[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"detail-sidebar-cat-0-en-105":3,"doc-seo-419200-105":59,"doc-detail-419200-en":130},{"code":4,"msg":5,"data":6},0,"success",[7,13,18,23,28,33,38,43,48,51,55],{"id":8,"doc_module":4,"doc_module_name":9,"category_name":10,"show_sort_weight":11,"slug":12},1,"Document","Story & Novel",90,"story-novel",{"id":14,"doc_module":4,"doc_module_name":9,"category_name":15,"show_sort_weight":16,"slug":17},2,"Literature",80,"literature",{"id":19,"doc_module":4,"doc_module_name":9,"category_name":20,"show_sort_weight":21,"slug":22},4,"Exam",70,"exam",{"id":24,"doc_module":4,"doc_module_name":9,"category_name":25,"show_sort_weight":26,"slug":27},5,"Comic",60,"comic",{"id":29,"doc_module":4,"doc_module_name":9,"category_name":30,"show_sort_weight":31,"slug":32},6,"Technology",50,"technology",{"id":34,"doc_module":4,"doc_module_name":9,"category_name":35,"show_sort_weight":36,"slug":37},7,"Healthcare",40,"healthcare",{"id":39,"doc_module":4,"doc_module_name":9,"category_name":40,"show_sort_weight":41,"slug":42},8,"Research & Report",30,"research-report",{"id":44,"doc_module":4,"doc_module_name":9,"category_name":45,"show_sort_weight":46,"slug":47},9,"Religion & Spirituality",20,"religion-spirituality",{"id":46,"doc_module":4,"doc_module_name":9,"category_name":49,"show_sort_weight":46,"slug":50},"World Cup","world-cup",{"id":52,"doc_module":4,"doc_module_name":9,"category_name":53,"show_sort_weight":52,"slug":54},10,"Lifestyle","lifestyle",{"id":56,"doc_module":4,"doc_module_name":9,"category_name":57,"show_sort_weight":24,"slug":58},19,"General","general",{"code":4,"msg":60,"data":61},"ok",{"site_id":62,"language":63,"slug":64,"title":65,"keywords":66,"description":67,"schema_data":68,"social_meta":123,"head_meta":125,"extra_data":127,"updated_unix":129},105,"en","the-implementation-of-visual-media-and-games-in-improving-the-students-vocabulary-at-eleventh-grade-of-sma-negeri-1-secanggang","THE IMPLEMENTATION OF VISUAL MEDIA AND GAMES IN IMPROVING THE STUDENTS’ VOCABULARY AT ELEVENTH GRADE OF SMA NEGERI 1 SECANGGANG","","Research examines the implementation of visual media and games to improve vocabulary of eleventh grade students at SMA Negeri 1 Secanggang. The study addresses how visual media and games are implemented and how they improve students’ vocabulary. Conducted as classroom action research with two cycles, it involves 40 students of XI IPA 4. Data come from vocabulary tests with quantitative analysis and observation sheets with qualitative analysis. Results show significant improvement from mean scores 6.33 to 6.80 in cycle I and 7.51 in cycle II, indicating successful vocabulary growth.",{"@graph":69,"@context":122},[70,84,105],{"@type":71,"itemListElement":72},"BreadcrumbList",[73,77,79,82],{"item":74,"name":75,"@type":76,"position":8},"https://docshare.wps.com","Home","ListItem",{"item":78,"name":9,"@type":76,"position":14},"https://docshare.wps.com/document/",{"item":80,"name":20,"@type":76,"position":81},"https://docshare.wps.com/document/exam/",3,{"item":83,"name":65,"@type":76,"position":19},"https://docshare.wps.com/document/the-implementation-of-visual-media-and-games-in-improving-the-students-vocabulary-at-eleventh-grade-of-sma-negeri-1-secanggang/419200/",{"url":83,"name":65,"@type":85,"image":86,"author":91,"headline":65,"publisher":94,"fileFormat":97,"inLanguage":63,"description":67,"dateModified":98,"datePublished":99,"encodingFormat":97,"isAccessibleForFree":100,"interactionStatistic":101},"DigitalDocument",{"url":87,"@type":88,"width":89,"height":90},"https://docshare.wps.com/thumbnails/the-implementation-of-visual-media-and-games-in-improving-the-students-vocabulary-at-eleventh-grade-of-sma-negeri-1-secanggang/419200.png","ImageObject",300,407,{"name":92,"@type":93},"8796093062539","Person",{"url":74,"name":95,"@type":96},"DocShare","Organization","application/pdf","2026-11-02","2026-09-28",true,{"@type":102,"interactionType":103,"userInteractionCount":29},"InteractionCounter",{"@type":104},"ViewAction",{"@type":106,"mainEntity":107},"FAQPage",[108,114,118],{"name":109,"@type":110,"acceptedAnswer":111},"What is the main objective of this research?","Question",{"text":112,"@type":113},"To determine the improvement of students’ vocabulary through visual media and games for XI IPA 4 at SMA Negeri 1 Secanggang.","Answer",{"name":115,"@type":110,"acceptedAnswer":116},"How was the study conducted?",{"text":117,"@type":113},"It used classroom action research with two cycles, each consisting of planning, acting, observing, and reflecting.",{"name":119,"@type":110,"acceptedAnswer":120},"How much did students’ vocabulary improve after each cycle?",{"text":121,"@type":113},"The mean score increased from 6.33 to 6.80 in cycle I and then to 7.51 in cycle II, showing successful improvement.","https://schema.org",{"og:url":83,"og:type":124,"og:title":65,"og:site_name":95,"og:description":67},"article",{"robots":126,"canonical":83},"index,follow",{"doc_id":128,"site_id":62},419200,1790945998,{"code":4,"msg":5,"data":131},{"doc_id":128,"user_id":132,"nickname":92,"user_avatar":66,"doc_module":4,"category_id":19,"category_name":20,"doc_title":65,"doc_description":67,"doc_content":133,"file_id":134,"file_url":135,"file_type":136,"file_size":137,"view_count":29,"is_deleted":4,"is_public":8,"is_downloadable":8,"audit_status":8,"page_count":44,"language":138,"language_code":63,"site_id":62,"html_lang":63,"table_of_contents":139,"faqs":140,"seo_title":141,"seo_description":67,"update_tm":142,"read_time":143,"preview_page_count":4},8796093062539,"e-ISSN:3025-9088 JurnalPendidikan dan pengajaran (JUPEJA) Vol 4 No 1 Tahun 2026  \nTHE IMPLEMENTATION OF VISUAL MEDIA AND GAMES IN IMPROVING THE STUDENTS’ VOCABULARY AT ELEVENTH GRADE OF SMA NEGERI 1 SECANGGANG  \nNurlaini1), Arsen Nahum Pasaribu2), Erika Sinambela3)  \n1,2,3 Prodi Magister Pendidikan Bahasa Inggris, Universitas HKBP Nommensen[e-mail:](e-mail: nurlaini695@gmail.com)[ ](e-mail: nurlaini695@gmail.com)[nurlaini695@gmail.com](e-mail: nurlaini695@gmail.com)  \n[No WA: 081396237964](No WA: 081396237964)  \nAbstract  \nThis research was “The implementation of visual media and games in improving the students’vocabulary at eleventh grade of SMA Negeri 1 Secanggang”. It consisted of two problem statements. They were (1) How was the implementation of Visual Media and Games in improving the students’ vocabulary of second year students’ at SMA Negeri 1 Secanggang?  \n(2) How was the improvement of students’ vocabulary through Visual Media and Games of second year students’ at SMA Negeri 1 Secanggang? The objective of this research was to find out improvement of the students’ vocabulary by visual media and games of XI IPA 4 at SMA Negeri 1 Secanggang. This research was classroom action research. It consisted of two cycles. The procedure of the research in every cycle consisted of four stages. They were planning, acting, observing, and reflecting. The subject of the research consisted of 40 students of XI IPA 4 at SMA Negeri 1 Secanggang. The instruments of this research were test which was analyzed by quantitative analysis and observation sheet which was analyzed by qualitative analysis. The result of the research showed that there was a significant improvement of the students’vocabulary after using visual media and games. This statement could prove by the students’mean score of ability test was 6.33, but it had increased to 6.80 the first cycle and 7.51 at the second cycle. It means that the students’ vocabulary from the first cycle to second cycle was classified successful. Visual media and Games could improve the students’ vocabulary.  \nKeywords: Vocabulary, Visual Media, Games  \nAbstrak  \nPenelitian ini adalah “The implementation of visual media and games in improving the students’ vocabulary at eleventh grade of SMA Negeri 1 Secanggang”. Ini terdiri dari duapernyataan masalah. Mereka adalah (1) Bagaimana penerapan Media Visual dan Permainandalam meningkatkan kosakata siswa kelas dua SMA Negeri 1 Secanggang? (2) Bagaimanapeningkatan kosakata siswamelalui Media Visual dan Permainanpada siswa kelas dua di SMA Negeri 1 Secanggang ?. Tujuan dari penelitian ini adalah untuk mengetahui peningkatan kosakata siswa melalui media visual dan permainan pada kelas XI IPA 4 di SMA Negeri 1 Secanggang. Penelitian ini merupakan penelitian tindakan kelas. Ini terdiri dari dua siklus. Prosedur penelitian pada setiap siklus terdiri dari empat tahap. Mereka merencanakan, bertindak, mengamati, dan merefleksikan. Subjek penelitian terdiri dari 40 siswa kelas XI IPA 4 SMA Negeri 1 Secanggang. Instrumen penelitian ini adalah tes yang dianalisis dengan analisis kuantitatif dan lembar observasi yang dianalisis dengan analisis kualitatif. Hasil penelitian menunjukkan bahwa terdapat peningkatan yang signifikan pada kosakata siswasetelah menggunakan media visual dan permainan. Hal ini dibuktikan dengan nilai rata-rata tes kemampuan siswa sebesar 6,33, namun meningkat menjadi 6,80 pada siklus I dan 7,51 pada  \ne-ISSN:3025-9088 JurnalPendidikan dan pengajaran (JUPEJA) Vol 4 No 1 Tahun 2026  \nsiklus II. Artinya kosakata siswa dari siklus pertama hingga siklus kedua tergolong berhasil. Media visual dan permainan dapat meningkatkan kosa kata siswa.  \nKata Kunci: Kosakata, Media Visual, Permainan  \nPENDAHULUAN  \nMany schools in Indonesia make English one of the foreign languages that must be studied in school, either as a compulsory subject or a subject of interest. This has been implemented in SMA Negeri  \n1 Secanggang, namely by designing English as a foreign","cbCaioqD4kSCNPd1","https://ap.wps.com/l/cbCaioqD4kSCNPd1","pdf",242953,"English","# Abstract\n## Keywords\n# Introduction","[{\"question\":\"What is the main objective of this research?\",\"answer\":\"To determine the improvement of students’ vocabulary through visual media and games for XI IPA 4 at SMA Negeri 1 Secanggang.\"},{\"question\":\"How was the study conducted?\",\"answer\":\"It used classroom action research with two cycles, each consisting of planning, acting, observing, and reflecting.\"},{\"question\":\"How much did students’ vocabulary improve after each cycle?\",\"answer\":\"The mean score increased from 6.33 to 6.80 in cycle I and then to 7.51 in cycle II, showing successful improvement.\"}]","THE IMPLEMENTATION OF VISUAL MEDIA AND GAMES IN IMPROVING THE STUDENTS’ VOCABULARY AT ELEVENTH GRADE OF SMA NEGERI 1 SECANGGANG | PDF",1790616104,23]