[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-518012-105":59,"doc-detail-518012-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","the-kill-team-121-reference-matched-play-sequence-and-actions","THE KILL TEAM 121 REFERENCE - Matched Play Sequence and Actions","","THE KILL TEAM 121 REFERENCE provides step-by-step matched play setup and battle flow for selecting mission elements, forming a kill team, choosing Tac Ops and equipment, placing barricades, and deploying operatives in the drop zone. It details Turning Point structure, initiative and firefight actions, plus cover/obscured and line of sight rules, including command re-rolls and injury effects. It also lists core actions (move, charge, fallback, dash, pick up, shoot, fight, pass, overwatch) and extensive special rules governing shooting, damage, morale impacts, terrain effects, and movement interactions. Version v1.1 included.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":25,"@type":76,"position":81},"https://docshare.wps.com/document/comic/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-kill-team-121-reference-matched-play-sequence-and-actions/518012/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-kill-team-121-reference-matched-play-sequence-and-actions/518012.png","ImageObject",300,407,{"name":92,"@type":93},"anakgang17","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-10-22","2026-10-07",true,{"@type":102,"interactionType":103,"userInteractionCount":19},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"How is a battle set up in this reference?","Question",{"text":112,"@type":113},"Determine mission, read the mission briefing, determine killzone, set up objective markers and the killzone, select a drop zone, then select a kill team and choose Tac Ops. Next, select equipment, set up barricades, and deploy operatives within the drop zone.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"What happens during the Turning Points and Initiative Phase?",{"text":117,"@type":113},"The reference defines Turning Points (4 per battle) and includes an Initiative Phase where operatives roll for initiative and strategic ploys can be played. Some initiative-related steps are skipped for Turning Point 1 as noted.",{"name":119,"@type":110,"acceptedAnswer":120},"What are the core restrictions and requirements for actions like Move, Charge, Shoot, and Fight?",{"text":121,"@type":113},"Actions cannot repeat within one activation. Move is limited by engagement range and timing rules; Charge must finish within engagement range and has order/timing restrictions; Shoot cannot be done on a Conceal order and interacts with engagement range and hit/dice comparisons; Fight requires being within engagement range and uses WS comparisons with strike/parry resolution until no more hits or incapacitation.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},518012,1791474442,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":24,"category_name":25,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":19,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":8,"language":139,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":140,"faqs":141,"seo_title":142,"seo_description":67,"update_tm":143,"read_time":4},962090883568,"https://ap-avatar.wpscdn.com/davatar_a8503ba1806abce46bf441b54a3ca4cd","THE KILL TEAM 121 REFERENCE  \n1.Determine mission  \n2.Read mission briefing  \n3.Determine killzone  \n4.Set up objective markers  \n5.Set up the killzone  \n6.Select drop zone  \n-Roll off,winner decides who is ATTACKER,then DEFENDER selects drop zone.  \n7.Select a kill team  \n-Gain +2 CP if LEADER on team.  \nMATCHED PLAY SEQUENCE  \n8.Select Tac Ops  \n-Choose six cards of same archetype,then three times draw two and pick one.  \n9.Select equipment  \n-Up to 10 points worth of equipment.  \n10.Set up barricades  \n-Two barricades each,all withinof drop  \nzone.Alternate setting up,DEFENDER goes first.  \n11.Set up operatives within drop zone  \n-DEFENDER goes first,give all operatives an order.  \nTurning Points(4 per battle)  \n# INITIATIVE PHASE\n\nFIREFIGHT PHASE  \nSTRATEGY PHASE  \n-Ready operatives  \n-Gain+1 CP  \n-Select ready operative  \n-Roll for initiative*  \n-Play Strategic Ploys  \n-Choose order*  \n-Target Reveal  \n-Perform actions  \n*Skip for Turning Point 1  \n▲1”  \nConceal Order  \nEngage Order  \n-Can't Charge and Shoot  \n-Can do any action  \n3”  \n-Can't be shot in light cover  \n-Visible in light cover  \n# COVER/OBSCURED\n\nLINE OF SIGHT  \nIn cover  \n# Enemy on Engage order\n\n-Operative within▲of terrain or other operativethat cover line crosses.