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list under BOUNTY?","Question",{"text":63,"@type":64},"It lists per-item payouts for kobold ears, goblin ears, snake-men tails, orc tongues, gnoll scalps, and ogre tusks, plus a special offer related to giants’ finger-bones.","Answer",{"name":66,"@type":61,"acceptedAnswer":67},"Who is Giselle in the Green Dragon Inn?",{"text":68,"@type":64},"Giselle is the owner and proprietor—an outgoing, quick-witted, middle-aged woman who welcomes new adventurers and understands they can bring new customers.",{"name":70,"@type":61,"acceptedAnswer":71},"How should NPCs be described to avoid too much detail?",{"text":72,"@type":64},"The document advises giving only a quick sketch with general impressions and one notable feature, avoiding precise ages, heights, money amounts, or birthplaces, since players can ask if they want 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ears.....................................5c per pair Goblin ears.....................................1s per pair Snake-men tails.................................50s each Orc Tongues..................................1g per each Gnoll Scalps..................................3g per pair Ogre Tusks...................................10g per set Special Offer on Giants’ finger-bones  \nStaff and Customers of the Green Dragon Inn Giselle, Owner and Proprietor  \nGiselle is a tall, thin middle-aged woman with long, pale blonde hair tied up in a bun. She has a quick wit and ready smile. She wears a simple blue gown and linen apron stained with many years of alcoholic residue.  \nThe townsfolk may be suspicious of the new adventurers come to town, but Giselle welcomes all with a bright smile, knowing new customers, however they may seem, are an opportunity.  \nNames  \nThere are lots of great resources online for looking up authentic-sounding medieval European names. But you should pick or invent names that make your game yours. Maybe you want your game to feel more like another world entirely, instead of the classic Fantasyland of Medieval Europe. Maybe the owner and proprietor isn’t a human woman named Giselle, maybe she’s a human woman named Thela, or a Tiefling named Rur. It’s your game, make it yours.  \nAlso, these people are all peasants. They don’t have last names, they have jobs. If they traveled to the next town, they wouldn’t even have those, they’d be known by the town they’re from. Giselle from Villane.  \nGowan, Cook, Butcher, and Husband to Giselle  \nGowan is wider and shorter than his wife, with a leather apron over a large belly. A thin circle of curly black hair rings his bald head. Like his wife, he is jovial and outgoing.  \nGowan spends most of his time in the kitchen, accessed via a door behind the bar. The players may hear him talking to his wife through the door, or meet him once the blacksmith comes in.  \nBrecca, the serving girl and daughter to Giselle and Gowan  \nBrecca is a teenage girl, which means she’s basically an adult as far as any of these people are considered. She’s thin, wears a blue dress like her mother and has her father’s curly black hair. She does all the odd jobs around the inn, she takes orders, serves the food, cleans, does a little cooking. While her parents are both open and jovial, she acts like a little tyrant, chastising anyone who spills drinks or slops food or tracks in mud.  \nWhen she takes orders she typically says “What d’you want?” with one hand impatiently on her hip. This draws a “tch” from her mother and, when asking the players, will cause her to smile with fake sweetness and ask “what will you be having?”  \nClichés  \nLook, a lot of these people and situations are clichés, so what? This is a simple place filled with common people. They’re not artists or hipsters, they don’t care if they’re exactly like a thousand other people in a hundred other towns. And if you’re just starting out, playing D&D for the first time, it’s neat to meet people who seem so plausible and down to earth. They worry about simple things. It’s up to the players to worry about the crazy stuff, like goblins!  \nThe Customers Caroc, a famer  \nCaroc is a thin, old man with a pointed, weasel-like face. He squints perpetually and is suspicious of strangers.  \nBut that doesn’t make him a bad dude! Just makes him a normal farmer come in off the fields for a drink before heading home. Maybe Caroc asks the players their business in town. If they’re confrontational, he’ll back down. None of these folk would risk their life against heroes bearing steel and spell.  \nDetails  \nNotice we don’t go into too much detail. Exactly how old is each character? Exactly how tall? I think it’s best to avoid giving that kind of detail, it distracts and it’s unrealistic. The players have no way of knowing how old Giselle is just by lookin","cbCaigJkIqyNLf4F","https://ap.wps.com/l/cbCaigJkIqyNLf4F","pdf",11263078,14,"English","# BOUNTY\n## Monster-part payouts and special offer\n# Inn Staff and Customers\n## Giselle, Gowan, and Brecca\n## Peasant naming approach and town context\n## Clichés and player-facing realism\n# NPC Details Approach\n## Sketch-based descriptions over precision\n# Additional Farmers and Tradespeople\n## Caroc, Maddoc, Pascoe and Talwyn, Morgouse","[{\"question\":\"What does the document list under BOUNTY?\",\"answer\":\"It lists per-item payouts for kobold ears, goblin ears, snake-men tails, orc tongues, gnoll scalps, and ogre tusks, plus a special offer related to giants’ finger-bones.\"},{\"question\":\"Who is Giselle in the Green Dragon Inn?\",\"answer\":\"Giselle is the owner and proprietor—an outgoing, quick-witted, middle-aged woman who welcomes new adventurers and understands they can bring new customers.\"},{\"question\":\"How should NPCs be described to avoid too much detail?\",\"answer\":\"The document advises giving only a quick sketch with general impressions and one notable feature, avoiding precise ages, heights, money amounts, or birthplaces, since players can ask if they want specifics.\"}]","The Invincible Overlord - BOUNTY - Staff and Customers of the Green Dragon Inn | PDF",1791245375,22]