaying, shaking mass of the Patchwork Tower. What strange impulse guides them? What exactly are they building?  \nA 2-4 Hour Adventure for Tier 1 Characters. Optimized for APL 3.  \nCREDITS  \nDesigner: Steve Hill  \nEditing: Andrew Allen  \nD&D Adventurers League Guildmaster: Chris Lindsay  \nArt Director & Graphic Design: Steve Hill Dials and Diagrams: Jamie Bowers  \nModron Portraits: Jamie Bowers  \nD&D Adventurers League Wizards Team: Adam Lee, Ari Levitch, Chris Lindsay, Mike Mearls  \nD&D Adventurers League Administrators: Ma’at Crook, Will Doyle, Amy Lynn Dzura, Claire Hoffman, LaTia Jacquise, Greg Marks, Shawn Merwin, Alan Patrick, Travis Woodall  \nPlaytesters: Bic Boy, Clare Edgecombe, Doug Moss, Ian Stamford, JAM13-B0W3R5 \\#078, L Bentson, Neil M, Sam Allen, Sam Gavranich, Sam Jackson, Sam Woodham, Tom Pursey, Tyler Brown  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.  \n©2019 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.  \nAdventure Primer  \n‘Are you familiar with the old robot saying: “Does not Compute”?’  \n-Bender (Futurama)  \nThis adventure is designed for three to seven 1 -4-level characters and is optimized for five characters with an average party level (APL) of 3. Characters outside this level range cannot participate in this adventure.  \nThis adventure occurs in Melvaunt and its surrounding lands.  \nBackground  \nA green hag by the name of NANNY LOVELACE has found a way to charm and cajole modrons into serving her wishes. Using a pentadrone, which she keeps in a permanently muddled state, she has corralled and controlled an army of lesser modrons to build a great PATCHWORK TOWER out of stolen items. The tower is a great thinking machine, which when completed will allow the hag to undertake much greater and more nefarious schemes. Her eventual goal is to turn herself into a creature of living metal like the modrons themselves. Who can say what vile acts will be needed to accomplish her objective?  \nUsing the knowledge of a mad sage named BILAMARUM BAGE, kidnapped from MELVAUNT, Nanny has successfully cut off the area around the tower from direct contact with the plane of Mechanus. Blinded, the modrons occasionally send scouts out to try to reestablish contact with their lost pentadrone; scouts which are soon added to Nanny’s army.  \nUnbeknownst to Nanny, her modrons’ many thefts have come to the attention of the Lords of Melvaunt; who search for adventurers to investigate.  \nEpisodes  \nThe adventure’s story is spread over three parts and takes approximately 2 hours to play. The adventure begins with a Call to Action scene. It also contains two optional bonus objectives—each taking an additional hour to play.  \n􀁸 Call to Action: Modrons in Melvaunt. The characters are asked to investigate thefts made by modrons. This is the Call to Action.  \n􀁸 Part 1: The Moonwatch Hills. The characters follow a trail of stolen objects, heading into the Moonwatch Hills. They discover the Patchwork Tower, and must somehow enter the structure. This is Story Objective A.  \n􀁸 Part 2: I","cbCaipIAsVT6YNcO","https://ap.wps.com/l/cbCaipIAsVT6YNcO","pdf",2730158,38,"English","# Episodes\n## Call to Action: Modrons in Melvaunt\n## Part 1: The Moonwatch Hills\n## Part 2: Inside the Tower\n## Bonus Objective A: The Thinking Machine\n## Bonus Objective B: The Second Captive\n# Adventure Hooks\n## Merchant’s Troubles\n## Get Me Out of Here!\n## Passersby\n# Adventure Primer\n## Background\n## Episode Flowchart","[{\"question\":\"What is the premise of The Patchwork Tower adventure?\",\"answer\":\"A green hag named Nanny Lovelace has charmed modrons into building a Patchwork Tower from stolen items in the Moonwatch Hills, cutting the area off from Mechanus. Adventurers investigate the thefts and the tower’s purpose.\"},{\"question\":\"Which character levels is this adventure optimized for?\",\"answer\":\"It is designed for three to seven characters at levels 1–4, optimized for five characters with an average party level (APL) of 3. Characters outside that level range cannot participate.\"},{\"question\":\"What are the two bonus objectives included in the module?\",\"answer\":\"Bonus Objective A focuses on recovering gems from the tower’s thinking machine by deactivating or destroying it. Bonus Objective B involves attempting to free the kidnapped sage Bilam Arum Bage and defeating his guards.\"}]","The Patchwork Tower - Part 1 - Inside the Tower | PDF",1791276172,59]