-Operatives not withinOof each other.  \n-Can be shot if visible and not obscured.  \n# Enemy on Conceal order\n\n-Can be shot if visible,not obscured  \nObscured  \nand not in cover.  \n-Further than Ofrom heavy terrain that cover linecrosses,and shooter not within▲of the terrain.  \nInjured  \nCommand Re-roll(1 CP)  \n-Place injury token when wounds below 50%.  \n-Worsen BS/WS by 1 and move characteristic byO.  \n-Re-roll attack or defend dice  \nv1.1  \n12.Scouting  \n-Reveal scouting dice simultaneously:  \n1 die-set up additional barricade  \n2 dice-change an order during Turning Point 1  \n3 dice-one free Dash action  \n13.Begin battle and play Turning Point 1  \n-Decide initiative:1>2,2>3,3>1 or attacker decides.  \n14.End battle  \n15.Determine victor  \n-Player with most victory points wins.  \n## ACTIONS\n\nCannot repeat same action in one activation  \n1AP  \nNORMAL MOVE  \n-Move up to move characteristic.  \n-Not after Fall Back or Charge,and not within  \nengagement range(within▲of enemy operative).  \n1AP  \nCHARGE  \n-Move up to move characteristic+1O.Must finish  \nwithin engagement range.  \n-Not after Move,Fall Back or Dash,not if on a Conceal  \norder and not if already within engagement range.   \n2AP  \nFALL BACK  \n-Move up to move characteristic.Must start within  \nand finish outside of engagement range.  \n-Not after Move or Charge.  \n1AP  \nDASH  \n-Move up to  \n-Not after Charge and not within engagement range.  \nPICK UP  \n1AP  \n-Remove objective marker from kill zone to carry it.  \n-Not within engagement range.        \n1AP  \nSH00T  \n-Not on a Conceal order,not within engagement range.  \n-Attacker rolls Attack dice,compares against BS.  \n-Defender rolls DF dice,compares against SV.  \n\n|  | SPECIAL RULES   |\n| --- | --- |\n| APx   | Remove x defence dice from target before roll.   |\n| Barrage   | Cover is measured from above.   |\n| Balanced   | Can re-rollone attack dice.   |\n| Blast x   | After shooting do shooting attacks against alloperatives within x,no Overwatch.   |\n| Brutal   | Opponent can only parry with crits.   |\n| Ceaseless   | Can re-rollany or allresults of 1.   |\n| Fly   | Can cross terrain and other operatives during a Move action without penalty.   |\n| Fusillade   | Distribute the attack dice between valid targets withinOof original target.   |\n| Heavy   | Cannot Shoot in same activation as Move,Charge or Fall Back.   |\n| Hot   | For each discarded attack dice result of 1 inflict 3 morta wounds to the bearer.   |\n| Indirect   | Ignores cover when selecting valid targets.Must still be visible and not obscured.   |\n| Inv.Save x+   | Can use x+instead of normal Sv.Cannot be modified by any APx rules   |\n| Lethal x+   | Inflict crits with x+instead of 6+.   |\n| Limited   | Can only be used once per ba","cbCaiftTGiwX30N2","https://ap.wps.com/l/cbCaiftTGiwX30N2","pdf",880098,"English","# INITIATIVE PHASE\n# FIREFIGHT PHASE\n# STRATEGY PHASE\n## ACTIONS\n## SPECIAL RULES","[{\"question\":\"How is a battle set up in this reference?\",\"answer\":\"Determine mission, read the mission briefing, determine killzone, set up objective markers and the killzone, select a drop zone, then select a kill team and choose Tac Ops. Next, select equipment, set up barricades, and deploy operatives within the drop zone.\"},{\"question\":\"What happens during the Turning Points and Initiative Phase?\",\"answer\":\"The reference defines Turning Points (4 per battle) and includes an Initiative Phase where operatives roll for initiative and strategic ploys can be played. Some initiative-related steps are skipped for Turning Point 1 as noted.\"},{\"question\":\"What are the core restrictions and requirements for actions like Move, Charge, Shoot, and Fight?\",\"answer\":\"Actions cannot repeat within one activation. Move is limited by engagement range and timing rules; Charge must finish within engagement range and has order/timing restrictions; Shoot cannot be done on a Conceal order and interacts with engagement range and hit/dice comparisons; Fight requires being within engagement range and uses WS comparisons with strike/parry resolution until no more hits or incapacitation.\"}]","THE KILL TEAM 121 REFERENCE - Matched Play Sequence and Actions | PDF",1791351483]