[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-511225-105":59,"doc-detail-511225-en":131},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":124,"head_meta":126,"extra_data":128,"updated_unix":130},105,"en","the-lord-of-the-rings-combat-hex-rules-getting-started","The Lord of the Rings - Combat Hex Rules - Getting Started","","Combat Hex rules for The Lord of the Rings explain how to read warrior figures and their base attributes, including ranged attacks, movement points, toughness, dice-based attacks, rarity and unique numbers, faction alignment, points cost, and special abilities. The system then covers slider mechanics for wounds and action points, army construction constraints, hero and minion selection limits, and uniqueness restrictions. It details setup through attacker/defender choice and then lays out turn structure and the movement rules governing terrain, engagement, kill zones, disengagement, and optional running.",{"@graph":69,"@context":123},[70,84,106],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":15,"@type":76,"position":81},"https://docshare.wps.com/document/literature/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-lord-of-the-rings-combat-hex-rules-getting-started/511225/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-lord-of-the-rings-combat-hex-rules-getting-started/511225.png","ImageObject",300,407,{"name":92,"@type":93},"supergirl","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-16","2026-10-06",true,{"@type":102,"interactionType":103,"userInteractionCount":105},"InteractionCounter",{"@type":104},"ViewAction",12,{"@type":107,"mainEntity":108},"FAQPage",[109,115,119],{"name":110,"@type":111,"acceptedAnswer":112},"What information is printed on each warrior base in Combat Hex?","Question",{"text":113,"@type":114},"Each warrior base includes ranged attack dice and range (if applicable), movement points, toughness, attack dice, collector number, rarity symbol, unique number (when unique), faction (Good or Evil), points cost, and special abilities.","Answer",{"name":116,"@type":111,"acceptedAnswer":117},"How do wounds and action points work during the game?",{"text":118,"@type":114},"Wounds show how much damage a warrior can take before it is removed from the map. Action Points (APs) limit how many abilities a warrior can use during a battle, and they do not replenish during the game.",{"name":120,"@type":111,"acceptedAnswer":121},"How is army construction determined in Combat Hex?",{"text":122,"@type":114},"Players agree on a point level, then select heroes and the number of minions. The maximum minions allowed equals the total action points listed on all heroes, and all models must be either Good or Evil with no mixing. Only one model with the same unique number is allowed.","https://schema.org",{"og:url":83,"og:type":125,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":127,"canonical":83},"index,follow",{"doc_id":129,"site_id":62},511225,1791468314,{"code":4,"msg":5,"data":132},{"doc_id":129,"user_id":133,"nickname":92,"user_avatar":134,"doc_module":4,"category_id":14,"category_name":15,"doc_title":65,"doc_description":67,"doc_content":135,"file_id":136,"file_url":137,"file_type":138,"file_size":139,"view_count":105,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":34,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145},962088121634,"https://ap-avatar.wpscdn.com/davatar_9964176cb1d06d4a9deccf72a44ae3dc","TM  \nCOMBAT HEX RULES  \nWelcome to The Lord of the Rings! The Combat Hex system has everything you need to start laying waste to your enemies in Middle-earth!  \n THE FIGURES   \nPick up one of your shiny new 􀃪gures; it will help you get used to the different symbols on the base.  \n􀇔e Lord of the Rings Combat Hex features two types of warriors: heroes and minions. Heroes have dark green bases, while minions have light green bases. All of the warrior’s game information is printed right on the base.  \nA. Ranged Attack: If the warrior is capable of a ranged attack, there will be an oval with 2 numbers here. 􀇔ese numbers represent how many dice the warrior rolls when shooting and how far the warrior can shoot.  \nB. Movement Points: How fast the warrior moves across the map.  \nC. Toughness: How hard it is to damage the warrior.  \nD. Attacks: How many dice the warrior rolls in combat.  \nE. Collector Number: 􀇔is number has no effect on game play, it is just there to help you organize your collection. 