[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-512575-105":59,"doc-detail-512575-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","the-pain-in-truth-campaign-setting-lovecraftian-horror","The Pain in Truth - Campaign Setting - Lovecraftian Horror","","The Pain in Truth outlines a campaign world combining medieval European fantasy with rare arcane magic, steampunk and sci‑fi aesthetics, and escalating Lovecraftian horror. It describes the setting’s travel across “planes” that are actually solar-system planets via Celestial Currents, shifting tone from lighthearted to increasingly darker as the story develops. It also introduces player-race options and details distinct origins, cultures, and mechanics for each, plus special spirit rules such as Inhabit Nature, Revival Restriction, and Body Switch.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-pain-in-truth-campaign-setting-lovecraftian-horror/512575/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-pain-in-truth-campaign-setting-lovecraftian-horror/512575.png","ImageObject",300,407,{"name":92,"@type":93},"Blue Pony","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-28","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What themes and tone does The Pain in Truth campaign focus on?","Question",{"text":112,"@type":113},"The campaign maintains a medieval European fantasy backbone while combining steampunk and sci‑fi elements. Its tone starts fun and lighthearted, then progressively reveals darker Lovecraftian horror, with occasional playful moments interspersed.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does travel work between the campaign’s “planes”?",{"text":117,"@type":113},"“Planes” are actually planets within the solar system. Powerful individuals can create direct portals to these planets, but typical travel happens via the Celestial Currents.",{"name":119,"@type":110,"acceptedAnswer":120},"What are the key rules for Spirits of the Scar?",{"text":121,"@type":113},"Spirits of the Scar inhabit chosen bodies, spending one week per Hit Die of the body, and their abilities depend on that body. They cannot be resurrected by normal means if they perish, and switching bodies requires one week per Hit Die with the spirit matching the new body’s HD level.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},512575,1792338484,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":29,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":44},962090760266,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","The Pain in Truth  \nELCOME TO THE WORLD OF DOCHAS NUA, SET IN the brand new campaign setting of the Scars of Amethyst. This new setting will bea mix of mid-fantasy, steampunk, and sci-fi. The campaign itself is titled The Pain in Truth and will have a very heavy focus on“Lovecraftian” horror.  \nTheme and tone of the campaign  \nThe world will maintain a heavy medieval European fantasy theme, which serves as the backbone of the entire setting. However, magic will be rare and difficult to come by. The practice of arcane magic is particularly uncommon due to the consequences of the world’s past.  \nThis world will also incorporate steampunk and sci-fi elements. You’ll find objects like flintlock pistols and airships alongside elements of alien horror. This is reflected in the handling of different “planes,” which are actually planets within your solar system. While a few individuals have been powerful enough to create direct portals to these planets, travel between them typically occurs via the Celestial Currents.  \nThe tone of the campaign will begin as fun and lighthearted, but as it progresses, more elements of Lovecraftian horror will emerge, making things increasingly darker. Nonetheless, playful moments will be interspersed throughout the game.  \nRaces  \nThough there are still the common DND races like elf, dwarf, or halfling there are some newcomers. Use this part to look to see if you would want to play as any of the races and how you would make a character with them.  \nCambrian  \nThe oldest natural-born race of Dochas Nua is known for their arcane abilities. Long ago, the Archangel T’k Th’k raised their civilization into the air. It is very rare to see members of this race outside their home of Cambria.  \nBeast Folk  \nThese wild peoples of the untamed Beast Lands are not to be trifled with. Coming in many different shapes and sizes, these animalistic beings descend from ancient experiments conducted by the Cambrian race. Now sentient, they possess at least basic intelligence. They form very tight-knit communities with others of their kind, but they constantly war with any tribe other than their own.  \nDwarves  \nDwarfs are a mighty and proud group of people, known for their exceptional craftsmanship. They can create anything from swords to maps. Due to their proximity to  \nbecome one with the elements. Fire, water, air, and earth dwarves are very common, each boasting great elemental power.  \nElves  \nElves in this world are known as the judges of the world. They are the longest-living race, averaging  \n150,000 years, though many have lived even longer. Elves take on an overseeing role, as they possess knowledge of many ancient horrors that plague the Scars of Amethyst. They have an almost alien-like appearance, having originated from their distant homeland of Enialaira. They are the only race that maintains the ancient practice of Celestial Travel, possessing the ships and powers to navigate the Celestial Currents.  \nForgotten  \nThe Forgotten Race is possibly the oldest known race in existence. They are the first creatures of this universe and possess great skills in technology. Very few of the Forgotten remain, but through random chance, one can be born from another race.  \nHumans  \nHumans are the only race that possesses the capability of true free will. They can become anything they set their minds to. Although they start without any innate skills, humans can dedicate their lives to mastering any craft or skill as well as any other race. They are seen as great diplomats due to their ability to fit in with nearly any crowd. It is said that humans descended from the Beast Lands a long time ago.  \nHalfings  \nAlso called hill dwarves by some, these fun-loving folk take pride in their nature to be kind and friendly. They are known to have long drawn out parties and not have a care in the world.  \nthe elements, many dwarves have embraced them and  \nMyconids  \nThese fungus people have formed societies based on their unique abil","cbCaiae1XNkd7K3W","https://ap.wps.com/l/cbCaiae1XNkd7K3W","pdf",488033,"English","# Theme and tone of the campaign\n## World setting and magic\n## Planes and Celestial Currents\n## Evolving tone of horror\n# Races\n## Cambrian\n## Beast Folk\n## Dwarves\n## Elves\n## Forgotten\n## Humans\n## Halfings\n## Myconids\n## Shardminds\n## Spirits of the Scar\n### Inhabit Nature (Ex)\n### Revival Restriction\n### Body Switch (Ex)","[{\"question\":\"What themes and tone does The Pain in Truth campaign focus on?\",\"answer\":\"The campaign maintains a medieval European fantasy backbone while combining steampunk and sci‑fi elements. Its tone starts fun and lighthearted, then progressively reveals darker Lovecraftian horror, with occasional playful moments interspersed.\"},{\"question\":\"How does travel work between the campaign’s “planes”?\",\"answer\":\"“Planes” are actually planets within the solar system. Powerful individuals can create direct portals to these planets, but typical travel happens via the Celestial Currents.\"},{\"question\":\"What are the key rules for Spirits of the Scar?\",\"answer\":\"Spirits of the Scar inhabit chosen bodies, spending one week per Hit Die of the body, and their abilities depend on that body. They cannot be resurrected by normal means if they perish, and switching bodies requires one week per Hit Die with the spirit matching the new body’s HD level.\"}]","The Pain in Truth - Campaign Setting - Lovecraftian Horror | PDF",1791272640]