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It builds a 3D modeling solution for the São João da Bahia Theater, addressing the absence of modeling in a socio-constructivist perspective. The study explores intellectual subjectivity in a Gramscian view and promotes meaningful learning via visitation, museum interaction, and dialogical, polyphonic mediation to generate new knowledge through metacognition.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":40,"@type":76,"position":81},"https://docshare.wps.com/document/research-report/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-intersection-between-real-and-virtual-in-contemporaneity-through-3d-modeling-for-the-sao-joao-da-bahia-theater-in-brazil/593010/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-intersection-between-real-and-virtual-in-contemporaneity-through-3d-modeling-for-the-sao-joao-da-bahia-theater-in-brazil/593010.png","ImageObject",300,407,{"name":92,"@type":93},"Aran","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-05","2026-10-15",true,{"@type":102,"interactionType":103,"userInteractionCount":44},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What problem does the research address regarding the São João da Bahia Theater?","Question",{"text":112,"@type":113},"It addresses the inexistence of a 3D modeling solution for the theater within a socio-constructivist perspective.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How does the article explain the role of dialogism and polyphony?",{"text":117,"@type":113},"It emphasizes that each person emerges through interaction with others, so meaning and learning are formed collectively in dialogical reality.",{"name":119,"@type":110,"acceptedAnswer":120},"What methodology is used to develop and validate the 3D modeling solution?",{"text":121,"@type":113},"The study adopts Design Based Research (DBR) using cycles of applied solutions, dialogues with subjects, and authentication feedback derived from the museum context.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},593010,1793133056,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":133,"doc_module":4,"category_id":39,"category_name":40,"doc_title":65,"doc_description":67,"doc_content":134,"file_id":135,"file_url":136,"file_type":137,"file_size":138,"view_count":44,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":139,"language":140,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":141,"faqs":142,"seo_title":143,"seo_description":67,"update_tm":144,"read_time":145,"preview_page_count":4},137455076865,"https://ap-avatar.wpscdn.com/davatar_29158cc5080c5b710cf443261637dec0","Asian Journal of Distance Education  \n[http://www](http://www.AsianJDE.org)[.](http://www.AsianJDE.org)[AsianJDE](http://www.AsianJDE.org)[.](http://www.AsianJDE.org)[org](http://www.AsianJDE.org)  \n© 2018 The Asian Society of Open and Distance Education ISSN 1347-9008 Asian J D E 2018 vol 13, no 1, pp 38-50  \nThe Intersection between Real and Virtual in Contemporaneity through 3D modeling for the São João da  \nBahia Theater in Brazil  \nMaria Antonia Lima GOMES  \nSEC-Secretary of Education of the State of Bahia, Salvador, Brazil  \n[curvelloslima@gmail.com](curvelloslima@gmail.com)  \nABSTRACT :  \nThis article is the result of the experience as a teacher and historian, and especially of the doctoral thesis, defended in the year 2017, through the Graduate Program in Education and Contemporaneity at the State University of Bahia, construction of a 3D modeling solution for the São João da Bahia Theater, considered as a pole and reflection of the praxis of the Savior of the Nineteenth and Twentieth centuries. The conception was developed from the problem of the inexistence of a modeling in the socio-constructivist perspective for the São João da Bahia Theater. In this way, the research aimed at possibilities for the subject, understood here as intellectual in the Gramscian perspective, to be a historian of oneself (subject subject), to build new knowledge (metacognition) through meaningful learning, mediated by the practice of visitation and interaction with the museum proposed.  \nKeywords: 3d Modelling, Cognitivism, Dialogism, History, Museum, Polyphony, Simulation, Socio-constructivism  \nINTRODUCTION :  \nFor this, the thesis was built in atransdisciplinary context, that is, the field of History, Education, and diverse areas, such as Architecture, Music, Art, Geography, Design and Digital Information and Communication  \nTechnologies, spoken and written press, diverse collections as vast iconographies. Thus emerged from this research contexts that reported a Savior and a São João theater, rich and rich in their dynamics, and which, therefore, gave \"rule and compass\" to follow with the authentications, the construction of the Virtual Museum of TSBA and solution and applications practices.  \nWith these perspectives, this socioconstructivist modeling solution took as its epistemological principles Praxiologia in Antonio Gramsci, which made us understand that man is not a static, idealized and imagined being, but a concrete subject that exists from the reality it establishes with its peers and, consequently, its relations of existence. Dialogism and Polyphony (Bakhtin, 2010), in which every man emerges from interaction with the other, since man only makes sense if he relies on another man, that is, we can only be through the collectivity. Thus, it brings us here one of the central principles that permeate this thesis and, in turn, the Virtual Museum, that is, the other as key points in the dialogical reality.  \nASIAN JOURNAL of DISTANCE EDUCATION  \nThe immediate development zone (ZPD) in Lev Vigotski, contemporary of Jean Piaget, does not rule out the process of language acquisition, but different from Jean Piaget's constructivism, he focuses his theoretical approach from the social for the individual. For Vygotsky, methodologically, understanding man is understanding context through a materialistic, dialectical, and historical approach. For this author, learning and development become possible only when the previous knowledge that the subject brings with it is worked, listened to and contextualized independently of the learning environment in which it is.  \nDESIGN BASED RESEARCH  \nVigotski (2009), in his studies on the construction of Thought and Language, states that the individual can not mediate outside his context, outside his reality. It is through the collaborative system that this individual constructs his autonomy, and this autonomy is the starting point, if not the most important, between the threshold of learning and, consequ","cbCaihqMqMF9KJtx","https://ap.wps.com/l/cbCaihqMqMF9KJtx","pdf",279759,13,"English","# Abstract\n# Introduction\n## Socioconstructivist principles and dialogism\n# Design Based Research (DBR)","[{\"question\":\"What problem does the research address regarding the São João da Bahia Theater?\",\"answer\":\"It addresses the inexistence of a 3D modeling solution for the theater within a socio-constructivist perspective.\"},{\"question\":\"How does the article explain the role of dialogism and polyphony?\",\"answer\":\"It emphasizes that each person emerges through interaction with others, so meaning and learning are formed collectively in dialogical reality.\"},{\"question\":\"What methodology is used to develop and validate the 3D modeling solution?\",\"answer\":\"The study adopts Design Based Research (DBR) using cycles of applied solutions, dialogues with subjects, and authentication feedback derived from the museum context.\"}]","The Intersection between Real and Virtual in Contemporaneity through 3D modeling for the São João da Bahia Theater in Brazil | PDF",1792076387,33]