􀇔e two letters before the number tell you what set the model is from.  \nF. Rarity Symbol: Some models are harder to 􀃪nd than others.  \n =common  =uncommon  =rare  \n =ultra-rare  =promo  \nG. Unique Number: If the model is unique, there will be a number here.  \nH. Faction: 􀇔e leaf represents the forces of Good, while the crow represents Sauron’s forces of Evil.  \nI. Points Cost: How many points this model costs towards your total.  \nJ. Special Abilities: 􀇔e special skills the warrior has, if any.  \nSliders  \nIn addition to the static attributes listed above, you will 􀃪nd a slideron each side of the warrior’s base.  \nK. Wounds: How much damage a warrior can take before it is killed. When a warrior is out of wounds, it is removed from the map. 􀇔e wounds slider has a white bar with green numbers.  \nL. Action Points: How many Action Points (APs) the warrior can use during a battle. 􀇔e warrior needs these to pay for certain abilities. APs do not get replenished during the game, so use them wisely. 􀇔e action point slider uses white numbers.  \nArmy Construction  \nBefore you can play, you need to build an army out of the warriors in your collection. Army construction consists of three basic steps:  \n1. You and your enemy must agree on a point level for the game. For a standard 30-45 minute game, each army’s total point cost should not exceed 1000 points.  \n2. Select heroes and determine the number of minions you will have. 􀇔e maximum number of minions you may have in your army equals the total number action points listed on all of the heroes in your army. All your models must be either good or evil. You may not mix the two.  \nExample:Army Construction  \nIhave Aragorn (6 action points) and Gimli (5 action points). Imay have a maximum of 11 minions in my army.  \n3. You may not have more than one model with the same unique number.  \nExample: Hero Selection  \nIf I have the advanced Aragorn (unique number 3) in my army, I cannot have the basic version of Aragorn (also unique number 3) .  \nSetup  \nEach player rolls a die. 􀇔e player who rolls the highest may choose to be the attacker or the defender for the 􀃪rst turn. In the event of a tie, re-roll.  \n􀇔e attacker chooses one of the narrow map edges, and sets up his army within 3 hexes of that edge. 􀇔e defender must set his army up within 3 hexes of the opposite map edge.  \n BATTLE  Battles are played out in a series of turns. Each turn has the following phases:  \n1. Strategy Phase  \n2. Attacker’s Action Phase  \n3. Defender’s Action Phase  \n4. Combat Phase  \n􀇔e Strategy Phase  \nStarting with the second turn, each player rolls a die at the beginning of the strategy phase. 􀇔is is called a strategy roll. 􀇔e player who rolls the highest may choose to be the attacker or defender for the turn. In the event of a tie, re-roll.  \nAttacker’s Action Phase  \nDuring the attacker’s action phase, each of the attacker’s warriors gets 1 action. Possible actions include:  \nMove: See the Movement section below.  \nShoot: See t","cbCaicNkHv7jPzxd","https://ap.wps.com/l/cbCaicNkHv7jPzxd","pdf",724133,"English","# The Figures\n## Base Attributes and Symbols\n## Sliders: Wounds and Action Points\n# Army Construction\n## Point Level Agreement\n## Heroes and Minions\n## Unique Number Restriction\n# Setup\n# Battle Turn Structure\n## Strategy Phase\n## Attacker’s Action Phase\n## Defender’s Action Phase\n## Combat Phase\n# Movement Rules","[{\"question\":\"What information is printed on each warrior base in Combat Hex?\",\"answer\":\"Each warrior base includes ranged attack dice and range (if applicable), movement points, toughness, attack dice, collector number, rarity symbol, unique number (when unique), faction (Good or Evil), points cost, and special abilities.\"},{\"question\":\"How do wounds and action points work during the game?\",\"answer\":\"Wounds show how much damage a warrior can take before it is removed from the map. Action Points (APs) limit how many abilities a warrior can use during a battle, and they do not replenish during the game.\"},{\"question\":\"How is army construction determined in Combat Hex?\",\"answer\":\"Players agree on a point level, then select heroes and the number of minions. The maximum minions allowed equals the total action points listed on all heroes, and all models must be either Good or Evil with no mixing. Only one model with the same unique number is allowed.\"}]","The Lord of the Rings - Combat Hex Rules - Getting Started | PDF",1791249670,11]