[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"doc-seo-509969-105":3,"detail-sidebar-cat-0-en-105":81,"doc-detail-509969-en":130},{"code":4,"msg":5,"data":6},0,"ok",{"site_id":7,"language":8,"slug":9,"title":10,"keywords":11,"description":12,"schema_data":13,"social_meta":74,"head_meta":76,"extra_data":78,"updated_unix":80},105,"en","the-majestic-realms-npcs-for-a-feudal-setting-a-rules-supplement","The Majestic Realms NPCs for a Feudal Setting - A Rules Supplement","","A rules supplement compatible with the 5th Edition rules, providing a foundational set of NPC templates for a feudal setting inspired by Medieval Europe. The material organizes NPCs by equipment, experience, and rank, covering militia, archers, crossbowmen, light foot, medium foot, and knights, plus corresponding progression tiers. It estimates typical manor recruitment numbers and introduces equipment and training considerations, then supplies stat blocks and combat actions for multiple troop roles.",{"@graph":14,"@context":73},[15,34,56],{"@type":16,"itemListElement":17},"BreadcrumbList",[18,23,27,31],{"item":19,"name":20,"@type":21,"position":22},"https://docshare.wps.com","Home","ListItem",1,{"item":24,"name":25,"@type":21,"position":26},"https://docshare.wps.com/document/","Document",2,{"item":28,"name":29,"@type":21,"position":30},"https://docshare.wps.com/document/story-novel/","Story & Novel",3,{"item":32,"name":10,"@type":21,"position":33},"https://docshare.wps.com/document/the-majestic-realms-npcs-for-a-feudal-setting-a-rules-supplement/509969/",4,{"url":32,"name":10,"@type":35,"image":36,"author":41,"headline":10,"publisher":44,"fileFormat":47,"inLanguage":8,"description":12,"dateModified":48,"datePublished":49,"encodingFormat":47,"isAccessibleForFree":50,"interactionStatistic":51},"DigitalDocument",{"url":37,"@type":38,"width":39,"height":40},"https://docshare.wps.com/thumbnails/the-majestic-realms-npcs-for-a-feudal-setting-a-rules-supplement/509969.png","ImageObject",300,407,{"name":42,"@type":43},"Himbo","Person",{"url":19,"name":45,"@type":46},"DocShare","Organization","application/pdf","2026-10-30","2026-10-05",true,{"@type":52,"interactionType":53,"userInteractionCount":55},"InteractionCounter",{"@type":54},"ViewAction",8,{"@type":57,"mainEntity":58},"FAQPage",[59,65,69],{"name":60,"@type":61,"acceptedAnswer":62},"How are the NPC templates organized in this supplement?","Question",{"text":63,"@type":64},"They are organized by equipment, experience, and rank, with categories spanning militia, archers, crossbowmen, light foot, medium foot, and knights, along with progression tiers for ordinary soldiers, sergeants, and captains.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"What determines which ranged weapon types are more prevalent in a realm?",{"text":68,"@type":64},"The supplement compares bow versus crossbows, noting that crossbows can be easier to learn in more sophisticated economies, while earlier medieval realms may feature more archers; circumstances may keep a realm using archers (for example, longbowmen).",{"name":70,"@type":61,"acceptedAnswer":71},"What typical manor recruitment numbers does the supplement suggest?",{"text":72,"@type":64},"It states that each manor can raise from 20 to 50 militia, typically about 1.5 men per household, and that there are from 3 to 5 yeoman per