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It outlines sections, background elements, and encounter-focused guidance including Average Party Level (APL) calculations, suggested skill check and saving throw DC ranges, and adjustments based on party strength. The material also covers rules for short-term and long-term madness, continuing madness points, and how players track madness, plus detailed map and room traversal notes within the madhouse pocket dimension.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-madhouse-of-tashas-kiss-version-2-dm-adventure-guide/513394/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-madhouse-of-tashas-kiss-version-2-dm-adventure-guide/513394.png","ImageObject",300,407,{"name":92,"@type":93},"WPS_1790064749","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-23","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",11,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"How is Average Party Level (APL) used in this adventure?","Question",{"text":113,"@type":114},"Calculate APL by adding the total character levels and dividing by the number of characters, rounding up when needed. Use the APL to set the challenge level and guide encounter DC adjustments.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"What happens when a creature fails a madness saving throw?",{"text":118,"@type":114},"Failure causes short-term or long-term madness, and the creature also gains one point of continuing madness. Continuing madness accumulates up to thresholds that trigger rolls on long-term or indefinite madness tables.",{"name":120,"@type":111,"acceptedAnswer":121},"What are the map and room rules inside the madhouse?",{"text":122,"@type":114},"Maps use 1 square = 5 feet. Rooms generally have no walls and are surrounded by darkness; stepping off a room edge triggers a fall, damage, and prone landing unless damage from the fall is avoided.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},513394,1791384938,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":52,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":19},3985747859154,"https://ap-avatar.wpscdn.com/davatar_276721f389ce27ea32af1340a28f341c","Contents  \nThe Madhouse of Tasha’s Kiss  \nAdventure Primer 8  \nBackground 8  \nAdventure Hooks 8  \nAdventure Breakdown 8  \nPart 1: The Beginning 9  \nPart 2: The Madhouse 11  \nPart 3: Tasha’s Kiss 26  \nPart 4: Conclusion 29  \nCreatures of the Madhouse 30  \nCharacter Madness Tracker 34  \nHappy Jack’s Funhouse  \nBackground 38  \nPart 1: The Beginning 38  \nAdventure Hooks 40  \nAdventure Breakdown 40  \nLet the Fun Begin! 40  \nPart 2: The Funhouse 43  \nPart 3: Deep Barovia 64  \nPart 4: Confronting Jack 65  \nCreatures of the Funhouse 73  \nAnnalyse’s Revenge  \nIntroduction 89  \nAdventure Background 90  \nPart 1 The Lavolion Opera House (Material Plane) 92 Part 2: The Lavolion (Abyssal Plane) 100  \nConclusion 112  \nAppendix: Scripts 113  \nAppendix: Magic Items 119  \nAppendix: Player Handout \\#1 120  \nAppendix: Player Handout \\#2 120  \nAppendix: Monsters 121  \nThe Madhouse of Tasha’s Kiss  \nVersion 2  \nBackground: Nimgyu  \nCartography: Mobral Rox  \n@mobralrox  \nCover Art: Svetoslav Petrov  \n@SvetoslavPetro9  \n[https://www.deviantart.com/svetoslavpetrov](https://www.deviantart.com/svetoslavpetrov)  \nEditor: Brent Sweany  \n@brentsweany  \nInternal Art: Luiz Prado  \n@LuizPradoArt  \n[https://www.deviantart.com/savedra](https://www.deviantart.com/savedra)  \nLayouts: Jeff C. Stevens  \nProduced by: Jeff C. Stevens  \nSpecial Thanks: Ken Carcas, Drew Derby, and Chad Lensch  \nWritten by: Jeff C. Stevens & Remley Farr  \n@jcorvinstevens  \nDUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.  \n©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.  \nAll other original material in this work is Copyright ©2018 by Jeff C. Stevens and published  \nunder the Community Content Agreement for Dungeon Masters Guild  \n4 | The Madhouse of Tasha’s Kiss  \nNo specific location is mentioned in this supplement, making it easy to insert into most campaigns.  \nText in gray boxes is for the DM only and should not be read to players.  \nMost of the creatures in this adventure are found in the 5th Edition Monster Manual. Page numbers have been included for easy reference but depending on the printing edition of your Monster Manual, they may not match.  \nIn addition, several new creatures have been created for this supplement. They are noted in BOLD with no Monster Manual reference. You can find these creature stat blocks at the end of the adventure in The Creatures of the Madhouse appendix.  \nUnless otherwise noted, all NPCs have the stats of a  \ncommoner.  \nAverage Party Level  \nThe Average Party Level (APL) can be used to calculate the appropriate challenge level for your party. To calculate the APL, add the total levels of all characters and divide the sum by the number of characters (rounding up for .5 or greater) .  \nSkill Checksand Saving Throws  \nSpecific DCs are written for each of the encounters. You may wish to change these DCs based on the APL of the adventuring party. We suggest the below range:  \n\n| APL | Check / Save DC |\n| --- | --- |\n| 1st thru 3rd | 11 |\n| 4th thru 6th | 13 |\n| 7th thru 9th | 16 |\n| 10th thru 12th | 19 |\n| 13th thru 15th | 22 |\n\nIn addition, if you feel a skill check or saving throw DC is too low or too high, feel free to adjust the DC as you wish.  \nSeveral rooms in this adventure may c","cbCainssQ5bmwc5v","https://ap.wps.com/l/cbCainssQ5bmwc5v","pdf",2419574,"English","# Adventure Primer 8\n## Background 8\n## Adventure Hooks 8\n## Adventure Breakdown 8\n# Part 1: The Beginning 9\n# Part 2: The Madhouse 11\n# Part 3: Tasha’s Kiss 26\n# Part 4: Conclusion 29\n# Creatures of the Madhouse 30\n# Character Madness Tracker 34\n# Happy Jack’s Funhouse\n## Background 38\n## Part 1: The Beginning 38\n## Adventure Hooks 40\n## Adventure Breakdown 40\n# Deep Barovia 64\n# Confronting Jack 65\n# Annalyse’s Revenge\n## Introduction 89\n## Adventure Background 90\n# Appendix: Scripts 113\n# Appendix: Magic Items 119","[{\"question\":\"How is Average Party Level (APL) used in this adventure?\",\"answer\":\"Calculate APL by adding the total character levels and dividing by the number of characters, rounding up when needed. Use the APL to set the challenge level and guide encounter DC adjustments.\"},{\"question\":\"What happens when a creature fails a madness saving throw?\",\"answer\":\"Failure causes short-term or long-term madness, and the creature also gains one point of continuing madness. Continuing madness accumulates up to thresholds that trigger rolls on long-term or indefinite madness tables.\"},{\"question\":\"What are the map and room rules inside the madhouse?\",\"answer\":\"Maps use 1 square = 5 feet. Rooms generally have no walls and are surrounded by darkness; stepping off a room edge triggers a fall, damage, and prone landing unless damage from the fall is avoided.\"}]","The Madhouse of Tasha’s Kiss - Version 2 - DM Adventure Guide | PDF",1791284252]