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Windfall airship, its planned mission above the Sablewood forest, and combat encounters that escalate from wyvern attacks to a pirate raid. Includes what the GM reads aloud, how to prepare dice, tokens, and character packets, and guidance for adjusting the destination. Provides five level-2 character choices and key mechanics for Duality dice, Hope/Fear action rolls, and basic attack and damage resolution.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":10,"@type":76,"position":81},"https://docshare.wps.com/document/story-novel/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-marauders-of-windfall-a-tier-1-adventure-materials-getting-started/513057/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-marauders-of-windfall-a-tier-1-adventure-materials-getting-started/513057.png","ImageObject",300,407,{"name":92,"@type":93},"วิน","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-28","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":39},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What materials are needed to run The Marauders of Windfall?","Question",{"text":112,"@type":113},"Each player needs a pencil and polyhedral dice (including d12 Duality dice and d6 advantage/disadvantage dice) plus at least seven character tokens. The GM needs six Fear tokens.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the R.A.S. Windfall mission begin and what disruptions occur during the journey?",{"text":117,"@type":113},"The ship departs flying above the Sablewood toward the Kinekozan Jags to retrieve a rare magical component, then encounters wyverns. The voyage later turns into dinner that is interrupted by a pirate attack targeting a siphoned mage and the ship’s arcane engine.",{"name":119,"@type":110,"acceptedAnswer":120},"How do Duality Dice and Hope/Fear mechanics work in play?",{"text":121,"@type":113},"Use two d12 dice of different colors: one for Hope and one for Fear. Action rolls are made with both dice; mark Hope when rolling with Hope, and the GM may take a Fear GM move when Fear is rolled. Attack rolls use the appropriate trait as the modifier, followed by damage rolls on success.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},513057,1791715007,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":8,"category_name":10,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":39,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},2336475104736,"https://ap-avatar.wpscdn.com/avatar/22000c4c5e0e5b17e70?x-image-process=image/resize,m_fixed,w_180,h_180&k=1786591360781797222","The Marauders of Windfall  \nA TIER 1 ADVENTURE  \nMaterials  \nAlong with a printed version of this adventure, you’ll need:  \n• A pencil for each player, and a pair of scissors  \n• A set of polyhedral dice: 4-sided (d4), 6-sided (d6), 8-sided (d8), 10-sided (d10), 12-sided (d12), and 20-sided  \n(d20) .Two d12s of different colors (for Duality dice) .Two d6s of different colors (for advantage & disadvantage dice) .  \n• A handful of character tokens, at least 7 per player. These can be anything small you have lying around that won’tbe confused for dice.  \n• 6 Fear tokens for the GM. These can be anything small you have lying around that won’t be confused for dice.  \nIf you have extra dice, it’s ideal for each player to have their own set of polyhedral dice, d12 Duality dice, and d6 advantage/disadvantage dice.  \nGetting Started  \nHave the GM read “The Marauders of Windfall” section aloud.  \nThe party has booked passage on the R.A.S. (Royal Air Ship) Windfall, a new navy airship that the commander boasts is“the fastest vessel in the sky.” A journey that would take a week on foot or horseback will take only two days aboard this freighter.  \nNote to Game Masters  \nThe RAS (Royal Air Service) Windfall is flying far above the Sablewood, a seemingly-endless forest of dark trees that reach hundreds of feet toward the sky. By default, the ship is bound for the Kinekozan Jags to retrieve a rare magical component for the Whitefire Arcanist (see below), but you can adjust the destination to fit your campaign.  \nDuring the journey, the ship is attacked by Wyverns and the party helps fight them off. For their bravery, the ship’s commander invites the PCs to his table for dinner and asks about the party’s adventures. The dinner is interrupted by a pirate attack. The crew is trying to liberate their navigatoran imprisoned mage-whose power is being siphoned to fuel the ship’s arcane engine. With the PCs having discovered the ship’s secret, the commander turns on the party and they have to fight their way off the ship to escape with the pirates.  \nChoosing Characters   \nThere are five pre-generated characters to choose from in this adventure. The GM should read the options to the players and have them take the four-page character packet of the one they would like to play.  \nIf you’ve played “The Sablewood Messengers,” you’ll recognize these characters. They’ve all reached level 2 and gained some new abilities.  \nMARLOWE FAIRWIND, THE LOREBORNE ELF SORCERER  \nShe is the personal mage to King Emeris, and is responsible for bringing this group together. She appears calm, until she isn’t.  \nBARNACLE, THE UNDERBORNE RIBBET ROGUE  \nThere is no danger he will not get into, and no situation he cannot get out of. He fears water and will not swim.  \nGARRICK REED, THE HIGHBORNE HUMAN WARRIOR  \nA defector from a distant military force, he approaches most conflicts with a “kill ‘em with kindness” attitude.  \nKHARI NIX, THE RIDGEBORNE GIANT GUARDIAN  \nLoyal to the end, with a dry sense of humor, she will suffer no fools. Khari was practically born with an axe in her hand.  \nVARIAN SOTO, THE WILDBORNE KATARI RANGER  \nThey take a “shoot first, ask questions later” approach. Any problem that can’t be solved with a bow, isn’t a problem yet.  \nThen give the GM their packet to continue.  \nAS A SEQUEL TO  \nTHE SABLEWOOD MESSENGERS  \nIf you’re playing The Marauders of Windfall as a followup to The Sablewood Messengers, then you can connect these adventures by having the Whitefire Arcanist discover that there’s been a problem with the ritual to enchant the archstone. This could happen after the party has investigated the spire or the morning after the ritual in the Open Vale. To fix the enchantment, she’ll need a rare component only found in the Kinekozan Jags. The party has booked passage on the Windfall due to its speed so that they can retrieve this component with all possible haste.  \n1 ©2024 Daggerheart Open Beta v1.4.1  \nMarlowe fairwind  \nLOREBORNE ELF SORCERER  ","cbCaibdsEVYl7TPh","https://ap.wps.com/l/cbCaibdsEVYl7TPh","pdf",2110629,36,"English","# Getting Started\n## Note to Game Masters\n## Choosing Characters\n## As a Sequel to The Sablewood Messengers\n## Character Overview - Marlowe Fairwind\n## The Basics","[{\"question\":\"What materials are needed to run The Marauders of Windfall?\",\"answer\":\"Each player needs a pencil and polyhedral dice (including d12 Duality dice and d6 advantage/disadvantage dice) plus at least seven character tokens. The GM needs six Fear tokens.\"},{\"question\":\"How does the R.A.S. Windfall mission begin and what disruptions occur during the journey?\",\"answer\":\"The ship departs flying above the Sablewood toward the Kinekozan Jags to retrieve a rare magical component, then encounters wyverns. The voyage later turns into dinner that is interrupted by a pirate attack targeting a siphoned mage and the ship’s arcane engine.\"},{\"question\":\"How do Duality Dice and Hope/Fear mechanics work in play?\",\"answer\":\"Use two d12 dice of different colors: one for Hope and one for Fear. Action rolls are made with both dice; mark Hope when rolling with Hope, and the GM may take a Fear GM move when Fear is rolled. Attack rolls use the appropriate trait as the modifier, followed by damage rolls on success.\"}]","The Marauders of Windfall - A TIER 1 ADVENTURE - Materials - Getting Started | PDF",1791279279,55]