manor.","https://schema.org",{"og:url":32,"og:type":75,"og:title":10,"og:site_name":45,"og:description":12},"article",{"robots":77,"canonical":32},"index,follow",{"doc_id":79,"site_id":7},509969,1791819385,{"code":4,"msg":82,"data":83},"success",[84,87,91,95,100,105,110,114,119,122,126],{"id":22,"doc_module":4,"doc_module_name":25,"category_name":29,"show_sort_weight":85,"slug":86},90,"story-novel",{"id":26,"doc_module":4,"doc_module_name":25,"category_name":88,"show_sort_weight":89,"slug":90},"Literature",80,"literature",{"id":33,"doc_module":4,"doc_module_name":25,"category_name":92,"show_sort_weight":93,"slug":94},"Exam",70,"exam",{"id":96,"doc_module":4,"doc_module_name":25,"category_name":97,"show_sort_weight":98,"slug":99},5,"Comic",60,"comic",{"id":101,"doc_module":4,"doc_module_name":25,"category_name":102,"show_sort_weight":103,"slug":104},6,"Technology",50,"technology",{"id":106,"doc_module":4,"doc_module_name":25,"category_name":107,"show_sort_weight":108,"slug":109},7,"Healthcare",40,"healthcare",{"id":55,"doc_module":4,"doc_module_name":25,"category_name":111,"show_sort_weight":112,"slug":113},"Research & Report",30,"research-report",{"id":115,"doc_module":4,"doc_module_name":25,"category_name":116,"show_sort_weight":117,"slug":118},9,"Religion & Spirituality",20,"religion-spirituality",{"id":117,"doc_module":4,"doc_module_name":25,"category_name":120,"show_sort_weight":117,"slug":121},"World Cup","world-cup",{"id":123,"doc_module":4,"doc_module_name":25,"category_name":124,"show_sort_weight":123,"slug":125},10,"Lifestyle","lifestyle",{"id":127,"doc_module":4,"doc_module_name":25,"category_name":128,"show_sort_weight":96,"slug":129},19,"General","general",{"code":4,"msg":82,"data":131},{"doc_id":79,"user_id":132,"nickname":42,"user_avatar":133,"doc_module":4,"category_id":22,"category_name":29,"doc_title":10,"doc_description":12,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":55,"is_deleted":4,"is_public":22,"is_downloadable":22,"audit_status":22,"page_count":139,"language":140,"language_code":8,"site_id":7,"html_lang":8,"table_of_contents":11,"faqs":141,"seo_title":142,"seo_description":12,"update_tm":143,"read_time":144},687197100911,"https://ap-avatar.wpscdn.com/avatar/a000239b6f1da00475?x-image-process=image/resize,m_fixed,w_180,h_180&k=1785132997149421697","A Rules Supplement  \nCompatible with the  \nThe 5th Edition  \nrules of  \nthe original 1974 roleplaying game  \nThe Majestic Realms NPCs for a Feudal Setting  \nCopyright 2014 Robert S. Conley  \nWritten by Robert S. Conley  \nCartography by Robert S. Conley  \nLayout by Robert S. Conley  \nEdited by  \nInspiration and Design,  \nsome artwork copyright, The Forge, Maciej Zagorski, Pawel Dobosz, Claudio Pozas, Louis Porter, Jr. Design, Dover Publications, Robert S. Conley, used with permission.  \nsome artwork public domain retrieved from Wikimedia Commons at [http://commons.wikimedia.org](http://commons.wikimedia.org)  \nNPCs  \nThe NPCs templates found in the back of the 5e Basic Dungeon Master’s Guide and the 5e Monster Manual are a great resource for a campaign. However they don ’t cover the range of military types that would be found in a feudal setting. There is the Guard and Knight template with little to choose from in between. The following are a basic set of templates to use in a setting inspired by Medieval Europe during the middle ages.  \nThe templates are organized in terms of equipment, experience, and rank.  \nFor equipment we have militia, archers, crossbowmen, light foot, medium, and knights. For experience and rank we have ordinary soldiers, sergeants, and captains.  \nEach manor can raise from 20 to 50 militia. Typically 1.5 men per household.  \nMilitia these are armed peasants with minimal training.  \nTypically raised only in times of all-out war or invasion.  \nThere are from 3 to 5 yeoman per manor. Typically half trained with missile weapons and half with melee weapons.  \nBow versus Crossbows. Most realms with sophisticated economies adopt crossbows as they are easier to learn and hit hard. However the earlier you set your medieval realms the more prevalent archers are. Also circumstances may result in the realm continuing to archers for example the Yew Tree and the Welsh/English Longbowmen.  \nArchers Yeomen who train regularly with bows.  \nCrossbowmen Yeoman who train regularly with crossbows.  \nSergeants The most experienced archer will be put in charge of 5 men.  \nLight Foot Yeomen trained in melee weapons.  \nSergeants The most experienced yeoman will be put in  \ncharge of 5 men.  \nMedium Foot Castle guards, noble bodyguards, the most common troop type for standing military forces.  \nSergeant There will be one experienced soldier appointed to  \ncommand 5 men.  \nCaptain An experienced veteran will be hired to command  \nthe entire force.  \nCompany The smallest organized unit consists of around 20 men. It will have 1 captain, 1 lieutenant (use captain stats) as second in command, 2 sergeants, and 16 troops.  \nKnight have their own special system of ranks.  \nSquire A young noble under a tutelage of a knight.  \nKnight An ordinary knight without land or men in the  \nservice of higher nobility.  \nKnight, Banner A knight who holds an estate and commands a small force of men consisting of the knight, his squire, and three yeomen.  \nKnight, Captain A experienced knight in command of other knights. Also may be used to represent knight appointed to high positions such as the king ’s council or as sheriff of a county.  \nMilitia Spear  \nMedium humanoid (Human), any alignment  \nAC: 12 (clothes + shield), HP: 4 (1d8), Spd: 30 ft  \nStr 10 (+0), Dex10 (+0) Con10 (+0) Int 10 (+0), Wis 10(+0) Cha 10 (+0) Senses: Passive Perception: 10  \nLanguages: (Common)  \nXP: CR 0 (10 XP)  \nACTIONS  \nSpear, Melee Weapon Atk: +2, Reach: 5 ft. Dmg: 3 (1d6) piercing.  \nMilitia Archer  \nMedium humanoid (Human), any alignment AC: 10 (clothes), HP: 4 (1d8), Spd: 30 ft  \nStr 10 (+0), Dex10 (+0) Con10 (+0) Int 10 (+0), Wis 10(+0) Cha 10 (+0) Senses: Passive Perception: 10  \nLanguages: (Common)  \nXP: CR 0 (10 XP)  \nACTIONS  \nShort bow, Ranged Weapon Atk: +2, Range: 80 ft./320 ft.. Dmg: 3 (1d6) piercing.  \nDagger, Melee Weapon Atk: +2, Reach: 5 ft. Dmg: 2 (1d4) piercing.  \nArcher  \nMedium humanoid (Human), any alignment AC: 12 (Leather), HP: 5 (1d8), SPD: 30 ft","cbCaijF74T7Orj3I","https://ap.wps.com/l/cbCaijF74T7Orj3I","pdf",561043,12,"English","[{\"question\":\"How are the NPC templates organized in this supplement?\",\"answer\":\"They are organized by equipment, experience, and rank, with categories spanning militia, archers, crossbowmen, light foot, medium foot, and knights, along with progression tiers for ordinary soldiers, sergeants, and captains.\"},{\"question\":\"What determines which ranged weapon types are more prevalent in a realm?\",\"answer\":\"The supplement compares bow versus crossbows, noting that crossbows can be easier to learn in more sophisticated economies, while earlier medieval realms may feature more archers; circumstances may keep a realm using archers (for example, longbowmen).\"},{\"question\":\"What typical manor recruitment numbers does the supplement suggest?\",\"answer\":\"It states that each manor can raise from 20 to 50 militia, typically about 1.5 men per household, and that there are from 3 to 5 yeoman per manor.\"}]","The Majestic Realms NPCs for a Feudal Setting - A Rules Supplement | PDF",1791238296,18]